Lost Cairns or underground tombs in Stolen Lands


Kingmaker

Scarab Sages

I'm thinking of making it a recurring theme in my game that the party (or farmers, hunters, etc later on) will discover various lost tombs or underground complexes scattered around the Stolen Lands. Most likely inhabitants will be ancient fey who once lived here, but possibly a slight Lovecraftian bent for a few of them as well. Undead, outsiders, constructs, etc are all okay as well. The less retro-fitting I have to do the better, and I have a few in mind, like the Mud Sorcerer's tomb for later on. Any suggestions about some classic cairns, tombs, underground vaults that have been sealed up?


redcelt32 wrote:
I'm thinking of making it a recurring theme in my game that the party (or farmers, hunters, etc later on) will discover various lost tombs or underground complexes scattered around the Stolen Lands.

I like your thinking...especially given that I'm doing the same! ;-p

I've made something of the PCs going through several old battlefield
sites, sometimes finding something of note - but mostly not.

There are cairns aplenty, but only a couple extra that are 'special'.
One of the scenarios I'll be running is an old *hushed tone* DnD
adventure from the Dungeon mag (83)

It's called Iriandel & will be heavily modifed, with much of it cut,
but I loved the Barbarian Lord's tomb so much that I'm running that
part of it.

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