DM Darkhoof's Second Darkness PBP (2 Spots Open!)


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A strange light in the sky holds a danger unknown for ten thousand years! Deep beneath Golarion's surface, the greatest shame of the elves is stirring once more. Seething with hatred, the drow have come up with a plan to wipe out their ancient enemies and bring a second Age of Darkness. And this time, there's only the heroes to stop them...

Alright folks! I am recruiting 2 people for an upcoming Second Darkness game. To be exact, I am actually going to be running 2 groups of players, fresh out the gate, but I need 2 more people so I can run two 5 person groups.

Here are the creation guidelines:

20 Point Buy
2 Traits, 1 must be a Campaign
Average Starting Gold
Max HP at 1st Level
Races Allowed: Core, APG, UM, and the Psionic Races from the Dreamscarred book
Classes Allowed: Core, APG, UM, Clever Godling, Strong Godling, Adept Godling, Eldrich Godling, Psionics from the Dreamscarred Book
3rd Party allowed with DM Approval and nonstandard races subject to approval.
Playtest Stuff allowed with my Approval (better have a good reason)
No Evil Alignment

Seems pretty simple right? For those who do not have the players guide (and since you gotta buy it I would not be surprised), here are the campaign traits:

The TRAITS!:

Fools for Friends: You don’t think of yourself as a gambler. In fact, you rather detest the whole thing. Unfortunately, one or more of your friends (pick one or more of the other players’ characters) doesn’t think so, and you’ve recently learned that friend—or friends—have decided to go to the Gold Goblin’s “Cheat the Devil and Take his Gold” tournament. Which pretty much means you have to go as well, since if no one’s there to watch out for them, they’ll lose all their money and respect. Again. Sometimes it’s hard being the responsible one. Your devotion to your friendships (even when said friends seem, at times, to be trying to test that devotion) is a point of pride to you.

Benefit: Whenever you take the Aid Another action to help an ally, or whenever an ally aids you in this manner, a successful check grants an additional +1 trait bonus to the check for which aid was being rendered. Additionally, as long as one of your friends is within 30 feet, you gain a +1 trait bonus on all saving throws against charm and compulsion effects.

Into Enemy Territory: The shadow in the sky is visible from all around Riddleport, not just in town. It’s certainly come to the attention of several druids, rangers, and other rural folk who dwell in the nearby mountains, forests, and swamps—among them, yourself. You’ve consulted with several seers and Harrowers, and may even have performed some simple auguries yourself, and all the signs point the same way—something or someone in Riddleport is connected to the blot, and it means bad news for the region. You’ve avoided the sleazy, dirty town for most of your life, traveling there only when absolutely necessary, and although you don’t relish the prospect of going there now, you see little other choice (especially if one of your superiors is ordering you to go investigate). Fortunately, an eccentric friend of yours (pick another PC) is in town, and you’ve heard this friend will be taking part in some gambling thing at a place called the Gold Goblin. Your friend’s always had better luck interacting with the cityfolk, so you’ve decided to accompany your friend to this gambling tournament and plan on letting him find a safe place for you to stay while you’re in town. Your long life of self-sustenance has toughened you and made you more resistant to hardship.

Benefit: Pick Fortitude, Reflex, or Will. You gain a +1 trait bonus on all saving throws of that type.

Looking for Work: Although out of work, you aren’t particularly keen on the prospect of gambling away your last remaining coins simply for a chance at riches. That said, if the Gold Goblin’s fortunes reverse after this big gambling tournament, you’re relatively certain its owner, Saul Vancaskerkin, will be needing to hire on some new staff members. You’ve secured payment for the tournament, and intend on attending mostly to check the place out, to decide if it’s a place you’d want to work at (as a bouncer, bartender, croupier, server, entertainer, spotter, or cook), and hopefully get a chance to catch Saul’s eye and make an impression. You’ve long worked at honing your skills, and are quite accomplished and certain that you have something to offer.

Benefit: Pick one of the following skills: Bluff, Craft (any), Diplomacy, Intimidate, Perform (any), Profession (gambler), or Perception. You gain a +1 trait bonus in that skill, and that skill is always considered a class skill for you.

