When do weapons break?


Rules Questions


So I've gone through the books and everything as much as I can. I found all the hardness and hitpoint tables and everything, trying to figure this out. Basically, I had a player swinging away trying to break down a door with a scythe of all things. Now, I see the break and whatnot for the doors. The problem is he fumbled when trying to hit the door, and managed to hit the stone wall off to the side. But I really can't find any rules that set up what sort of damage the scythe would take for doing so. Do rules like that even exist? Or am I going to have to do some house ruling?

Liberty's Edge

There are no specific rules on damage to objects that are striking something, only the damage for the object struck. I'd say just have the weapon take 1d6 damage, ignoring hardness.


I'd have him roll for the damage the weapon would deal on a normal attack, and that is dealt to said weapon.


Martial weapons are typically designed for hitting a human being--even an armored human being--so they should ignore at least a little damage or you may as well be attacking with glass.

Depending on the weapon I might give it Hardness 1 to Hardness 5 and 15 to 25 hit points. Then just apply the damage dealt to the door to the weapon as well.

Sovereign Court

He just hit the wall...a scythe is sturdier than that....


Madak wrote:
Martial weapons are typically designed for hitting a human being--even an armored human being--so they should ignore at least a little damage or you may as well be attacking with glass.

If it was a normal attack against a hard object, sure. But as the OP said, this was a fumble. Therefore, I'd rule full damage. If it was a masterwork weapon, then I'd apply hardness.


Ivan Rûski wrote:
Madak wrote:
Martial weapons are typically designed for hitting a human being--even an armored human being--so they should ignore at least a little damage or you may as well be attacking with glass.
If it was a normal attack against a hard object, sure. But as the OP said, this was a fumble. Therefore, I'd rule full damage. If it was a masterwork weapon, then I'd apply hardness.

Ah, missed the fumble part--good call.


No biggie. That's just my opinion anyways. I think he's acutally asking for a RAW ruling, but Shar pointed out there isn't really one.


How did he fumble? There's no attack roll to hit a wall. You just hit it.


Striking an object is a combat maneuver so fumbles are still possible. He was trying to hit a door, he rolled a 1, so the dm ruled that he hit the wall instead.

EDIT: Pg. 173 of the CR by the way.


Ivan Rûski wrote:

Striking an object is a combat maneuver so fumbles are still possible. He was trying to hit a door, he rolled a 1, so the dm ruled that he hit the wall instead.

EDIT: Pg. 173 of the CR by the way.

IC. It takes a full-round action to auto-hit an object now

Liberty's Edge

We use the fumble deck in our games, so everything is fair game. Spells, weapon and natural attacks can fumble. Everyone rolls a D20 with every attack spell. Makes for fun chaos! On the flip side, all can crit as well with the critical deck.(spells ave a chance for double effect).


Thanks for the responses. I was really looking for RAW somewhere that I may have just missed, but it seems there's not. I already have what I'm going to be doing as far as house ruling goes.

To answer some questions, yes he was sundering the door. Yes I still make people roll to do that. He was also in a bit of a rush to do it and move into the room, so an auto-hit wasn't happening.


Quantum Steve wrote:
IC. It takes a full-round action to auto-hit an object now

What is this auto-hit you speak of? THERE IS NO SUCH THING! ;p j/k

You're welcome, Doggan. Glad somebody else makes people roll for things like this. Some of the funniest things in my campaigns have resulted from fumbles outside of combat. Usually involving our fighter, and the unfortunate soul standing closest to him; usually our rogueish characters about to open something when he decides to attack it.

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