A Question About Wondrous Item Creation...


Rules Questions


Ahoy great minds of the messageboards...

I'm looking at the magic items section and the creation of these items and something isn't quite clear to me. I wonder y'all can help...

Say you want to create a +2 Belt of Giant Strength: You would first need the 'Craft Wondrous Item' feat that you can get at 3rd level. Then you would need the spell 'Bull's Strength' (that you can also get at 3rd level). Then spend 2000gp. Work for 2 days, then roll a spellcraft (DC8) and voilà!

My problem is this...

Now say you want to create a +6 Belt of Giant Stregth: Same Feat, same spell, but you pay 18000gp (you just happen apon a huge ruby on your first adventure), work 18 days then roll that same DC8 spellcraft...

Apart from the cost, shouldn't it be harder to create a +6 ability enhancing item than a +2 item?

Am I missing something here?

(If so point me to a page!! I'm going nuts here! lol)

Ultradan


In order to calculate how much time it takes you to create a magic item you use the original price (market price or base price).
Also since the caster level of the belt of giant strenght is 8 then the crafting DC is 13 (5+8) if you have the spell bull's strenght.
Yes i know that you can make the item with less caster level and you aren't really giving up anything but that would make the item a custom item and then you would require a DM approval for that.
And yes the DC to create an item isn't (and shouldn't) be the thing that it's restraining you, crafting time and money should be the restraining factors.


I'm the DM by the way, lol. I'm just finding this peculiar...

So a 3rd level wizard could make a few +6 Belts of Giant Strength if he has access to enough cash? That's what I find troubling.

Ultradan

Dark Archive

Why ever would a 3rd level wizard have access to that kind of cash? If he were commissioning them for someone I can see that being a really good retirement strategy for many lower level dungeon weary wizards.

They also need the time to make them as well, which is just as important in many games.


Ultradan wrote:

I'm the DM by the way, lol. I'm just finding this peculiar...

So a 3rd level wizard could make a few +6 Belts of Giant Strength if he has access to enough cash? That's what I find troubling.

Ultradan

And the first time those cheap belts get hit by a dispel magic with those 3rd caster level stats, they go down like a house of cards. Not so bad with STR, but a CON belt would then take off HP from the user (since he's now lost access to it, and he has to wear it for 24 hours to regain benefits), same with INT and skill ranks for the skills in the headband.


Ultradan wrote:

Ahoy great minds of the messageboards...

I'm looking at the magic items section and the creation of these items and something isn't quite clear to me. I wonder y'all can help...

Say you want to create a +2 Belt of Giant Strength: You would first need the 'Craft Wondrous Item' feat that you can get at 3rd level. Then you would need the spell 'Bull's Strength' (that you can also get at 3rd level). Then spend 2000gp. Work for 2 days, then roll a spellcraft (DC8) and voilà!

My problem is this...

Now say you want to create a +6 Belt of Giant Stregth: Same Feat, same spell, but you pay 18000gp (you just happen apon a huge ruby on your first adventure), work 18 days then roll that same DC8 spellcraft...

Apart from the cost, shouldn't it be harder to create a +6 ability enhancing item than a +2 item?

Am I missing something here?

(If so point me to a page!! I'm going nuts here! lol)

Ultradan

Yup, that's how it works. I think they decided not to break them down with a different CL for each level to keep things simple and save space. It does lead to oddities like this (and pearls of power) where you have items of vastly different power all with the same CL. If it bugs you, house rule it. I think it's not going to be relevant 99.9% of the time, but <shrug> YMMV. Just keep tabs on the WBL guidelines and nothing -too- bad should happen.


mdt wrote:


And the first time those cheap belts get hit by a dispel magic with those 3rd caster level stats, they go down like a house of cards. Not so bad with STR, but a CON belt would then take off HP from the user (since he's now lost access to it, and he has to wear it for 24 hours to regain benefits), same with INT and skill ranks for the skills in the headband.

Actually, I don’t believe that’s how that works. If your wonderous item is dispelled for those 1d4 rounds, you don’t need to wait 24 hours for it to work again. I am pretty sure that only applies if you actually take it off. The whole reason Paizo made that change with the 24 hour attunement was so players wouldn’t constantly be swapping out magic items.

To the OP, yes, money and time is the balancing factor on making items too powerful. As the other posters have said, a 3rd level Wizard shouldn’t have access to those kinds of funds.

I am 3rd level and just picked up Craft Wonderous Item. I was so happy when I barely scraped up enough funds to craft my Handy Haversack (1,000 GP-half of market price).

If you don’t follow the WBL and give out a lot more money, and don’t wish your players to be crafting a lot of magic items, then you may want to make some of your own restrictions with the system.


Of course 3rd level characters would not have acces to that amount of cash... But I was thinking more of the 15th level character, say fighter12/wizard3.

I was just astound to discover that a character like this (with only 3 caster levels AND access to a lot of cash) could potentially create powerful magic items as +6 Belts of Strength.

Thanks for your input guys! I know a player who will be thrilled to hear this. lol

Ultradan

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