|
|
Assuming I will be running a >4 person table and have already addressed the character # vs player # issue, how would I go about addressing the other issue:
I have a weekly group with 7 people (6+GM), so I don't want to leave anyone out.
|
Assuming I will be running a >4 person table and have already addressed the character # vs player # issue, how would I go about addressing the other issue:
** spoiler omitted **I have a weekly group with 7 people (6+GM), so I don't want to leave anyone out.
If you're running the adventure for PFS credit, you're stuck with the mod as written. If you have seven players I would strongly STRONGLY suggest running a table of 4 then a table of 3 with a GM run PC. Everybody will have more fun in the long run, and it won't take all that much longer than a normal PFS session.
If you play with more than six though, here's how I would adjust the challenges you identified.
For the pig ride, let the players volunteer. Hopefully you'll get somebody playing Poog the way his personality is written and he'll try (and fail). If you want to turn it into a multi-player challenge though, turn it into a challenge of "who can ride the pig the longest." Award penalties for any goblins that try to get involved and interrupt things. Heck, make that part mandatory and after the first three ride checks start throwing compounding -2 ride check penalties because of the goblins watching starting to try to make the pig more riled up.
For the slug eating contest, give all the volunteers a basket of slugs and let them see who can eat the most in a minute. If there's a tie after that period, have the contest go to sudden death. I ran the contest this way and it worked well.
For the hide or be clubbed, have everybody who wants to play hide, and then see if anybody isn't found. If you're clubbed, your eliminated from the next round. If you stayed hidden, you get to continue on, or if you're the last left, you win!
Finally for the rusty earbiter, describe it as more of a boot camp obstacle course that you have to squirm through. First person to make three successful checks wins. If nobody gets out after six checks nobody wins as everybody calls it a night and goes to bed, leaving those stuck in the earbiter there until the morning.
Hope that helps!
|
If you're running the adventure for PFS credit, you're stuck with the mod as written. If you have seven players I would strongly STRONGLY suggest running a table of 4 then a table of 3 with a GM run PC. Everybody will have more fun in the long run, and it won't take all that much longer than a normal PFS session.
Go with 4/table, like Ryan says. Everyone will enjoy it more and it will give each player more chances to shine (or do something stupid).
JP