
Cahal ud'Din |
Cahal is not pleased: "I hoped it would move aside... Now look at that mess!" He grabs a recognizable piece of the creature and throws it in an old bag. "Hard to believe we just caught a murderer..."
He walks back to the camp and waits at the entrance of the main tent, head down and bag on the ground, waiting to be called in. "Jesail, I would be honoured if you presented our... findings. I'm no good at this."

Marossa |

Marossa looks up at Jesail and opens her mouth to speak a moment before her temples crunch up tightly in pain. Her eyes water slightly as nausea washes over her body. Blinking several times to clear herself up she tries to stand straight and keep her eyes on Jesail.
"Yes Sir, I am feeling fine."
Smelling the blood of the little creature on the early morning air does nothing for her rapidly developing headache so Marossa moves away from what is left of the creature.
Standing close to Jesail once the group is back in the tent, Marossa still seems a bit queasy but stays quiet for the moment.

Jesail Ash |

Jesail looks at Marossa completely aware that something is bothering the young woman. "You need not keep these things to yourself. If you need help, I will help." Jesail takes Marossa's hand. "It hurts to see a lovely young lady such as yourself suffering in such a way." Feeling for the moment that there is nothing else he could do for her, Jesail simply rubs her gently on the back.
As Cahal hands over the bag Jesail will make sure that it is tight. He then looks to Oren. "It is the fact that they are underestimated that enables them to commit such crimes. No one notices them until it is too late. Anything thing with evil or mischievous intent can be very dangerous."
Once they return the camp and make their way into Almah's tent. Jesail will set the bag on Almah's desk Provided she has one "This is the culprit. Setting fires is only one of the little monsters deeds. They care not for the livelihood of others, only for their amusement and the pranks they play can be lethal. We have followed the tracks leaving the wagon to that little beast there. It is done. Now what is our next step?"

DM Mathpro |
Almah starts a little as the group enters the tent. Her nose wrinkles a little at the smell around Jesail and she pinches her nose. Well first off we need you to get that stuff off your pants...and then we need to set Dashki free. She pauses here and motions to Garavel who nods and leaves the tent. On his way out he leans into Jesail and whispers Seems as though you were a pawn in one of those pranks. He then straightens up and goes to set Daski free and to apologize.
Almah turns to face the group once more, still holding her nose Now I suggest the lot of you get a good nights rest, we leave at dusk for the town of Kalmarain. If anyone needs supplies please check around town before leaving it will be a while before we get to restock. If there is nothing else your dismissed.

Jesail Ash |

Jesail will depart the tent and make his way to a place where he can clean his boots and any other clothing tainted by the little beast's prank. He will scrub diligently until the smell is gone. He will then wonder the camp briefly.
Feeling concern for the sick girl named Marossa, he will seek her out and sit down to talk with her. "Are you okay. You seemed to be suffering quite a bit earlier. I was hoping there was something I could do to help you. I couldn't help but notice the collar. Were you a slave?"

Marossa |

Marossa is probably far too conditioned to the collar to even consider the idea. She believes she will have it removed when she finishes her assignment from the Packmaster's so we'll go with that for now.
Marossa curtseys quickly towards Lady Almah before walking out of the tent to find a shady place to sleep. She considered rejoining the halfing cleric to discuss more of the poetry he had mentioned when Jesail approaches her to question her health again.
"I am ok Sir. It was a passing nausea... a gift from my last Master."
Hesitating for a moment, she decides to take a chance on making a friend and opens up a little.
"I am a slave Sir, though I hope to earn my freedom when we retake Kelmarane. I don't have much skill with swords but I do possess a lot of knowledge and can work a small bit of magic. I just hope they will be useful in some way."
Finding a shady spot under some tent coverings she sits down with enough room for Jesail to join her as well.
"If you don't mind me asking Sir, I was curious about the coloration of your hair..."

