Maximillian999
|
[possible tiny spoiler for Serpent's Skull]
I have a party that just finished the Escape From Smuggler’s Shiv in the Serpent’s Skull AP. They are about to leave the island and head for Eleder (and the second module in the AP). They let the BBEG escape and missed a bunch of the treasure in the last encounter on the island. I’m thinking about either having them picked up by a ship that turns out to be full of pirates or have the rescue ship attacked by pirates.
Does anybody have any suggestions for this? Is there a good side quest like this somewhere out on the internet? The party is currently level 3, but there are five of them and they are unusually tough for their level due to rolling 4d6 (reroll 1s) for their stats.
I’ve got the GMG and… Stormwrack (?the 3.5 nautical book) to use. I suppose I could grab the Stag Lord’s gang from Kingmaker and give a couple of them peg-legs and an Angry Parrot.
I’m also looking at suggestions for setting the atmosphere and making an interesting combat. After being on Smuggler’s Shiv they are getting a bit tired of fighting monkeys, goats and mindless undead. :)
| ChrisO |
I’m also looking at suggestions for setting the atmosphere and making an interesting combat. After being on Smuggler’s Shiv they are getting a bit tired of fighting monkeys, goats and mindless undead. :)
I say go for both of them! Pirates attack, take over the ship, commandeer the ship and hoist the PCs as pirate, where they then can mutiny on the pirates! Okay, that might be a bit much, but it'd still be kinda cool...:)
But I disagree on the angry parrot. How about a laughing parrot that tells jokes or insults people? Sings sea shanties or opera! An Awakened parrot or polymorphed parrot might be interesting. "The PCs are helped out of the brig by an opera-singing parrot with mutinous intentions!" Polly don't want a cracker, Polly wants the whole ship!
Sorry...it's Monday and I'm a bit loopy. I go hide in the hold now...