Old school D&D adventures ect...


3.5/d20/OGL

Silver Crusade

I just purchased the hard cover shackled city ap book. I like it. i have not read it all, and I am still new to d2o in general so I think the conversion to pathfinder is going to be difficult for me, but for some reason I get nostalgic when reading it. I think it is the dungeons and dragons name on it. Which is weird because I have never played before I found pathfinder, and am still trying to get my first game together.

But I was wondering if any one knew of any other D&D classic adventures that are kind of staples of old D&D.


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Here's a pick of the best 1st edition adventures which gave me and my mates a run for our money.

Scourge of the Slave Lords
The Hidden Shrine of Tamoachan
The Ghost Tower of Inverness
Queen of the Spiders
Tomb of the Lizard King
Ravenloft
The Assasin's Knot
Against the Cult of the Reptile God
Tomb of Horrors
White Plume Mountain
Lost Caverns of Tsojcanth
The Temple of Elemental Evil
Sinister Secret of Saltmarsh
The Forgotten Temple of Tharizdun
Isle of Dread

Slave Lords is a compilation of 4 modules that see you going against, being captured by, escaping and bringing about the downfall of the self samed.
Queen of the Spiders is a Huge adventure which pits you against various giants before heading underground to take on the Drow and then Lolth herself! It's a classic.
Ravenloft is the all-time fave vampire horror adventure. Everything you could want if you like Hammer horror films.
Tomb of Horrors, the infamous killer dungeon. Best used as a one-shot or dream sequence because you will die. Guaranteed.
Temple of Elemental Evil is a big ole megadungeon that you can take a whole campaign to wade through. Look out for the sleeping vampire, he isn't what he seems...
Isle of Dread. Explore a island filled with jungle, lost plateau and dinosaurs. Lots of pulp fiction action.

Hope this helps, have fun!

ps all of these can be found in pdf format so happy hunting.


Since Shackled city is 3rd edition, you should large be able to use it in Pathfinder as written, except for some differences in skill names, but these are largely self-evident.

I use Pathfinder adventures with 3rd edition rules and hardly notice the difference anymore.

Silver Crusade

I thought it was 3.5, but either way I have never played 3.5 or 3rd ed so I do not know the difference.

Is 3rd ed that similar to PFRPG?

Dark Archive

When they wrote Shackled City for Dungeon, they wrote it for 3.0 as 3.5 wasn't out yet. When they published the hardcover they updated to 3.5 and added some things.


Relative to the classic adventures that Woo lists they're really good and I have particularly fond memories of Tomb of the Lizard King, Ravenloft and Isle of Dread (the latter is for the BECMI/classic rules not AD&D 1st Edition).

I don't believe that the statement regarding PDFs of these adventures is true any more - at least you can't legally purchase them any more to my knowledge unless that has recently changed. Unfortunate because I picked up several of the ones you listed in PDF here at Paizo before WotC pulled the PDF sales for only $4-$5 each.

L


Triga wrote:
Is 3rd ed that similar to PFRPG?

Yes. Extremely. Though some people will debate the extent of those differences, and how much they change the nature or feel of the games, extensively. You can find more pages than you could or could want to read about the differences here on the boards if you do an archive search. 3.5 was essentially a "patch," in computer game terms, to the 3.0 system. PFRPG is like a patch or expansion pack on to 3.5.

I came to D&D in the short-lived 3.0, soon 3.5 (often referred to collectively as 3.x). You should know, if preparing to dive into older editions of D&D, that there is a LOT of stuff out there. Also, 1st and 2nd edition are quite different from 3.x/PFRPG. While finding old adventures and rules may (?) be difficult nowadays, you can get an approximate feel (and have a lot of fun) with the old computer game, Baldur's Gate and/or Baldur's Gate II. (In case you have trouble convincing your friends to take up playing the "actual" old stuff with you) As for 3.x, you'll want to look into Paizo's other pre-PFRPG adventure paths (APs): Age of Worms and Savage Tide. Age of Worms is the quest to defeat the minions, and eventually stop the rebirth of, a demigod of undeath. It's a very classic "feeling" adventure, intentionally so. Savage Tide starts as a swashbuckling campaign, mixed with lost-jungle exploration; but then turns into a demon-fighting campaign, eventually even going to the Abyss itself and pitting you against the Prince of Demons, Demogorgon.

Before becoming a gaming system, Pathfinder was also a 3.5 setting with some adventures and APs of its own. Rise of the Runelords is the first, about the re-awakening of an ancient evil wizard; Curse of the Crimson Throne is next, about a hidden evil which threatens to destroy the city of Korvosa. Second Darkness follows, and is about an evil plot of the drow (sorry, not as familiar with the PF 3.5 material after CotCT). All of those are set in Varisia (at least initially; I think Second Darkness goes some other places, including some [quasi-?]time-travel?). Legacy of Fire goes to the southern deserts of Golarian and is an "Arabian Nights"-themed adventure about the machinations of an evil genie.

After that was the switch to PFRPG, and the end of 3.5 material. But the titles I've mentioned are a collection of some really well done adventure paths from the 3.5 rules-set (which I still run my games with) that is enough for quite a few years of gaming and a lot of fun!


To add to what is already posted here, PFRPG is an extension of the 3.5 material and was created in response to WOTC being bought by Hasbro, converting to the new 4th edition system, and discontinuing of the D20 open gaming license. There are some details in there, most of which are already posted, bu that is, in a nutshell, why PFRPG came into being. It was created in response to the support provided by people that did not want to see the end of the 3.x system, but rather an expansion of it. It seems to be doing quite well.

In any case, there are actually more than 4 editions of D&D, some of the ones that are not so easy to find are due to them predating what is referred to as AD&D, or the first edition. These are mostly nuts and bolts things like rulesets that are tied to level and their accompanying adventures. With the second edition came a launch of material that focused more on world settings than nuts and bolts rules, which were also provided, but in a different presentation than by level sets. There were still adventures to go with them all though.

In current times of internet availability, WOTC now offers a great deal of the older items on their website as PDF downloads and is the first place to start to get that older material. If you desire hardcopy over PDF versions, then ebay is the way to go. You can most likely find someone willing to part with an entire collection in one sweep that will have you catching up on reading for months.

Finally, there are support magazines for this hobby. Most notable among them are Dragon magazine and Dungeon magazine. They are strictly digital now, but there are ways to get back issues as stated above. Newer material is out there supporting PFRPG, Kobold magazine most notable among those and you should be able to find the bulk of them by exploring this site.

Hope this helps you in your search and do not be afraid to advertise in the internet and at local game shops for new players.


If you can get a hold on old Dungeon Magazines you can have a lot of old school adventures and some really great ones.There are two adventure paths from Paizo, Age of the Worms and Savage Tide both great adventures

There is a convertion for d20 of the original Castle Greyhawk that is basically a huge dungeon with old school traps. And in other magazines they add acouple of level more to this adventure.

Plus adventure arcs that consist of 3or 4 adventures that tie together.

All this in Paizo's Dungeon Magazines

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