| VonGonda |
Concept Item: Boots of Striding and Springing
Wanted Item: Boots of Striding and Dodging
+ 5 to Acrobatics (this would affect the second part of acrobatics for attack of opportunities)
+ 10 or more to movement speed
The maker only has the wizard spell Expeditious Retreat not Long Strider. So we cannot make the original item from the core magic items, but how much movements speed should the spell add. My DM really does not want to give me +30 base movements and an indirect + 12 to jump due to movements speed. The plus to jump is not something I want it is just a byproduct.
I am just looking for pricing and overall ideas. I think the boots would cost just under 8,000gp (7,8##). The added cost comes from the fact Expeditious Retreat is a 1minute/Level spell while Long Strider is per hour.
| mdt |
Simple actually.
+5 to Acrobatics for Jump Only should be about (5 x 5 x 100 x 0.33) = 825gp. The bonus to jump is really cheap. Note this is based off the idea that bonuses to jump are only worth about 1/3 of the bonus to Acrobatics in general
So, the rest of the cost is the +10 to movement. So, 5,500 - 825 = 4675. That get's you the cost of just +10 to movement. Then you add back in the +5 to Acrobatics (full, not just jump) which would be 5 x 5 x 100 = 2,500gp. Total then would be 7175. I'd round this up to 7,200gp (making the cost to build 3,600gp).
EDIT : You don't have to change the spell requirement, just bypass it with a +5 DC to make, or get a pal in your party who can cast it to use a wand or scroll every day to cast it for you while you enchant.
| Thazar |
I would suggest the same price and set up as the original boots... just change the skill that is affected.
As far as not having longstrider... he can still make the item with a +5 to the DC for missing the spell. I also think movement should be held at +10' movement. More then that would need to have a limited duration or much higher cost.
EDIT - The boots you listed ARE Boots of Striding and Springing. Is the problem that your wizard is missing the spells only? Just increase the DC by +5 for each prereq missing.
| mdt |
I would suggest the same price and set up as the original boots... just change the skill that is affected.
As far as not having longstrider... he can still make the item with a +5 to the DC for missing the spell. I also think movement should be held at +10' movement. More then that would need to have a limited duration or much higher cost.
EDIT - The boots you listed ARE Boots of Striding and Springing. Is the problem that your wizard is missing the spells only? Just increase the DC by +5 for each prereq missing.
+5 to avoid AoO is of a lot more use than +5 to Jump Checks. :) Just my $0.02 worth.
| VonGonda |
From my understanding you must have the spell. the + 5 only comes into play when it is something other than the spell like the skill requirement.
You math is also wrong.
Skill:
5X5=25 X 100 = 2500
Spell
1x1X2000=2000 (no added cost due to the fact the time is by hour for long strider.)
Two effects:
2000 x 1.5 = 3000
Total = 5,500
The new item would be
skill:
5x5=25x100 =2500
Spell:
1x1x2000=2000 x2=4000 (X2 for spell that have a time in minutes)
Two effects:
2500 x 1.5 = 3750
Total = 7750
| mdt |
From my understanding you must have the spell. the + 5 only comes into play when it is something other than the spell like the skill requirement.
You math is also wrong.
My math wasn't off, I gave the assumptions I was using, which was that the bonus to Acrobatics was pro-rated since it only applied to part of Acrobatics and not all of acrobatics. Apparently they aren't. In other words, you can just make the shoes give you a +5 to acrobatics at the same price and be done. There's no need to rewrite them, as they come out to the same price (per the math you show).
The requirements for the spell are bypassable if the item is not a spell-trigger or spell-completion item. Boots are neither.
Note that all items have prerequisites in their descriptions. These prerequisites must be met for the item to be created. Most of the time, they take the form of spells that must be known by the item's creator (although access through another magic item or spellcaster is allowed). The DC to create a magic item increases by +5 for each prerequisite the caster does not meet. The only exception to this is the requisite item creation feat, which is mandatory. In addition, you cannot create spell-trigger and spell-completion magic items without meeting their spell prerequisites.
Boots of Striding and SpringingAura faint transmutation; CL 3rd
Slot feet; Price 5,500 gp; Weight 1 lb.
Description
These boots increase the wearer's base land speed by 10 feet. In addition to this striding ability (considered an enhancement bonus), these boots allow the wearer to make great leaps. She can jump with a +5 competence bonus on Acrobatics checks.
Construction
Requirements Craft Wondrous Item, longstrider, creator must have 5 ranks in the Acrobatics skill; Cost 2,750 gp
Note that your wizard would add +5 if he didn't have 5 ranks in Acrobatics, and +5 if he didn't have Longstrider. He could bypass the spell requirement if he had sufficient UMD to read a longstrider scroll each day, but that would boost the cost of the item a lot.