Spell Resistance and Templates


Rules Questions


I am just curious on how this works exactly. I understand how it works if you have one type vs anything and one type vs evil, for example, that you take the highest value only. What about applying a template that adds spell resistance to a base creature which already has spell resistance?

To be specific: A drow (normal, not noble) has SR 6+HD/CL. What if you later acquire the Graveknight template, which adds SR 11+HD? Do you then add 17+HD or only take the higher of the two? GM call? I wish this was specified, I.E. "Gains SR 11+HD or whatever the base creature has, whichever is better."

I could see this working either way, so I wanted clarification.


You'd take the higher of the two, not add them. The only way it would be added is if the specific template said to add to it.


Skylancer4 wrote:
You'd take the higher of the two, not add them. The only way it would be added is if the specific template said to add to it.

Thanks. That is what I figured, but it is a little different than the scenario described by the descriptions for how it works I found as it was referring only to two different KINDS of SR, so I wanted to make sure.


SR is... well SR. Just because it could be coming from two different sources doesn't mean they are "different." In its most basic form it is a bonus and so the highest bonus is the one you take note of. Now if one of the templates was somehow temporary and was lost, you'd refer to the other lower bonus that was left from the remaining template. The bonus doesn't disappear, it is just overshadowed by the larger value.

To have two differing SR's would be very powerful (in that there is the chance that the caster would roll low every time it was required) and it would be spelled out in detail by the ability. I honestly can't think of anything like that being published for PFRPG, or even 3.5 off the top of my head.

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