Creating your own spells


Rules Questions


Are there any rules out there for creating spells in a campaign? I have an Assassin Wizard who wants to create a new spell to conjure darts she can apply poison to and shoot--sort of like Melf's Acid Arrow.

Anyone have any suggestions?


Ultimate Magic has some guidelines on creating new spells.


Talynonyx wrote:
Ultimate Magic has some guidelines on creating new spells.

Is there a section on how long it should take a Wizard to come up with a new spell of their own (researching it themselves)?

I would think that it should be based on the level of the spell and the caster level of the person researching it. I.e. a 9th level caster could come up with a new 2nd level spell faster than they could come up with a new 4th level spell.

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