Ioun stones, +int, skills


Rules Questions


PFSRD wrote:

Headband of Vast Intelligence

This intricate gold headband is decorated with several small blue and deep purple gemstones. The headband grants the wearer an enhancement bonus to Intelligence of +2, +4, or +6. Treat this as a temporary ability bonus for the first 24 hours the headband is worn. a headband of vast intelligence has one skill associated with it per +2 bonus it grants. After being worn for 24 hours, the headband grants a number of skill ranks in those skills equal to the wearer's total Hit Dice. These ranks do not stack with the ranks a creature already possesses. These skills are chosen when the headband is created. If no skill is listed, the headband is assumed to grant skill ranks in randomly determined Knowledge skills.

1- RAW, can you use an Ioun Stone while sleeping?

2- I assume the Ioun Stone that gives +2 int also gives skill ranks, true/false?

Assuming true;
3- If you already wear a +2 int headband with skill x, and use a +2 int ioun stone with skill y, the +2 int won't stack (you DON'T get +4 int), but would you still get skill y?


You are into the realm of DM judgment on if you can sleep with an Ioun Stone active.

If it is allowed to stay on, you would not get the skills of both. You would have to pick which one was working. Additionally, I believe the INT bonus from the headband is spelled out in the item. I am not 100% the Ioun stone even gives a bonus to SP.

Personally in my game, I would not allow you to sleep with an Ioun stone. But it is not like it is a big deal breaker either way. It would come down to if you are trying to game the price of stuff by getting a headband for one stat and an Ioun stone for another stat to keep the magic item costs down. That would be a solid no. If you found one in random treasure and the fighter wanted to use it just for the skills I would probably let it fly on an RP basis.


There is a method in the campaign setting for wearing ioun stones in such a way that you can undoubtably sleep with them.

The guy on core rulebook page 221, Karzoug, has gems embedded in his forehead and the back of his hand. In the adventure path he appears in we are told those are ioun stones. Some of the stones themselves are lost types, but IIRC the method of implanting them is only said to have been traditional in his era, not to be lost in this one. Even if the state of magic has regressed, implanting ioun stones shouldn't require any surgery too complicated for a reasonable heal skill. Having them poking through the skin might not be healthy in many climates, but that's surely just done for decoration. It would probably be easier to have the skin close over them than not.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Thazar wrote:

You are into the realm of DM judgment on if you can sleep with an Ioun Stone active.

If it is allowed to stay on, you would not get the skills of both. You would have to pick which one was working. Additionally, I believe the INT bonus from the headband is spelled out in the item. I am not 100% the Ioun stone even gives a bonus to SP.

Personally in my game, I would not allow you to sleep with an Ioun stone. But it is not like it is a big deal breaker either way. It would come down to if you are trying to game the price of stuff by getting a headband for one stat and an Ioun stone for another stat to keep the magic item costs down. That would be a solid no. If you found one in random treasure and the fighter wanted to use it just for the skills I would probably let it fly on an RP basis.

Except in most instances it doesn't save money, but instead costs more.

To get a headband +2 to two stats it would cost 10,000gp. To get a headband +2 to one stat and an ioun stone +2 to another, it would cost 12,000gp.

The Exchange

The ioun stone would give you skill ranks in one skill. There is no reason why this wouldn't stack with a headband because it gives you an untyped bonus (which means it should stack).


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Joseph Caubo wrote:
The ioun stone would give you skill ranks in one skill. There is no reason why this wouldn't stack with a headband because it gives you an untyped bonus (which means it should stack).

It gives an enhancement bonus just like the headband, and thus doesn't stack in any way shape or form.

You could not use the ioun stone to get an extra skill in addition to the headband either, because it comes from the intelligence increase from the headband, not the headband itself.

In other words, it's not possible to have more than

class # + Int mod + 1 ranks per level.


Ravingdork wrote:

Except in most instances it doesn't save money, but instead costs more.

To get a headband +2 to two stats it would cost 10,000gp. To get a headband +2 to one stat and an ioun stone +2 to another, it would cost 12,000gp.

Yes for just the +2 headband. But once you get a +4 INT headband and want to add some WIS the +2 Ioun Stone is much cheaper then getting a headband that does multiple abilites... even if you add in the discount for having a +2 mixed with a +4 or +6.

My point was what is the intent of the player in trying to get the two items to work together. If it is an honest RP thing I am much more likely to let it work then if they are trying to twink their character.


Thazar wrote:
Yes for just the +2 headband. But once you get a +4 INT headband and want to add some WIS the +2 Ioun Stone is much cheaper then getting a headband that does multiple abilites... even if you add in the discount for having a +2 mixed with a +4 or +6.

Actually, that's not quite right. Ravingdork has it correct.

Adding a bonus to an existing item is added at +50%. Slotless costs double (read: +100%).

Adding +2 Wis to an existing item is still cheaper than having it slotless.

.
The relevant rules text:

"An item that does not take up one of the spaces on a body costs double."

"For items that take up a space on a character's body, each additional power not only has no discount but instead has a 50% increase in price."


Why I asked, we have a group where everyone has headbands of chr/wis, so adding int would be expensive. I wanted to use ioun stones to add int and a specfic skill the group is in need of.

Also, wouldn't wayfinders would be useful to use an ioun stone active constantly without having it flying around?


