Rule of 10 (take 10) in speeding up gameplay


Homebrew and House Rules

Grand Lodge

Would it work if it was assumed unless it was a special event or roll, or combat etc that everyone is simply taking 10?

So a perception roll would be 10+perception, Diplomacy to get information on the McGuffin the same etc etc... even stealth would be take 10 vs the targets take 10 unless a special situation to require rolls from either party.

Aid another and standard adjustments would apply.

Do you think it would play out quicker? Would it be more or less fun?


Helaman wrote:

Would it work if it was assumed unless it was a special event or roll, or combat etc that everyone is simply taking 10?

So a perception roll would be 10+perception, Diplomacy to get information on the McGuffin the same etc etc... even stealth would be take 10 vs the targets take 10 unless a special situation to require rolls from either party.

Aid another and standard adjustments would apply.

Do you think it would play out quicker? Would it be more or less fun?

That's pretty much how I've played it since day 1. I assume everyone is taking 10 (including NPCs and monsters) unless they are threatened or choose and state otherwise.

Grand Lodge

cibet44 wrote:
Helaman wrote:

Would it work if it was assumed unless it was a special event or roll, or combat etc that everyone is simply taking 10?

So a perception roll would be 10+perception, Diplomacy to get information on the McGuffin the same etc etc... even stealth would be take 10 vs the targets take 10 unless a special situation to require rolls from either party.

Aid another and standard adjustments would apply.

Do you think it would play out quicker? Would it be more or less fun?

That's pretty much how I've played it since day 1. I assume everyone is taking 10 (including NPCs and monsters) unless they are threatened or choose and state otherwise.

Hows it play out for you?

Do the players appreciate not having to roll for everything (inc disable device)?


My way is similar; if the player's don't actually say that they're going to be attempting something (for example, searching for traps every ten feet or so), I assume that everyone is taking 10.

In addition, I've recently begun asking for Perception and Stealth rolls at the beginning of the session, writing them down, and modding them as needed for situational stuff as the session goes on. That way, if they say they're searching for stuff, I already have the results and don't have to worry about them metagaming over them.

The take 10 thing has worked well for me for years now, and the latter has been going well thus far. The only pitfall with the taking 10 bit is that you have to pay closer attention to whether you want the party to succeed or fail in certain checks (the spider hanging out in the rafters: do you want the party to notice it or do you want it to be an ambush?), since the DCs of their attempts are static now.

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