Melee build w / Eldritch Heritage familiar


Advice


So I'm really stuck on the idea of having a melee character that takes Eldritch Heritage to pick up a familiar (probably a monkey, depending on flavor) to use wands and whatnot. Assuming the monkey would typically be using CLW, enlarge person, and maybe some other first level spell, what type of build would you suggest to take advantage of this?

I immediately thought fighter since they'd be the best at making up for the lost feats that you'd need to invest.

Then again, with the familiar using your own skills, a ranger or barbarian would be better. And an even more extreme route would be a rogue, but they seem too feat intensive already.

So! What avenue would you suggest? Assume Skill Focus at 1st (human or half-elf) and Eldritch Heritage at 3rd, and likely Evolved Familiar at 5th (for Skilled UMD)

Silver Crusade

Varthanna wrote:

So I'm really stuck on the idea of having a melee character that takes Eldritch Heritage to pick up a familiar (probably a monkey, depending on flavor) to use wands and whatnot. Assuming the monkey would typically be using CLW, enlarge person, and maybe some other first level spell, what type of build would you suggest to take advantage of this?

I immediately thought fighter since they'd be the best at making up for the lost feats that you'd need to invest.

Then again, with the familiar using your own skills, a ranger or barbarian would be better. And an even more extreme route would be a rogue, but they seem too feat intensive already.

So! What avenue would you suggest? Assume Skill Focus at 1st (human or half-elf) and Eldritch Heritage at 3rd, and likely Evolved Familiar at 5th (for Skilled UMD)

I'm probably missing something here, and I don't have the feat in front of me, but how does a monkey use a wand? It's not like they have access to the spells from their spell list. Can a monkey Use Magical Devices?


Interesting. I'm not familiar with the feats in question - have to check those out - but assuming you are correct in their application, the possibility of a rogue with a familiar that can make him invisible on command is intriguing. And having all those skills to potentially share with the familiar sounds useful.

So why do you feel the rogue is too feat-intensive?

Or, of course, you could skip Eldritch Heritage (OK, I am generally aware of that one) and multiclass instead, going for Arcane Trickster to get continued sneak attack dice progression as well as caster level progression. Just have to sacrifice some progression in each to quality for the PrC. Biggest issue with that is the BAB is terrible, so it's not much of a melee build.

What sort of melee warrior do you have in mind? That might help focus the brainstorming, if you have a preference.

The Exchange

Skill Focus [Knowledge (nature)] (Core page 134) + Eldritch Heritage [sylvan] (Ultimate Magic page 149) + Boon Companion (Seekers of Secrets, page 16) looks like an interesting Feat combination as well, gaining you an Animal Companion as if your Druid level was your character level -1 (-3 sylvan Bloodline, -2 Eldritch Heritage, +4 Boon Companion).

Three Feats is a lot, but if you happen to want a big scary pet without being a Ranger or a Druid (or a Summoner... but that's a whole 'nother ball of wax...) it's nice to have the option. Also, for Improved Eldritch Heritage you can get Woodland Stride (for more pseudo-Druid/Rangerness) or Fleeting Glance (for some free Greater Invisibility!), and Greater Eldritch Heritage - like Red Bull - gives you wings... ;)

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