Valandil Ancalime wrote:

Why I asked, we have a group where everyone has headbands of chr/wis, so adding int would be expensive. I wanted to use ioun stones to add int and a specfic skill the group is in need of.

Also, wouldn't wayfinders would be useful to use an ioun stone active constantly without having it flying around?

Adding +2 INT to a stat headband that doesn't already have +INT will cost 6000gp. A +2 INT Ioun Stone costs 8000gp. It's only worth it to buy the Ioun Stone if you don't have a way of adding abilities to your equipment or if you're limited in the worth of your individual items (PFS).


I've always been bemused by Ioun stones that give stat increases, especially as they don't stack.

I assume the cost thing is offsetting the fact that a character can use the headband or belt slot for something else?

The Exchange

Kaisoku wrote:


Adding a bonus to an existing item is added at +50%. Slotless costs double (read: +100%).

Adding +2 Wis to an existing item is still cheaper than having it slotless.

The relevant rules text:

"For items that take up a space on a character's body, each additional power not only has no discount but instead has a 50% increase in price."

Omelite wrote:
Adding +2 INT to a stat headband that doesn't already have +INT will cost 6000gp. A +2 INT Ioun Stone costs 8000gp. It's only worth it to buy the Ioun Stone if you don't have a way of adding abilities to your equipment or if you're limited in the worth of your individual items (PFS).

Except that that is in the section on magic item creation. If you are playing in a campaign that does not allow you to make up your own wondrous items but can only use those that specifically appear in print (like Pathfinder Society), you quite simply can't buy (or make) a headband of +4 Wis, +2 Int. If all you need/want is +2 Int, 10,000 is way cheaper than the 24,000 it would cost to upgrade your headband of +4 Wisdom to +4/+4. (And make the upgrade to +6 Wis far more economical.)

As far as the original questions:
1)Sleeping with the stone:

These crystalline stones always float in the air and must be within 3 feet of their owner to be of any use. When a character first acquires a stone, she must hold it and then release it, whereupon it takes up a circling orbit 1d3 feet from her head. Thereafter, a stone must be grasped or netted to separate it from its owner. The owner may voluntarily seize and stow a stone (to keep it safe while she is sleeping, for example), but she loses the benefits of the stone during that time. Ioun stones have AC 24, 10 hit points, and hardness 5...

That would seem to indicate that you CAN sleep with an ioun stone on, but someone can grab it from orbit while you sleep.

2) Skill ranks - Somewhere on the boards one of the developers commented that they had not made a decision on whether the ioun stone gave you max ranks in one skill or gave you (# of Hit Die) skill points to distribute. So yes, it does give skill ranks of some kind. I am sorry my search-fu fails and I cannot find a link to the post (too many similarly named threads). I personally would make it work just like the headband (for reasons detailed below).

3) Stacking skills - The two items do not stack, they are both enhancement bonuses. The skill ranks are a result of the boost to intelligence, so only the highest (one of two if tied) can be used.
3a) A super cheesy rules lawyer could argue that they could switch back and forth at will between using the headband and using the stone(switching skills).

*Side note in case it comes up* - The reason the headband grants ranks in one skill instead of skill points is to avoid the following situation. GM - "You're going to need a pretty high Craft: Shipbuilding roll to make that boat. Does anyone have that skill?" Player - "I take off my headband, put it back on and redistribute the points from it into Craft: Shipbuilding."


Ok, I found what I want;

PFRD under Ability Scores wrote:

Temporary Bonuses: Temporary increases to your Dexterity score give you a bonus on Dexterity-based skill checks, Ranged attack rolls, initiative checks, and Reflex saving throws. The bonus also applies to your Armor Class, your Combat Maneuver Bonus (if you are Tiny or smaller), and your Combat Maneuver Defense.

Permanent Bonuses: Ability bonuses with a duration greater than 1 day actually increase the relevant ability score after 24 hours. Modify all skills and statistics as appropriate. This might cause you to gain skill points, hit points, and other bonuses. These bonuses should be noted separately in case they are removed.

This is in the section on ability scores, not the specific magic items. So use a Wayfinder to add a +2 int Ioun Stone (and avoid the whole sleeping issue), and after 24hrs it becomes permenant- and add 1 sp per level. IMO the headbands just specify that you get all those skill points into 1 particular skill. I think it is reasonable that ioun stones should do the same thing.

All our headbands are +4 or +4/4, so adding +4 int would be more expensive than a single Ioun Stone.

Belafon wrote:
*Side note in case it comes up* - The reason the headband grants ranks in one skill instead of skill points is to avoid the following situation. GM - "You're going to need a pretty high Craft: Shipbuilding roll to make that boat. Does anyone have that skill?" Player - "I take off my headband, put it back on and redistribute the points from it into Craft: Shipbuilding."

Good point, that's why I would stick with pick a skill on item creation.

Belafon wrote:

3) Stacking skills - The two items do not stack, they are both enhancement bonuses. The skill ranks are a result of the boost to intelligence, so only the highest (one of two if tied) can be used.

3a) A super cheesy rules lawyer could argue that they could switch back and forth at will between using the headband and using the stone(switching skills).

I could see this interpretation, but I could also see how you could say, that different skills are not the same effect and do stack. I think I like the "not stacking" because they derive from the int boost that doesn't stack. At the very least you could have multiple ioun stones, each with a different skill that you could swap out on a 24 hour warning. Good for strategic, but not tactical purposes.

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