Grease is really weird!


Rules Questions


Grease:
A grease spell covers a solid surface with a layer of slippery grease. Any creature in the area when the spell is cast must make a successful Reflex save or fall. A creature can walk within or through the area of grease at half normal speed with a DC 10 Acrobatics check. Failure means it can't move that round (and must then make a Reflex save or fall), while failure by 5 or more means it falls (see the Acrobatics skill for details). Creatures that do not move on their turn do not need to make this check and are not considered flat-footed.

Acrobatics:
You can use Acrobatics to move on narrow surfaces and uneven ground without falling. A successful check allows you to move at half speed across such surfaces—only one check is needed per round. Use the following table to determine the base DC, which is then modified by the Acrobatics skill modifiers noted below. While you are using Acrobatics in this way, you are considered flat-footed and lose your Dexterity bonus to your AC (if any). If you take damage while using Acrobatics, you must immediately make another Acrobatics check at the same DC to avoid falling or being knocked prone.

Let's see if I've got this straight:

1. When grease is cast, if you are standing in its area, you must make a Reflex save or fall prone. That's pretty simple.

2.A. If you want to move from or into a greased square, you must make an Acrobatics check. If you succeed, you move at half normal speed and are flat-footed. How long does the flat-footed condition last? Until the end of your movement? End of turn? Start of next turn?

2.B. If you fail the check, you can't move. Are you flat-footed? If so, how long does it last? Does this count as not moving for the purpose of the not flat-footed clause in the spell?


Umbral Reaver wrote:

** spoiler omitted **

** spoiler omitted **

Let's see if I've got this straight:

1. When grease is cast, if you are standing in its area, you must make a Reflex save or fall prone. That's pretty simple.

2.A. If you want to move from or into a greased square, you must make an Acrobatics check. If you succeed, you move at half normal speed and are flat-footed. How long does the flat-footed condition last? Until the end of your movement? End of turn? Start of next turn?

2.B. If you fail the check, you can't move. Are you flat-footed? If so, how long does it last? Does this count as not moving for the purpose of the not flat-footed clause in the spell?

You know, I feel bad for not being able to answer this question because every time I have EVER cast grease it was promptly followed by setting it on fire by some method to turn people into the human torch (though the most amusing result apparently fire immune kobold)

Generally the way my group deals with it is that when cast they make a save or fall when it is cast on the surface they are standing on, if something tries to move through the area they make the acrobatics check, I also generally apply the flatfooted till they successfully make a check. When they fail they are unfortuntally stuck in the fire.


Hi Umbral,
Good questions, i didn't realize that acrobatics check made you lose dexterity. Good for rules I didn't know thread. For your questions:

2A. <Redacted>

2B. If you fail the check, you made the check. According to rules of acrobatics with the check you lose your dexterity - flat footed.

2A. Reconsidering the first in lou of the 2nd. Acrobatics check is for round, you would be flat footed until next turn when you could choose not to make acrobatics check.

Simian wrote

Quote:
by setting it on fire

Oil

Spoiler:
You can pour a pint of oil on the ground to cover an area of 5 feet square, provided that the surface is smooth. If lit, the oil burns for 2 rounds and deals 1d3 points of fire damage to each creature in area.

As in the oil description, effects that may be inferred from real world experience to deal damage are explicitly defined. I was hopeful that my mage could grease an opponent then set him ablaze with a flame arrow, but alas no.


I would think that if you got oil on your boots, you would be flat footed till you clean them off.


[QUOTE="Elf Zordlon" Oil ** spoiler omitted **
As in the oil description, effects that may be inferred from real world experience to deal damage are explicitly defined. I was hopeful that my mage could grease an opponent then set him ablaze with a flame arrow, but alas no.

Well unlike the oil the grease spell states that it is self renewing until the duration expires (meaning putting it on a downward slope causes it to slowly flow downward). And yes I am aware the flaming grease trick is a more houserule type thing. It's up to your DM really and with the advent of the Spark spell it's a hellaious combo at low levels

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