Replacing iterative attacks with scaling damage bonus?


Homebrew and House Rules


Has anyone ever tried a system where all characters get an inherent damage bonus that scales with their BAB, but do not gain iterative attacks? I think it might help with the whole issue of warriors instantly becoming less versatile and mobile than casters because they have to hold still to do their full damage potential once they reach BAB +6.

Would the bonus be based on a character's strength, or just be flat across all characters and based solely on BAB? Would you have to prohibit this extra damage from applying to natural attacks, as not to give monsters an instant powerup?

I imagine TWF characters could still full-attack, the disadvantage of being the only class of warrior who still needs a full-attack balanced by doubling up the bonus damage.

I think this would be a neat variant rule - one thing I like about lower level play is that characters can swashbuckle all over the place, since there's no incentive hold still.

Has anyone here tried to remove iterative attacks from the game in favor of a fixed damage bonus or similar system?

Dark Archive

so grant the "Vital strike" line of feats as bonus feats effectively?

Paizo Employee Creative Director

Name Violation wrote:
so grant the "Vital strike" line of feats as bonus feats effectively?

I whole-heartedly approve and endorse this solution.


Cleave, Vital Strike, Spring Attack, there's plenty of room to make a more mobile fighter.

Against high AC targets you want a lot of attacks, against low AC targets one attack with extra damage is fine. What about buffs that add to damage rolls? There's a lot to consider here.

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