| Ninjaphoenix |
I have a player in my group wanting to sort of continue a "lineage" of characters from a previous campaign. Years ago the PC had a 1/2 fey (3.5) human character that ended up marrying an NPC elf. Now that I'm starting a new campaign in the same setting around 30 years after the previous events, this PC is wanting to play as one of the aforementioned's character's children. I'm just trying to figure out how to make a balanced race out of that, like what to use and tweak to keep it a balanced race in line with the core PF races? I was thinking of just tweaking the half elf, but not sure where to start really? any suggestions would be appreciated.
| Hellder |
I have a player in my group wanting to sort of continue a "lineage" of characters from a previous campaign. Years ago the PC had a 1/2 fey (3.5) human character that ended up marrying an NPC elf. Now that I'm starting a new campaign in the same setting around 30 years after the previous events, this PC is wanting to play as one of the aforementioned's character's children. I'm just trying to figure out how to make a balanced race out of that, like what to use and tweak to keep it a balanced race in line with the core PF races? I was thinking of just tweaking the half elf, but not sure where to start really? any suggestions would be appreciated.
Tweak the half elf is a good idea, how about this:
Fey Magic: You add +1 to the DC of any saving throws against enchantment (charm) spells that you cast. If you have a Charisma of 11 or higher, you also may cast charm person once per day. The caster level for these effects is equal to your level. The DC for this spell is equal to 11 + your Charisma modifier. This racial trait replaces the adaptability racial trait.
Mixed Blood: You count as elf, fey, and human for any effect related to race. This racial trait replaces the elf blood racial trait.
| Hellder |
This is why gnomes are not invited to those wild parties...
On a serious note about the suggestion above, giving a 1st level spell as a spell-like ability is pretty strong compared to the other races. Maybe give them something like Stabilize by touch at will.
Talking about gnomes, they get three 0-level spells and one 1st level spell as spell-like abilities ^^
I suggested charm person because de 3.X 1/2 fey (from Fiend Folio) had the ability to cast it at will. If you think charm person is too much, another enchantment spell that is 0-level and can be considered 'fey-like' is Lullaby.
Orannis
|
A really easy way to do it that doesn't involve changing/tweaking/customizing anything (which is how I prefer to work things out, YMMV) would be to just play a Half-Elf and take the "Fey Foundling" feat from the Inner Sea World Guide at first level. It represents having a strong connection to the world of the Fey, which could represent being a "quarter-blood".
I don't have the book right in front of me, but I believe it gives you a +2 bonus on saves vs. death, +2 points of healing to any magical healing you recieve, and you suffer +1 point of damage from any cold iron weapons (but you can weild cold iron weapons without any mechanical penalties).
| Bardess |
The easiest way is either make this an half-elf Fey Sorcerer or give him/her Eldritch Heritage- just one bloodline power would do.
Or, follow Orannis' suggestion which seems very reasonable to me.
Fey Foundling: Your strange connection to the First World and the fey infuses you with life, and whenever you receive magical healing, you heal an additional 2 points per die rolled. You gain a +2 bonus on all saving throws against death effects. Unfortunately, you also suffer +1 point of damage from cold iron weapons (although you can wield cold iron weapons without significant discomfort).
There is also this trait from inner Sea Primer:
Friend of the Fey: You gain a +2 trait bonus on Diplomacy checks against fey creatures.
| Ninjaphoenix |
So far the changes I've made are as follows
Ability scores: +2 Dex, +2 Chr, -2 Con. This replaces the standard half-elf's +2 to any ability score.
Mixed Blood: Race counts as Human, elf, and fey for any effect related mechanic. This replaces Elf Blood
Languages: begin play speaking common, elven, sylvan.
Cold Iron vulnerability: due to ties with they fey, the PC takes 1 additional point of damage per die for Cold Iron weapons (though may wield them normally)
Spell-like ability: May cast Charm Person 1/day. Caster level equal to character level. DC = 11+Chr mod. Replaced Multitalented ability.
How does this sound as a tweak to the half elf?