| Mojorat |
Do the hampered vision and blindness states attack?
example does a 30 move char that gets blinded treat every square as rough terrain regardless of the acrobatics roll?
basically it means a char. who cannot make the dc 10 check is reduced to 7.5 move.
it also means if they do not stack hamperd vision can be ignored for full move by closing their eyes.
secondly where is hampered vision defined? I know the table that says it's x2 movement but not what qualifies as hampered vision.
Ikos
|
Do the hampered vision and blindness states attack?example does a 30 move char that gets blinded treat every square as rough terrain regardless of the acrobatics roll?
basically it means a char. who cannot make the dc 10 check is reduced to 7.5 move.
it also means if they do not stack hamperd vision can be ignored for full move by closing their eyes.
secondly where is hampered vision defined? I know the table that says it's x2 movement but not what qualifies as hampered vision.
The consensus is that blindness & poor visibility do not stack, which is entirely sensible.
Poor visibility in some circumstances depends heavily on the DM for adjudication and might include heavy rain, sleet, fog, sandstorms of the natural variety. A host of conjuration spells cause poor visiblity, including, but not limited to, obscuring mist, fog cloud, stinking cloud etc..
This topic has been discussed - search for keywords: obscuring mist, poor visibility
Ikos
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I'd say they stack. The blindness condition lets you move at normal speeds with a DC 10 Acrobatics check. That's not an impossible check to succeed at. The double terrain cost should still be applied, or blindness may not hamper movement at all!
Edit: I don't see this consensus mentioned above.
Hmm .. I'm not sure we are on the same page of music. I understand that one is a condition and one is an environmental effect. However, when stacking them the reduction of movement is not cumulative.
The consensus mentioned is embedded within the thread: "Obscuring Mist and reduced movement." If finding them helps, there are several others floating in the ether along the same lines.
| Robert Young |
Hmm .. I'm not sure we are on the same page of music. I understand that one is a condition and one is an environmental effect. However, when stacking them the reduction of movement is not cumulative.
The consensus mentioned is embedded within the thread: "Obscuring Mist and reduced movement." If finding them helps, there are several others floating in the ether along the same lines.
While I engage in some search-fu, can you make a case why Blindness, which might reduce speed, and poor visibility, which increases terrain costs, wouldn't both be applicable?
Edit: I've read the Obscuring Mist and Reduced Movement thread (from Nov 2010, 26 posts) and it does not seem to refute what I have stated. The rules are pretty clear about this (if you can find them, they're scattered around a bit).
| Mojorat |
I am a bit torn as a dm, In that I don't want Pc crippled by blindness ( as it's about fun) but with both attacking ALOT of pcs get more orless reduced to 5 foot move and some tripping.
But if they don't stack it means any Pc with any acrobatics can ignore hampered vision by simply closing his eyes and making an acrobatics check which does not seem right either.
| Robert Young |
I am a bit torn as a dm, In that I don't want Pc crippled by blindness ( as it's about fun) but with both attacking ALOT of pcs get more orless reduced to 5 foot move and some tripping.
But if they don't stack it means any Pc with any acrobatics can ignore hampered vision by simply closing his eyes and making an acrobatics check which does not seem right either.
Blindness is a severe condition, one which the PC's should use every means available to them to avoid. I'm sure they'll be able to come up with something to counter it when it does pop up.
'Stacking' probably isn't the best game term to use here. We're talking two different game effects: speed and terrain costs.