Intimidation


Rules Questions


Rules says: "If (Intimidation)successful, the target gives you the information you desire, takes actions that do not endanger it, or otherwise offers limited assistance."

So no Diplomacy roll? No nothing? Target give players what they want for for 1d6 × 10 minutes with a successful check?

Or if "You can use Intimidate to force an opponent to act friendly toward you for" target is frinedly and vunerable for Diplomacy Chceck?

Liberty's Edge Contributor

You do not need to roll a separate Diplomacy check. When you intimidate someone, you get the same behavior as you would for Diplomacy, but that behavior only lasts 1d6X10 minutes, after which the person is automatically unfriendly toward you.

I look at Diplomacy, Bluff and Intimidate as different means to achieving the same (or similar) ends.

Let's say you want the merchant to give you a better price for some trinket.

The idea is that you can use Diplomacy to convince a person to agree with you and see the value of helping you. You convince him that, if he merely reduces the cost, you will be more inclined to share news of his high quality goods with others, thus increasing his profits in the long run.

Bluff can achieve the same result, but the method would be more along the lines of convincing the merchant that he is mistaken about the actual value of the item. It's not really made of pure gold or wasn't made by the person he thinks it was. If the lie is good enough (i.e., Bluff check roll is high enough) he can be made to doubt even things of which he should be absolutely sure.

Intimidate would be more along the lines of "sell me the trinket for half price or I'll break your legs and burn down your stall."

In the case of diplomacy, the effects will likely last longer. A person whose attitude is made friendly by diplomacy will likely stay friendly unless you do something to change that. For bluff, the victim will likely believe the lie until he has proof to the contrary.

For Intimidate, you're going for the quick and dirty approach. It will get the job done, but after that, there are consequences.


Jakub Koprowski wrote:

Rules says: "If (Intimidation)successful, the target gives you the information you desire, takes actions that do not endanger it, or otherwise offers limited assistance."

So no Diplomacy roll? No nothing? Target give players what they want for for 1d6 × 10 minutes with a successful check?

Or if "You can use Intimidate to force an opponent to act friendly toward you for" target is frinedly and vunerable for Diplomacy Chceck?

It does what you want for the next 1d6 X 10 minutes, but circumstance modifiers should always apply. The more you ask for the more difficult it is to scare them into doing what you want.

Example:
Trying to get a discount on an item vs everything in the store for free would result for wildly different DC's in many GM's games. Some things may be impossible. Demanding that someone to kill a loved one may be deemed impossible as an example.

edit:I would say blackmail is a legit form of intimidation also. Implied violence does not work on everyone.

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