Bard support style character. What routes should I take?


Advice

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Sovereign Court

calagnar wrote:

Thats why I recomended:

Versatile Performance (Ex): Act(Bluff/Disquise) Oratary(Diplomacy/Sense Motive)

I didn't notice the tripling up on the Bluff. Good catch. Instead of Act though...

my earlier post wrote:

I would recommend Oratory & Comedy, as neither ties up your hands with instruments PLUS you gain access to all of your social skills by way of Versatile Performance: Sense Motive, Bluff, Diplomacy & Intimidate.

Level 2: Demoralize your opponents with a snide remark or really bad knock knock joke by way of Perform (Comedy). Instant penalties to their attack rolls and ensuring better chances of survival for your allies! Comedy, via Versatile Performance, also lets you use the same skill to Feint as a combat maneuver using your perform check. Good way to lower the AC of someone, should you have the need.

That is.. unless there is some flavor motivating your choices.

Grand Lodge

Baroh Steelcleave wrote:
That is.. unless there is some flavor motivating your choices.

My final skills picked for lvl 1: Acrobatics, Bluff, Escape Artist, Heal, Know Religion, Perception, Acting, Oratory, Stealth, and Use Magic Device.

There is some character flavor reflected in these choices.
She is from Nidal, and worships Zon-Kuthon. Not everyone is ok with this. She's technically supposed to be dead since she was chosen for the Culling; causing her to flee the country. She was chosen because she was caught continuing her practice in entertainment(of which is heavily suppressed in the country) Subtlety is a large factor for her.

Sovereign Court

Dale Wessel wrote:
Baroh Steelcleave wrote:
That is.. unless there is some flavor motivating your choices.

My final skills picked for lvl 1: Acrobatics, Bluff, Escape Artist, Heal, Know Religion, Perception, Acting, Oratory, Stealth, and Use Magic Device.

There is some character flavor reflected in these choices.
She is from Nidal, and worships Zon-Kuthon. Not everyone is ok with this. She's technically supposed to be dead since she was chosen for the Culling; causing her to flee the country. She was chosen because she was caught continuing her practice in entertainment(of which is heavily suppressed in the country) Subtlety is a large factor for her.

If you're dumping skill points into Bluff, but Acting (by way of Versatile Performance) allows you to use your Perform (Acting) skill as a replacement for any time you would use Bluff...

I think those of us concerned over your skill choices are just trying to get you to eliminate redundancy within your selections (or at the very least, understand how things work) so you can play a better Bard. I think Bards have a bad reputation because of people not understanding them enough to bother with them, since they can be a bit... tricky at times.

I would replace all of your ranks in Bluff with ranks in something else. I'm an advocate of Intimidation from a Bard due to the lack of invested resources to dish out a demoralized effect. If your goal is to be more subtle, then perhaps Sense Motive or Spellcraft would benefit your more. Then just choose Versatile Performance (Acting) at 2nd level, instead of wasting precious skill points on something you're just going to inevitably replace.

However, at the end of the day, that is quite the intriguing turn of events there - well done!

The Exchange

If you've taken the Detect Magic cantrip you'll need a rank of Spellcraft to actually use it to its full extent (Spellcraft is 'trained only'). A rank of Knowledge (arcana) also helps a bit.

Grand Lodge

ProfPotts wrote:
If you've taken the Detect Magic cantrip you'll need a rank of Spellcraft to actually use it to its full extent (Spellcraft is 'trained only'). A rank of Knowledge (arcana) also helps a bit.

Ooh, good tip.

Silver Crusade

Dale Wessel wrote:
ProfPotts wrote:
If you've taken the Detect Magic cantrip you'll need a rank of Spellcraft to actually use it to its full extent (Spellcraft is 'trained only'). A rank of Knowledge (arcana) also helps a bit.
Ooh, good tip.

Or you can just get scrolls of Identify. You wont start finding magic items till level 2 or so. By then you can just carry scrolls of identify for 125GP each.

Sovereign Court

calagnar wrote:
Or you can just get scrolls of Identify. You wont start finding magic items till level 2 or so. By then you can just carry scrolls of identify for 125GP each.

Identify, in Pathfinder, merely provides a bonus to Spellcraft. It doesn't grant you the ability to use it as though it were trained.


Always put ranks in Spellcraft - you want to use that cleric scroll with UMD? - you can take 20 on the spellcraft check to read it, but not on the UMD check.

Silver Crusade

Identify is on the bard spell list. There is no UMD check becous he is high enough level to cast it.
After rereading the spell. It no longer takes 100gp to cast. So the scroll is 25gp. And yes you need to put one point in spellcraft. That can be done at 2nr or even 3rd level. I don't see puting more then one point. Identify +16 = +1(rank) +3(class skill) +2(Int Mod) +10(Identify)

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