Campaign Setting Part 1: The Engineer


Homebrew and House Rules

Scarab Sages

Okay, so here's the deal. I'm working on a collective group of Archetypes for a specific campaign setting I'm working on. They'll have a very specific feel, and I wouldn't be surprised if some people figure it out rather quickly. Here's my first attempt at an archetype, the Alchemist Archetype: the Engineer. I'm look for thoughts, criticism, but mostly I want to see what the initial reaction is as far as balance is concerned.

The Engineer:
Alchemist Archetype: The Engineer

Firearm Proficiency: Engineers are all versed in the fundamental use of firearms. All engineers gain Exotic Weapon proficiency with Pistols and Rifles. This ability replaces Throw Anything.

Combat Training: Engineers are proficient with Medium Armor and with all Shields (except Tower Shields).

Evasion: At 2nd level, an engineer gains the Evasion ability, as a rogue. This ability replaces Poison Use, Poison Resistance, and Poison Immunity.

First Aid Kit: Engineers are equipped with every tool needed to survive on the battlefield, both offensively and defensively. When an engineer prepares his extracts he may prepare a number of First Aid Kits equal to ½ his Engineer level plus his Intelligence Modifier. These kits require a standard action to use, and restore 1d6 +Intelligence Modifier hit points. At 4th Level, and every 4 levels afterwards, the amount of health restored increases by 1d6, to a Maximum of 6d6 +Intelligence Modifier at level 20. At 14th level, the Alchemist may use a First Aid Kit on himself as a swift action. This ability replaces Mutagen and Persistent Mutagen.

Discoveries: The Engineer gains access to the following discoveries.

Bomb Launcher: You may, as a standard action, make a Ranged Touch Attack with a Bomb using the range of a firearm you wield. If you possess the Fast Bombs discovery and the Rapid Reload feat, you may fire as many bombs in this way as your base attack bonus allows as a full attack.
Gun Training: As the Gunslinger ability, but this ability only applies to a single firearm with which you are proficient. You must be at least 6th level in order to select this Discovery. You may select this Discovery multiple times. Each time you select it, you choose a different firearm with which you are proficient.

Just wanted to mention real quick, when it comes to Firearms, I use Pistols and Rifles to refer to the Flintlock counterparts, and I don't penalize my players for trying to play a cool gun character, so full-attacking with firearms is totally possible.

Scarab Sages

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Somewhat abashed bump.

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