Jesail Ash |

Jesail joins Marossa under the tree. At her question he smiles. "No I don't mind. It would be nice to have someone to share with." Jesail pulls back his hood to let his wild hair blow around freely. "This is a side effect of my heritage. I am what is known as a Sylph. A half-human half-genie. To be more specific, half-Djinn, the air genie. Air is apart of my very being. I do not know who my parents are, as I was abandoned. I was found and raised by a young girl named Haleen. She saved me and took care of me. Our lives were always full of strife. Scrapping what we could to survive and and staying one step ahead of the slavers. Eventually we found our way into a temple to Sheyln. I soon came to respect the love and beauty of Sheyln. I wanted to protect these virtues so I choose to take up the calling against the opposition and routing out their servants and punishing them. Thus I began my training. Haleen supported me through it all, without her I would have given up a long time ago. Not to long ago, she went missing and my inquisitor's intuition told me there was foul play involved. I began my hunt. A strong lead has led me out here, so here I am. Still on the hunt for my lost sister Haleen." Jesail turned to look at Marossa, his hair moving about as if caught in an invisible wind. He smiled at her. "It sure feels nice to actually talk about this to someone. Thank you for hearing my story. I hope you earn your freedom." With a hand, Jesail will brush Marossa's hair behind one of her elven ears. "Sheyln would weep to see such beauty shackled. I know because I do." If Marossa has nothing else to say, Jesail relaxes and leans against the tree to try and sleep.

DM Mathpro |
Trying to hook up with the bard...you go Jesail.
Everyone gets 600 xp for completing the first major set of quests/stuff to do in the adventure path. Congratulations you've finished chapter 1 of book 1 of Legacy of Fire. I don't know if I mentioned this before(and I'm to lazy to go back and check) but I'm using the fast track for xp in this AP so level 2 is reached at 1000 xp so you all should be around 300 to next level.
The day passes uncomfortably for most of you, but you do manage to rest through the oppressive heat of the day with limited problems. As day turns to night most of you are awoken by a swift kick by Garavel. Time to wake, we move out soon and Almah wants to address the caravan before we go. he whispers as you start awake.
Oren and Marossa are the only two exceptions to this.
It seems we have lost our two goblin players, do you want to carry on just the 4 that we have left and see if they come back, or do you want to bring in more bodies?

Ripnok |

Sorry Mathpro. I'm still here and willing to go. It's been a really bad week for me, but I'm back in the saddle now if you'll still have me.
Ripnok has been in a perpetual stupor since the Pugnitztikz was killed. When he wakes after being kicked, a not unfamiliar experience to a goblin slave, he goes to where Almah will address the caravan and looks around at the assembled party. Seeing Oren leave her tent he is puzzled as to why he is in there but thinks nothing more of it. Oren you sly dog you!

Marossa |

After spending some time with Jesail talking her voice eventually petters out as the early morning heat begins to rise and she closes her eyes to get some sleep. When Garavel wakes up Jesail with a swift kick her mind briefly flashes to her own similar wake up calls. Rubbing her eyes as she leans up from her impromptu bed she quickly dusts off her dress and walks towards the tent after getting a quick drink of water. Seeing Oren nearby, walking away from the tent, she gives him a quizzical look before she opens the tent just enough to slip inside.
Blinking several times to adjust to the change in light, she folds her legs under her as she settles down on the carpeted tent and bows her head.
"Miss called for me?"

DM Mathpro |
Glad to have you with us Ripnok

Oren Tor |

Oren returns to his tent and readies his gear, making sure he has all he needs and moves off to where everyone is waiting.
"Good eve' to you all," he says with a warm smile. "I trust all slept well this day?"

Ripnok |

Ripnok smiles at Oren and says I slept fine Oren...How did youuuu sleep? Ripnok gives you an exaggerated wink. I have been working on the most incredible formulae. I have done some calculations based upon weight and new insights I have had into the process of inverse thermodynamic theorums based upon my masters work and I believe that he may have miscalculated... Ripnok continues to ramble on and on until someone tells him to shut up.

Jesail Ash |

When Garavel kicks Jesail he responds by pulling out his crossbow and pointing it at the men. Seeing who it was, he steadily lowers his weapon. "You should watch how you wake an inquisitor. We are divine hunters of great quarry. I have hunted many a beast far more threatening than you. Also, if you must wake me, do it respectfully as I am not one of your lackys."
Intimidate to get the point across:1d20 + 8 ⇒ (14) + 8 = 22
Jesail will throw his hood up and make his way to Almah's tent. He will enter unannounced and likely just as Almah finished with Marossa. Jesail will bow respectfully to Marossa and then stand straight in front of Almah. "I need to talk with you about my position here. I am fairly new to the caravan and I wanted to let you know of my status. I am a holy inquisitor of Sheyln, goddess of love and beauty. I am not a simple grunt. I come to ask for a level of respect that you would grant your higher ranking officers, and if you need it, I will oversee others. The group I set out with seem a fine lot.......save the goblin but I will manage. I am a specialist who is here to assist, not serve. I hope we can come to an agreement on that."
Diplomancy:1d20 + 7 ⇒ (17) + 7 = 24

DM Mathpro |
Garavel just rolls his eyes and walks off to wake the rest of the people in the caravan.
Almah looks a little annoyed for the interruption but softens a little. Your right I'll have a talk with my people and see to it that you get a little more respect, though to make this clear, your no different than anyone else in this company. I'm the only special one here...unless you to are also of royal blood? There is something...different about you, but I can't put my finger on it.

