An Armor Question and a Weapon Question


Rules Questions

Silver Crusade

I can find nothing in the rules limiting the armor types that can have spikes attached. Is there such a rule and I missed it? I find it hard to imagine spikes on leather armor, and I am not so sure even about chain mail.

At 5th level, a fighter gains Weapon Training with one class of weapon. The flail class (one choice) is:
Flails: dire flail, flail, heavy flail, morningstar, nunchaku, spiked chain, and whip.
This list excludes the Dwarven Dorn-Dergar. Is this deliberate or an oversight? The weapon sounds similar to other weapons in the list.

Dorn Dergar, Dwarven

This exotic weapon is a 10-foot-long, heavy metal chain weighted at the end by a round ball of solid iron about the size of a large fist. Though fallen into disuse over the spanning centuries, the dorn-dergar is still sometimes employed by dwarves who cling to the old ways.

I ask because I am planning a character in the future who will specialize in this weapon. Of course, I had planned to make the character a dwarf, but it might be fun to play a human who is fascinated by the dwarvish race. I fit the "phlegmatic" personality type - indecisive.

On the other hand, the Two-Handed Fighter archetype gets some neat bonuses with two-handed melee weapons, which category includes the Dorn-Dergar. Maybe I'll just do that instead of a plain vanilla fighter.


Andrew Besso wrote:
I can find nothing in the rules limiting the armor types that can have spikes attached. Is there such a rule and I missed it? I find it hard to imagine spikes on leather armor, and I am not so sure even about chain mail.

If we look at the rules-as-written: "You can outfit your armor with spikes..." Hmmm. So, I guess as long as you don't add spikes to someone else's armor, you can add it to any type of armor you choice.

While the most obvious image is spiked full plate, I could see adding spikes to chainmail in the form of small plates a key locations; the same goes for leather armor, image studded leather with sharpened studs. Padded armor with spikes, as silly as it may seem, isn't excluded by the rules.

Andrew Besso wrote:

At 5th level, a fighter gains Weapon Training with one class of weapon. The flail class (one choice) is:

Flails: dire flail, flail, heavy flail, morningstar, nunchaku, spiked chain, and whip.
This list excludes the Dwarven Dorn-Dergar. Is this deliberate or an oversight? The weapon sounds similar to other weapons in the list.

It's not an oversight. As far as the Core Rulebook goes, the Dorn-Dergar doesn't exist, it's in Dwarves of Golarion, so the Core Rulebook doesn't address it.


Also, remember that the book--knowing that players would be using many, many weapons not included in the CRB--left the description of the categories intentionally open-ended:
Weapon groups are defined as follows (GMs may add other weapons to these groups, or add entirely new groups):

SRD wrote:
Weapon groups are defined as follows (GMs may add other weapons to these groups, or add entirely new groups)

The definitions are not intended to be complete, but just show where the weapons in the CRB fall, and give guidance to what qualifies as a group and what qualifies as fitting in a group, so that players aren't trying to get all "bladed weapons" in one group or claim that, for example, a glaive, which could be argued is a sword-on-a-stick should fall under the heavy swords category.

Silver Crusade

Well, I guess I'll burn that bridge when I get there. Thanks, folks!

The more I think about it, the better I like the idea of a human adopted and raised by dwarves. Captain Carrot keeps flitting through my mind. His dwarvish name, if I remember correctly, translates to "BumpsHisHeadOften".

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