Help with Haunted Oracle Mystery


Advice


Hi guys I'm running a Goblin campaign and one of the players is playing an Oracle with the Haunted Curse. Now I get the items dropped and retrieve item flaws but I'm not sure how to implement the haunting part of the Curse. Any ideas?

Does anyone have a random table of spooky stuff/sounds/sights?

I assume I'm not supposed use the haunting to aid the character right?

Any suggestions would be appreciated
FDM


It could be that the character speaks to themselves, or sees visions of people long dead in the stirring of fires, or on the face of a cliff. If you're able to tie in the Mystery with the flaw, that'd be good.

The Exchange

The character sits down and a chair right next to him moves as if his "buddy" just sat down too.


Note: You are referring to the Curse, not a Mystery.

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