Jesail Ash |

Jesail will give a knightly bow. "I am Jesail Ash, a divine inquisitor of the lady Sheyln. I have ventured this far seeking my quarry and for the present, I am willing to offer my service to you for what ever you need. I am here to work with you, not for you. So, my lady, is there anything you need from me?"
Diplomacy 1d20 + 8 ⇒ (12) + 8 = 20

DM Mathpro |
So...may...wrong things running through my head...must not do it...
Well yes actually, could you go out and gather up everyone I would like to address the group.
Once Jesail leaves she will turn back to Marossa Sorry for that interruption, any further questions, if not you can go join you friends outside. I'll be out shortly to address everyone.

DM Mathpro |
Almah jumps a little as everyone walks into her tent. Looking at Jesail she sighs I meant for you to gather them outside my tent...but since everyone is here I might as well start your debriefing. Her eyes work over the group as she finishes her sentence and her cheeks redden ever so slightly as her eyes fall on Oren.
The events of yesterday have gotten me thinking. I believe Sultain's Claw is to likely to be the sight of more pugwampi attacks. If you were able to find this one so easily she motions to Dashki's staff. Then there could easily be many more around. I know of a monastery to Sarenrae that stood near the village of Kalmarane, and that the ruined building would make a much better base of operations for the coming battle for the gnoll-held village. Yet chances are good that the monastery is far from abandoned. I need you braver members of the caravan to go ahead and clear out the ruins and then report back to me when you are done. If you do this everyone one of you except Oren will be paid 200 gold. Oren, as payment, you may remain behind once everyone has cleared the building and start trying to fashion it into the church I know you want to restore. Your services will still be needed once we move onto Kalmarane, but until that point you can work on your church. I need Cahal ud'Din to remain, as there is something very important to discuss with him.

Jesail Ash |

Jesail bows politely. "As you wish my lady." He will turn to the others. "Come, we have a holy temple to liberate of any ill thing that has befallen it." Jesail will turn to Oren. [b]"You know much of Sarenrae, I'm sure you know the whereabouts of her holy temple. Please lead us there."[b] Jesail will allow Oren to lead the way.

Marossa |

Marossa feels her mouth salivate a little bit at the sight of the pesh that is suddenly in her hands. The instinct to use the dose of pesh overwhelms her for a moment but she opens her mouth to give thanks to her Mistress when the sudden opening of the tent makes her back straighten in a jerking motion. A blush forms on her face as she sees Jesail enter the tent and she quickly hides the pesh inside one of the folds of the sash that holds her skirt.
Remaining quiet while Jesail takes care of what he came into Lady Almah's tent to do, she waits until he leaves to open her mouth again. Only to have Ripnok step in, quickly followed by the rest of her companions in quick succession.
It seems Marossa will not be allowed to thank Lady Almah for her gift and so Marossa stays seated where she is as she listens to her new orders. Standing up with the rest of the group, she bows and whispers, "As my Lady wishes."
Moving out of the tent with the rest of the group, she follows the rest of the group towards the abandoned monastery.

Oren Tor |

Oren inclines his head at Lady Almah's command. "We shall do as you wish. I look forward to freeing Sarenrae's temple of all that infest it. The Dawnflower's light guide you this night, Lady."
At Jesail's words, Oren looks a little less confident. "I have no memory of this area, I fear. I will do what I can based on what knowledge I have gleaned in my studies but otherwise, I rely on what information the expedition's leaders might have. Perhaps Garavel can at least get us started in the right direction."
I'm not sure if Knowledge History will suffice, but I thought I'd do a check on it to determine where exactly we need to go: 1d20 + 6 ⇒ (1) + 6 = 7
Perhaps not!

