Fuse Grenade


Rules Questions

Shadow Lodge

In a recent game we had several questions about fuse grenades. The fuse grenade reads
"This hollow clay container holds a small charge of explosive power and a slow burning fuse. Lighting the fuse is a move action; 1d3 rounds later the grenade explodes, dealing 2d6 bludgeoning damage and 1d6 fire damage in a 10-foot burst (DC 15 Reflex save for half ). You throw a fuse grenade as if it were a splash weapon."

In our game one of the players threw a fuse grenade to a empty square located in the middle of the enemies. He successfully hit the square, but that comes to our problem. Does the bomb stay in the square or does it bounce or skip. Logically I am inclined to make it roll out of the square. RAW it seems like it should stay in the square time it explodes or someone interferes with it. What do you think?


If he hit the square then that's the square the grenade comes to a stop in -- he successfully places it where he wanted to.

Community / Forums / Pathfinder / Pathfinder First Edition / Rules Questions / Fuse Grenade All Messageboards

Want to post a reply? Sign in.