Joining In After Combat Starts


Rules Questions


Here's a hypothetical situation...

The characters attack an orc guard outpost, with about 6 orcs in it. Melee ensues, and after a round or two, an orc that had stepped outside to "answer nature's call" comes back in and joins the fight.

In D&D 3.5, it was stated how to handle this situation (DMG, p.23-24)...if the new combatant is "aware" (ie: knows what's going on), he acts at the top of the initiative order before everyone else. If he's not "aware" (ie: he just sorta stumbled into the room not knowing what was going on), he rolls initiative normally and gets his action inserted at the appropriate time (according to his initiative roll)...he's flat-footed until then.

I am trying to find the Pathfinder rules for what to do when additional combatants enter after melee starts, but I haven't been able to locate it yet. Any help would be appreciated!

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Taffer


My groups, when we can't find rules, usually just go by the 3.5 ones. We are playing 3.75, so it works fairly well.


I am pretty sure you answered your own question.

If he is aware he can actually act whenever he wants (basically granting himself a surprise round)
If he had his ibeats on while listening to justin beiber turned up to 11, I would make him roll initiative.


BornofHate wrote:

I am pretty sure you answered your own question.

If he is aware he can actually act whenever he wants (basically granting himself a surprise round)
If he had his ibeats on while listening to justin beiber turned up to 11, I would make him roll initiative.

Sorry, I guess I didn't make myself clear.

The rule I was stating is from the D&D 3.5 game. I'm trying to find the Pathfinder rule on what to do when new combatants enter a melee.

If one doesn't exist, then fine, I'll fall back on the 3.5 ruling. But if there IS a Pathfinder rule for this, I'd like to find it.

Sorry for the confusion.

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Taffer


1 person marked this as FAQ candidate.
Taffer wrote:
BornofHate wrote:

I am pretty sure you answered your own question.

If he is aware he can actually act whenever he wants (basically granting himself a surprise round)
If he had his ibeats on while listening to justin beiber turned up to 11, I would make him roll initiative.

Sorry, I guess I didn't make myself clear.

The rule I was stating is from the D&D 3.5 game. I'm trying to find the Pathfinder rule on what to do when new combatants enter a melee.

If one doesn't exist, then fine, I'll fall back on the 3.5 ruling. But if there IS a Pathfinder rule for this, I'd like to find it.

Sorry for the confusion.

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Taffer

I just searched the core book ofr every instance of the word "initiative" and there was no text regarding what you're asking about.

So I guess you'll have to rely on 3.5. Hopefully paizo will make a statement about this.

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