Gamescience Dice and Precision


Gamer Life General Discussion


In this thread there are several mentions of Gamescience dice and gamers using them for their advertised accuracy as opposed to other companies' dice. Rather than jack that thread, I decided to pose my question here.

Those who are advocates for Gamescience dice, do you know of any studies that put numbers to the company's claim of better random distribution (is that the right mathematical term)? How pronounced is the difference? Is there a different feel when using them?

I've been curious about Gamescience dice for a while now, and I know there are some who swear by them. Would you be willing to explicate your fidelity for someone who wants to know?

Grand Lodge

Readerbreeder wrote:
do you know of any studies that put numbers to the company's claim of better random distribution

Did you watch the two videos that were posted on the other thread?

http://www.gamescience.com/home

Shadow Lodge

I've bought enough Game Science dice and while I like the dice a lot I'm not sold on the idea that they are significantly more 'random' than a decent set of Chessex dice.

That said, I like sharp edged dice. I like the old-school feel and that they don't roll forever. If you like that then get them, you won't regret it. I get more compliments about my Game Science dice than any others.


Anecdote incoming:

My group and I noticed a marked difference in the distribution of die results when switching to Gamescience dice.

I owned dice that were blatantly biased towards the side of the die that has 3 and 20 on it, and I say blatantly because I started recording rolls and kept it up for a year (number of rolls and how many times a roll was a 20 - not the most scientific of method) and noticed that I rolled 20s over 30% of the time.

A player in my group owned dice that rolled 1s nearly as often.

So, we switched from obviously biased dice to dice with less chance of being biased without it being visually noticeable, and grounds for returning the die for free replacement - and now we roll more randomly (random enough that no one in the group thinks I roll high too much, or that he rolls low too much).

If you have dice that aren't noticeably biased, then there will be less of a difference to notice... though really, the most beautiful dice that I own are the set of Gamescience emerald green translucent dice which I hand-painted the numbers white on - they are the only dice anyone has ever seen me with and said "woah, cool dice. Where did you get them?"

Oh, and if you find yourself rolling a lot of d12s and chasing them around because they just won't stop without running in to something (and that annoys you like it does me) - Gamescience dice will be perfect for you, their dice don't run across the table anywhere near as much.

Shadow Lodge

Yeah... I'm not so sure that's a testament to how great game science dice are as to how bad your old ones were.

There are definitely BAD dice out there, and Game Science generally produces better dice on average. But some of the other companies produce pretty consistently good dice too.


My Gamerscience dice are lopsided and contain multiple malformed edges on each die. I have no doubt that they are just as bias, if not moreso than regular dice.


The owner of my local gaming store was trying to get me to buy these saying they were more accurate than the other dice he sells(a whole bunch of Chessex). By day, I am a CNC machinist. I make lots of different kind of parts with tight tolerances and I am required to inspect them using all kinds of measuring devices. While talking to the owner of the game store, I realized I had no idea how accurate the dice I owned were. So I decided to get some Gamescience dice and some of my Chessex dice and measure a couple of things on them.

I used a 0 to 1" micrometer to measure the parallel faces on the d20s. On the Chessex set, the distance from face to face varied .007" from lowest to highest, while the Gamescience set differed more at .012" from lowest to highest. I did the same thing to the others with the exception of the d4. On these 2 particular sets, the Chessex seemed more accurate.

If my fellow messageboard buddies are interested, I could take the sets to work and measure all kinds of things and get a clearer picture on the matter (If it already hasn't been done).

YAR :D

Sovereign Court

That would be awesome...


Captain Deathbeard wrote:

The owner of my local gaming store was trying to get me to buy these saying they were more accurate than the other dice he sells(a whole bunch of Chessex). By day, I am a CNC machinist. I make lots of different kind of parts with tight tolerances and I am required to inspect them using all kinds of measuring devices. While talking to the owner of the game store, I realized I had no idea how accurate the dice I owned were. So I decided to get some Gamescience dice and some of my Chessex dice and measure a couple of things on them.

I used a 0 to 1" micrometer to measure the parallel faces on the d20s. On the Chessex set, the distance from face to face varied .007" from lowest to highest, while the Gamescience set differed more at .012" from lowest to highest. I did the same thing to the others with the exception of the d4. On these 2 particular sets, the Chessex seemed more accurate.

If my fellow messageboard buddies are interested, I could take the sets to work and measure all kinds of things and get a clearer picture on the matter (If it already hasn't been done).

YAR :D

Indeed. You may proceed, Captain.


3 people marked this as a favorite.

If you are interested, here is a way to check your dice for rolling bias. I found it in issue 73 of Knights of the Dinner Table magazine, and was originally written by an Anthony Roberson. Just want to make sure I give credit where it is due. Warning, it involves rolling the dice a lot and a bit of math.