Jesail Ash |

Jesail nods and then takes one quick look back into the tent. "Pardon the intrutsion again my lady, but you don't happen to have a map of the area on you, or maybe a general direction of the temple at least?"
Provided Jesail get's the directions he is seeking, he will turn to the group. "Okay, we're good, follow me." Jesail will then lead the group to the temple.

Ripnok |

It is a combination of sulfur dioxide, saltpeter, aluminum, phosphorous and hydrogen peroxide. It is quite an energetic reaction. Would you like to see? He begins preparing various items together with a look of mad glee on his face. You begin to see a frothing and boiling coming from the vial...

DM Mathpro |
Don't you love it when the AP doesn't tell you how to get to the dungeon...*growls
Almah looks at Jesail Oh right directions... she shuffles through a stack of papers in her chest and pulls a piece of paper and then walks to Jesail. Its about a mile to the north, if you want you can have this map of the monistary its self, it won't help you find it but it will help you find your way around once there. As Jesail leaves she thinks to her self I really need to work on setting up a working lock on my door...
Hey Oren can you make me a knowledge history or knowledge religion check? Well anyone can make it I guess but it specifically pertains to Sarenrae and the temple.
About a mile from the Sultan’s Claw stands the abandoned Monastery of St. Vardishal, a forlorn edifice once holy to the faith of Sarenrae, goddess of redemption and the sun. In the 2 decades since a mad cult from Kelmarane invaded and put its monks to death, the place has stood as an empty ruin, a reminder of a brief era in which civilization tamed
the Uwaga Highlands. Legend has it that today the monistary is home to many terrible creatures that have moved in with the death of the original inhabitants and the abandonment of the mad cult. You suspect that amongst the inhabitants are, unfortunately, more pugwampis. There is also tails that one of the original Templar's of the temple, a man by the name of Vardishal still haunts the grounds.
The map is found HERE
While we don't need them know I thought i would throw up the combat rules because this next chapter is VERY combat heavy.
Okay so combat will work this way:
1. Everyone rolls init, but you will NOT need to post in init order.
2. When you post your actions in combat please list 2 actions(just in case one of them isn't possible).
3. When everyone has posted I'll resolve actions in init order.
4. Xp will be split amongst the party and we're using the fast xp progression for this book(might change if we do later books...they shorted us out of like 3k xp for medium track).

Oren Tor |

Knowledge History: 1d20 + 6 ⇒ (4) + 6 = 10
"Now that we know how to get there, I am well prepared. I know more of the temple itself than the location. It was destroyed by a mad cult from Kelmarane. Stories tell of a haunting, which I don't give full credit to, and the possession by low creatures which I do believe. I wouldn't be surprised if we found more of the pugwampis there. It'll be good to flush their filth from the temple and restore it to it's former glory."

DM Mathpro |
You all travel the mile to the abandoned monastery easily, finding the trip uneventful. As you approach the monastery you find that the walls remain intact, though a few of its towers have collapsed. If you inspect the building further you'll find that Most wooden structures have rotted away and nature has begun to intrude upon the monastery's interior. You hear a faint noise of some sort coming from with in the monastery and as you draw nearer to the aged walls you make it out to be some sort of song, though you have no idea what they are singing(unless people speak goblin).
You circle around and find that scrub brush and a light, patchy carpet of weeds invade the monastery through two huge fallen sections of the western wall. The exposed nave beyond is a huge hallway littered with bits of debris ranging from tiny rocks to enormous sections of collapsed masonry. Most of the roof above the long promenade is gone, but several jagged pillars remain. As you enter through the large holes you see that down the hall to the north is what used to be the main center of worship in the church, and your able to ascertain that the songs are coming from there. To the east along the hall there are three open doorways but your not really sure where they lead.
Check the map posted above for the map of the monastery. Your currently in the top building in the map in the hallway at the top of the map. Feel free to explore as you wish though you might want to investigate who's singing first.

Oren Tor |

It seems I lost my dot sometime over the weekend. I'd not seen Mathpro's update. Sorry for the delay, man.
Oren looks at the monastery with sorrow clear on his face. "I had not thought it would look so bad," he says softly.
He moves slowly forward toward the altar, or where it should be. "Who is doing that singing?"
Oren travels with his crossbow in hand and at the ready. He's going to walk about 15' closer to the worship center and then pause to listen more carefully and see if he can make out the singer in the dimness.
Perception Check: 1d20 + 3 ⇒ (7) + 3 = 10