Glyph Magic [Any ideas James?]


Advice

Silver Crusade

I now have a copy of Ultimate Magic and I am very keen to try to use the Words of Power magic system. I am thinking of something along the lines of Thassilonian glyph magic [which was probably more an Azlanti thing...] that has come up in our current campaign.

Has anyone attempted to introduce any form of glyph magic into their campaigns for Pathfinder? If so, how did you do it? Any ideas would be appreciated.

I have a rogue 3/wizard 5/arcane trickster 2. So I am thinking that Scribe Scroll could become Scribe Glyph. When creating a scroll, the character scribes a glyph rather than a sentences or words.

Also, would it be too unbalance to introduce more somatic components into casting rather than verbal components. This would represent drawing a glyph in the air rather than reciting words (even though it is a Words of Power magic system).

Basically, I am trying to keep the more free style of play that Words of Power offers, but keep with the idea that the character is learning a 'new' rediscovered form of magic.

Silver Crusade

Chubbs McGee wrote:

I now have a copy of Ultimate Magic and I am very keen to try to use the Words of Power magic system. I am thinking of something along the lines of Thassilonian glyph magic [which was probably more an Azlanti thing...] that has come up in our current campaign.

Has anyone attempted to introduce any form of glyph magic into their campaigns for Pathfinder? If so, how did you do it? Any ideas would be appreciated.

I have a rogue 3/wizard 5/arcane trickster 2. So I am thinking that Scribe Scroll could become Scribe Glyph. When creating a scroll, the character scribes a glyph rather than a sentences or words.

Also, would it be too unbalance to introduce more somatic components into casting rather than verbal components. This would represent drawing a glyph in the air rather than reciting words (even though it is a Words of Power magic system).

Basically, I am trying to keep the more free style of play that Words of Power offers, but keep with the idea that the character is learning a 'new' rediscovered form of magic.

I really like the idea. I'm making my character a cypher mage and I like the idea of inscribing runes onto my characters boy or tracing runes in the air to create the magic spell. I am incorporating the super genius runic might 2, the inscribe rune from 3.5, but make it for arcane casters and following the basic rules, save the exp. hit for creating these runes. I thought about using the Power Word system by taking the experimental word caster feat, and when I take on spell mastery, I master a select of effect words equal to my int. mod. Tell me what do you think of my idea.

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