Dice Bias Test:

Roll the die a number of times equal to 10*N, where N is the number of sides (so a 4-sider gets rolled 40 times, an 8-sider gets rolled 80 times, and the mighty 20-sider gets rolled 200 times). Keep track of how many times you roll each number, lets call it T.

Take the number of times each number is rolled and subtract 10 from it, recording the number (also known as T-10). Then take this number and square it (so (T-10)^2). Record this value.

Add the values for all the (T-10)^2 together, and then divide by 10 (For ease, lets call this number Z). Compare to the following numbers:

# of sides-------.10 value-----.01 value
4------------------6.251----------11.341
6------------------9.236----------15.086
8------------------12.017----------18.475
10-----------------14.684----------21.666
12-----------------17.275----------24.725
20-----------------27.204----------36.191

If Z is less than the .10 value, the die is sufficiently random. If Z is greater than the .01 value, the die has significant bias towards one or more numbers and should probably be retired. If Z is between the .10 and .01 values, then the die may be somewhat biased and can be retired, used, or retested at your discretion.


Digitalelf wrote:

Did you watch the two videos that were posted on the other thread?

http://www.gamescience.com/home

If I had seen those videos before I had ever bought any GameScience dice, I'd never have bought them (it's too late, now - there's a couple other color sets that I want).

Some like Sgt. Lou's - how do I put this politely - unique? style of marketing and evangelizing. Drives me INSANE.

They're not BAD dice, but for all the reasons Zocchi carries on about why painted/tumbled dice are oh-so-horrible, all I can think of is the gorgeous assortment of Chessex and Crystal Caste dice that I have, that sure don't seem to roll poorly.

That reminds me - I've bought a couple pounds of Chessex, I need to pick up a pound of GameScience dice soon...


gran rey de los mono wrote:

If you are interested, here is a way to check your dice for rolling bias. I found it in issue 73 of Knights of the Dinner Table magazine, and was originally written by an Anthony Roberson. Just want to make sure I give credit where it is due. Warning, it involves rolling the dice a lot and a bit of math.

** spoiler omitted **

My Gamer Science D20 - an even 29.

rolls:

1 16
2 13
3 8
4 5
5 10
6 5
7 10
8 8
9 10
10 9
11 11
12 3
13 5
14 14
15 6
16 14
17 17
18 13
19 11
20 12

Seems like a good die to use against players to me.


Caineach wrote:
gran rey de los mono wrote:

If you are interested, here is a way to check your dice for rolling bias. I found it in issue 73 of Knights of the Dinner Table magazine, and was originally written by an Anthony Roberson. Just want to make sure I give credit where it is due. Warning, it involves rolling the dice a lot and a bit of math.

** spoiler omitted **

My Gamer Science D20 - an even 29.

** spoiler omitted **
Seems like a good die to use against players to me.

Note that you need to roll the die 200 times before you start to get a reasonable assessment of your die's bias.

Shadow Lodge

Brian E. Harris wrote:
Digitalelf wrote:

Did you watch the two videos that were posted on the other thread?

http://www.gamescience.com/home

If I had seen those videos before I had ever bought any GameScience dice, I'd never have bought them (it's too late, now - there's a couple other color sets that I want).

Some like Sgt. Lou's - how do I put this politely - unique? style of marketing and evangelizing. Drives me INSANE.

When you work a convention show floor you bring the Sham-Wow or you might as well stay home. You have to have a spiel, you have to show excitement, you have to be engaging and have simple to understand visual aids. There is a fair chance there are booth babes one stall over, a juggler in the stall across the way, and 2 other guys pouring on their own brand of Sham-Wow in the booth next door.

That sort of thing doesn't translate well into YouTube videos because it feels like he's shouting at you and everything looks overly simplistic. that's not really a great way to demo a product online but I suspect he's been working trade shows for years and that's the way he knows how to sell things.

*shrug*

Quote:
They're not BAD dice, but for all the reasons Zocchi carries on about why painted/tumbled dice are oh-so-horrible, all I can think of is the gorgeous assortment of Chessex and Crystal Caste dice that I have, that sure don't seem to roll poorly.

There are definitely bad dice out there. The Chessex sets I've used seem to work pretty well but I have some (other brands) that have some fairly lopsided corners. If nothing else the video does a good job pointing out that cheap dice are sometimes just that, cheap.


gran rey de los mono wrote:

If you are interested, here is a way to check your dice for rolling bias. I found it in issue 73 of Knights of the Dinner Table magazine, and was originally written by an Anthony Roberson. Just want to make sure I give credit where it is due. Warning, it involves rolling the dice a lot and a bit of math.

** spoiler omitted **

Does anyone remember the BASIC program for doing a chi-squared test on your dice from Dragon #78? I think my brother actually typed it in, line by line, back in the day.


I'll bring some to work and post the results sometime this week.

