Frostfell Campaign Questions...


Homebrew and House Rules


I'm planning to run a campaign in a fantasy world that has entered an ice age apocalypse, and I need the advice of a few veteran DM's, preferably ones that have read the Frostburn 3.5 book.

1.My campaign world is built around the old 3.5 gods, is there a table somewhere of them with the new PF domains added?

2.How compatible is Frostburn with PF, in terms of creature CR's and spell power?Is there an adaptation of the Cold and Winter domains anywhere for PF?

3.Is there any 3.5 or PF table somewhere that details the amount of edible food and any valuable skin/fur/bones the PC's can get off a creature of a certain size, and their values(in a frozen world, food is scarce and bones/skin/fur are essential trading items)?

4.I'm planning to create the setting as the southern part of a continent, with glaciers slowly crawling southwards over the mountains in the north, and a frozen sea on the south, east and west sides.Can any geography inclined GM tell me what is the average temperature band(from Frostburn) that I need for that effect, and if the frozen sea would also turn into a glacier itself, and start crawling over the land?

5.Do Resist Energy and Protection from Energy count as the same level in terms of level of protection against cold(from Frostfell)?

Thanks in advance!


You should repost this here. James was one of the authors, but you probably know that.


The Eel wrote:
You should repost this here. James was one of the authors, but you probably know that.

I actually had no idea, thanks for the tip!

Meanwhile, if anyone else wants to take a crack at the questions, they're more than welcome.

Here's another one:

6.I'm looking to limit spellcasters.While it's obvious that material components for spells are scarce, and will cost more, are there any ways to limit divine spellcasters in a similar manner?


Doidao wrote:
4.I'm planning to create the setting as the southern part of a continent, with glaciers slowly crawling southwards over the mountains in the north, and a frozen sea on the south, east and west sides.Can any geography inclined GM tell me what is the average temperature band(from Frostburn) that I need for that effect, and if the frozen sea would also turn into a glacier itself, and start crawling over the land?

If the world is suffering from ice age apocalypse then it is probable that the actual sea level drops. During the glacial ages on the Earth sea level droped, sometimes around 100 meters or more exposing areas that are currently underwater - including passage between Asia and Northern America and turning British Isles into part of continental Europe.


I would, but I actually don't know any of the answers. I think it's a really cool (no pun intended) campaign setting idea, so I'm just trying to point you in the right direction. You might also be interested in Open Design's Northlands book. I really like the idea of a viking-esque, perpetual winter type game.

Good luck

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