
SkyGuard |

Hello all,
I'm in the process of getting ready to start Haunting of Harrowstone in the next few weeks and have been working with my players to get characters decided on and created. I've currently planning on having four players using a 15 point buy, as of now we have the following class make up
Half-elf Rouge
Half-elf Summoner-Synthesist
Human Monk
Unknown race Bard
I'm a little concerned about the group makeup as Harrowstone really seem to me want you to have some type of positive energy class (oracle, cleric ,paladin, etc). Has anyone run Harrowstone with no real healers have any advice? I've seen people in some cases have ruled holy water hurts haunts, is this option the best way to make this work? Or do I try to encourage someone to play something else?
I've already asked for the players to turn in two characters to start so that they have a character waiting in the wings if someone dies or their current character just doesn't work for them. The idea being that the backup character is in the will too but is a background NPC until they are needed. Do I leave it at that, and just let them see how they do?

Spacelard |

Have they all seen the Player's Guide?
Personally I would just let them go with what they have, it will be harder but it might bring out inventive solutions to problems. Or if they have read the guide they might realise that it was screaming Cleric for a reason.
As soon as my group read the guide the first words said were
"Who's playing the Cleric?"
And Cleric is normally the dump class

SkyGuard |

SkyGuard wrote:Half-elf RougeI was going to resist the urge to make a smart-arse comment saying that player characters' wearing cosmetics should be up to their players and/or DMs, but then I saw the above and tanked on my Will save... ;-D
Cheers, JohnH / Wanda
I thought I checked for that most common of typos I guess I failed my perception check. :-)
Sky