Sczarni RPG Superstar Season 9 Top 16, RPG Superstar 2015 Top 32

I recently used calipers to measure all the d20s I use on a regular basis. I have a pretty good sense of how each one rolls, be it high, low, or randomly.

Before I started I made a note of how I felt the die would roll, be it high, low, or random. Then I measured the distance between all ten of the parallel surfaces of the dice.

Most of the dice, with the exception of a d20 my wife uses, had the widest point at the 1-20 parallel. The next widest measurement was often directly next to that area, such as the 2-19 parallel. The smallest measurement was often one of the six parallels that were not directly next to the 20-1.

I was able to somewhat confirm which of the dice were high rollers, low rollers, and even rollers. Once I roll each one 200 times and record the findings I will be able to determine if I was correct in my assumptions.

Often, the difference between the widest and the smallest measurements was .7mm on 20mm dice. There were some with smaller differences, but nothing lower then .45mm.

Most of the dice were Chessex, but I have a couple from unknown sources I picked up a long time ago before I paid attention to dice companies.


0gre wrote:
There are definitely bad dice out there. The Chessex sets I've used seem to work pretty well but I have some (other brands) that have some fairly lopsided corners. If nothing else the video does a good job pointing out that cheap dice are sometimes just that, cheap.

Oh, I don't disagree, and there's been a couple of Chessex dice that I've chucked/replaced due to perceived issues, but, then again, I've probably got about 300 more Chessex than I do Zocchi, so naturally, I expect to find a couple of off dice.

Anyhow, in addition to the marketing style, I'm naturally a skeptic on such visual aids, and would have a hard time believing that the "uneven" stack of competitor dice weren't cherry-picked (or that the "perfect" stack of Zocchi dice weren't cherry-picked themselves). But, hey, whatever works for him and the company. They wouldn't be alone, and that kind of thing doesn't turn me off, it just doesn't sway me.

Clip marks are ugly, too. I know he addresses that, and I know why they exist on Zocchi dice. They're just hideous. Not so hideous that I haven't bought multiple sets of the "precision" dice, and not so hideous that I won't buy more, but, they still bug me. I wish that machining them, similar to actual precision casino dice, wouldn't add so much additional cost to the sets. THAT would be phenomenal.


hogarth wrote:
gran rey de los mono wrote:

If you are interested, here is a way to check your dice for rolling bias. I found it in issue 73 of Knights of the Dinner Table magazine, and was originally written by an Anthony Roberson. Just want to make sure I give credit where it is due. Warning, it involves rolling the dice a lot and a bit of math.

** spoiler omitted **

Does anyone remember the BASIC program for doing a chi-squared test on your dice from Dragon #78? I think my brother actually typed it in, line by line, back in the day.

Here's a link I found to a reduced-math method of measuring your die's bias.

http://www.godsmonsters.com/Features/my-dice-random/

Basically, it shows how to use free statistical software to do the math. You just need a few lines of script and the patience to roll dice a few hundred times. You'll need to understand the output a little bit, but a few minutes of reading ought to take care of that.

Sovereign Court

Wait, there are dice with brand names? Lol...

Shadow Lodge

Brian E. Harris wrote:
Clip marks are ugly, too. I know he addresses that, and I know why they exist on Zocchi dice. They're just hideous. Not so hideous that I haven't bought multiple sets of the "precision" dice, and not so hideous that I won't buy more, but, they still bug me. I wish that machining them, similar to actual precision casino dice, wouldn't add so much additional cost to the sets. THAT would be phenomenal.

Yeah the clip marks are kind of ugly but I like the sharp edges enough I tolerate them. Machined dice would be awesome.


1 person marked this as a favorite.

I wuntz my edges sharp and crystal... so that's why I like these dice!


hogarth wrote:
Does anyone remember the BASIC program for doing a chi-squared test on your dice from Dragon #78? I think my brother actually typed it in, line by line, back in the day.

When I started teaching myself Visual BASIC I used the dice test I posted as one of my first projects. Still have it floating around somewhere on the hard drive.


0gre wrote:

Yeah... I'm not so sure that's a testament to how great game science dice are as to how bad your old ones were.

There are definitely BAD dice out there, and Game Science generally produces better dice on average. But some of the other companies produce pretty consistently good dice too.

I am certainly aware that it was a testament of how bad my previous dice were - and that you couldn't tell just by looking at them that something was wrong.

Gamescience doesn't make perfect dice, but you can use just your eyes to see that something is off - and then you can snap a picture, email it to Gamescience and get a replacement... so long as you buy direct, at least.

If I called up Chessex and told them a die I bought seemed to roll high too often, or had I taken a set of dice back down to a local game store and said the same... I would not expect the same result.


0gre wrote:
Yeah the clip marks are kind of ugly but I like the sharp edges enough I tolerate them. Machined dice would be awesome.

