| Umbral Reaver |
Let's see if I've got this straight:
1. When grease is cast, if you are standing in its area, you must make a Reflex save or fall prone. That's pretty simple.
2.A. If you want to move from or into a greased square, you must make an Acrobatics check. If you succeed, you move at half normal speed and are flat-footed. How long does the flat-footed condition last? Until the end of your movement? End of turn? Start of next turn?
2.B. If you fail the check, you can't move. Are you flat-footed? If so, how long does it last? Does this count as not moving for the purpose of the not flat-footed clause in the spell?
| SimianChaos |
** spoiler omitted **
** spoiler omitted **
Let's see if I've got this straight:
1. When grease is cast, if you are standing in its area, you must make a Reflex save or fall prone. That's pretty simple.
2.A. If you want to move from or into a greased square, you must make an Acrobatics check. If you succeed, you move at half normal speed and are flat-footed. How long does the flat-footed condition last? Until the end of your movement? End of turn? Start of next turn?
2.B. If you fail the check, you can't move. Are you flat-footed? If so, how long does it last? Does this count as not moving for the purpose of the not flat-footed clause in the spell?
You know, I feel bad for not being able to answer this question because every time I have EVER cast grease it was promptly followed by setting it on fire by some method to turn people into the human torch (though the most amusing result apparently fire immune kobold)
Generally the way my group deals with it is that when cast they make a save or fall when it is cast on the surface they are standing on, if something tries to move through the area they make the acrobatics check, I also generally apply the flatfooted till they successfully make a check. When they fail they are unfortuntally stuck in the fire.
| Elf Zordlon |
Hi Umbral,
Good questions, i didn't realize that acrobatics check made you lose dexterity. Good for rules I didn't know thread. For your questions:
2A. <Redacted>
2B. If you fail the check, you made the check. According to rules of acrobatics with the check you lose your dexterity - flat footed.
2A. Reconsidering the first in lou of the 2nd. Acrobatics check is for round, you would be flat footed until next turn when you could choose not to make acrobatics check.
Simian wrote
by setting it on fire
Oil
| SimianChaos |
[QUOTE="Elf Zordlon" Oil ** spoiler omitted **
As in the oil description, effects that may be inferred from real world experience to deal damage are explicitly defined. I was hopeful that my mage could grease an opponent then set him ablaze with a flame arrow, but alas no.
Well unlike the oil the grease spell states that it is self renewing until the duration expires (meaning putting it on a downward slope causes it to slowly flow downward). And yes I am aware the flaming grease trick is a more houserule type thing. It's up to your DM really and with the advent of the Spark spell it's a hellaious combo at low levels