If you don't already, I would suggest taking one of those two-sided fingernail files and cleaning up the clip mark a bit.

It takes a little time and a delicate touch (so you don't file too fast and take off more than you wanted), but you can usually get the mark to a nearly unnoticeable state.


thenobledrake wrote:
If I called up Chessex and told them a die I bought seemed to roll high too often, or had I taken a set of dice back down to a local game store and said the same... I would not expect the same result.

I haven't asked for replacement dice, but Chessex customer service has been more than friendly and accommodating when I've dealt with them. I wouldn't rule out the same level of CS.


Brian E. Harris wrote:
thenobledrake wrote:
If I called up Chessex and told them a die I bought seemed to roll high too often, or had I taken a set of dice back down to a local game store and said the same... I would not expect the same result.
I haven't asked for replacement dice, but Chessex customer service has been more than friendly and accommodating when I've dealt with them. I wouldn't rule out the same level of CS.

I was not meaning to say that Chessex does not have quality customer service practices - I simply do not expect that they have such a policy as to replace dice so readily.

I assume that I could finagle a replacement die after some talking with a Chessex customer service rep, but I doubt that it would be as straight forward as doing the same with Gamescience due to Gamescience having an established procedure on the matter... and that a Chessex die is rarely, even if flawed, able to be spotted by sight/photo as such.


Update: Turns out I have been a little busy at work and haven't had the opportunity to measure the dice yet but I will pretty soon.

I'm making a custom little aluminum fixture that bolts to the measuring table that holds the dice. I'm 99% percent sure I'll have some numbers on at least the D20 by Friday. Yar!


Wait, aren't you supposed to search for those random dice that favor rolling high? Thought that was part of the game.

We have a die that rolls 17s like crazy and one that used to roll 20s until one of the guys torched it.


Frogboy wrote:

Wait, aren't you supposed to search for those random dice that favor rolling high? Thought that was part of the game.

We have a die that rolls 17s like crazy and one that used to roll 20s until one of the guys torched it.

I just want to know whether or not it's worth it to spend my money buying ugly dice that I have to file nubs off, all for the sake of fairness (especially if I'm the GM). If not, then I will buy the pretty dice without nubs for the same price :D

The Exchange Contributor, RPG Superstar 2010 Top 16

Captain Deathbeard wrote:
Frogboy wrote:

Wait, aren't you supposed to search for those random dice that favor rolling high? Thought that was part of the game.

We have a die that rolls 17s like crazy and one that used to roll 20s until one of the guys torched it.

I just want to know whether or not it's worth it to spend my money buying ugly dice that I have to file nubs off, all for the sake of fairness (especially if I'm the GM). If not, then I will buy the pretty dice without nubs for the same price :D

If you don't think the dice look nice don't use them. I like the squared edges myself.


Dennis Baker wrote:
Captain Deathbeard wrote:
Frogboy wrote:

Wait, aren't you supposed to search for those random dice that favor rolling high? Thought that was part of the game.

We have a die that rolls 17s like crazy and one that used to roll 20s until one of the guys torched it.

I just want to know whether or not it's worth it to spend my money buying ugly dice that I have to file nubs off, all for the sake of fairness (especially if I'm the GM). If not, then I will buy the pretty dice without nubs for the same price :D
If you don't think the dice look nice don't use them. I like the squared edges myself.

I would use them if they proved to be more accurate. I'm just not sure they are what they claim they are.

Sovereign Court

I have a set of red Gamescience dice. I like them a lot, but not always over my cheesex dice. I enjoy the cheesex ones for the pretty colors, especially since I have a full set of the pink and black ones after gencon (10d6, 5d8), and I didnt feel like spending the money to get a full set of the game science ones. However, I like the precision dice for two reasons:

1) they don't roll as far. Im not sure I buy any of the stuff about them being more accurate but they certainly are more likely to stay on the table. Useful for certain situations.

2) I use them when I GM. Instead of using a GM screen (which I personally find separates me from my players) I find that the dice are hard to read across the table (I have unfilled ones). This was not my intention when I bought the dice, but I find that on the rare occasions that I fudge, the game science dice facilitate that.

Dark Archive

0gre wrote:
Brian E. Harris wrote:
Clip marks are ugly, too. I know he addresses that, and I know why they exist on Zocchi dice. They're just hideous. Not so hideous that I haven't bought multiple sets of the "precision" dice, and not so hideous that I won't buy more, but, they still bug me. I wish that machining them, similar to actual precision casino dice, wouldn't add so much additional cost to the sets. THAT would be phenomenal.
Yeah the clip marks are kind of ugly but I like the sharp edges enough I tolerate them. Machined dice would be awesome.

I wonder if I could find a place that could machine an entire polyhedral set and if there would be a market for them.

Dark Archive

Pound O Gamescience dice

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