Optimistic Gambler: You’ve always seemed to have trouble keeping money. Worse, you always seem to have debts looming over your head. When you heard about the “Cheat the Devil and Take His Gold” gambling tournament, you felt in your gut that your luck was about to change. You’ve always been optimistic, in fact, and even though right now is one of those rare times where you don’t owe anyone any money (you just paid off a recent loan from local moneylender Lymas Smeed), you know that’ll change soon enough. Better to start amassing money now when you’re at one of those rare windfall times! You’ve set aside a gold coin for the entrance fee, and look forward to making it big—you can feel it in your bones! This time’s gonna be the big one! Your boundless optimism, even in the face of crushing situations, has always bolstered your spirit.

Benefit: Effects that grant you morale bonuses persist 1d4 rounds longer than they normally would as a result.

Researching the Blot: You may or may not be seeking membership into Riddleport’s most prestigious magical guild, the Order of Cyphers, but you certainly have heard their call for aid in determining the nature of the strange shadow in the sky above Riddleport. You arrived in town several days ago and had some issues with security and safety at several inns before you finally settled on the Gold Goblin; you’ve been staying there as a guest for several days now, and the owner, Saul Vancaskerkin, seems like a nice guy. He’s even given you a pass to attend the gambling tournament he’s about to throw—you’re not sure how into gambling you’ll be, but perhaps there’ll be some visitors from out of town you can talk to about the strange shadow in the sky. At the very least, you’re hoping someone at the tourney will be into magic—there’s not really enough folk in this town who seem all that interested in magic, you’ve found. Your interest in magic dates back quite far, and as a result, you’ve developed a knack for identifying common magical items at a glance.

Benefit: You can a +1 Trait Bonus to Knowledge Arcana Skills and Spellcraft. These are always class skills for you.

Scouting for Fiends: You belong to an organization (most likely a religion) that has definite views on the menace posed by the lower planes. The willfulness with which the city of Korvosa (they even allow a temple of Asmodeus to operate in broad daylight!) tolerates infernal influences is, to you and your organization, the greatest symbol of what’s wrong with civilization today. And now, in Riddleport, there’s news that a gambling tournament is using devils and Hell as an idle decoration. It’s likely that this is just an example of poor taste, but there’s a chance that something sinister may be lurking beneath the goings-on at the Gold Goblin. You have been contacted by your organization (or may have decided on your own) to travel to Riddleport (if you don’t already live there) and attend this tournament under the guise of a patron. Keep an eye on things there, even after the tournament is over; if you can, get a job working for the owner. Demons and devils can be subtle, and it could take weeks or even months to find proof of their involvement.

Benefits: You gain a +1 trait bonus on all attack rolls made against foes you know to be evil outsiders.

Now to give you an idea of what sort of characters we have thus far, here are the Races and Classes we got:

Human Ninja
Tengu Bard (Dirge Singer)
Elven Rogue
Goblin Magus
Either a Half Giant or Duergar Psionic Warrior
Elven Wizard (Universalist)
Aasimar Inquisitor
Either Blight Druid or Strong Godling (not sure bout race yet, looks like human)

These are not the groups, just the 8 people so far.

Now, recruitment will last for the next 5 days (so ending on Wednesday Morning, the 8th, when I wake up). After that I will review the applications and pick the 2 strongest. The ones I pick will be the ones with the best backstory, and are the most flavorful and interesting!

So knock my socks off! Join the fun! The Second Darkness is coming.


I'd like to play an Eldritch Godling using this alias. Half-elf reaserchig the blot because it's the most interesting thing she's found in the city so far. More to come after I have some time to think.


Ellara wrote:
I'd like to play an Eldritch Godling using this alias. Half-elf reaserchig the blot because it's the most interesting thing she's found in the city so far. More to come after I have some time to think.

Well give me a backstory, history, stats, ect :)

The more complete your character the easier it will be for me to decide :D


Pathfinder Adventure, Adventure Path Subscriber

Dot for later..


DM Darkhoof wrote:

Well give me a backstory, history, stats, ect :)

The more complete your character the easier it will be for me to decide :D

Amazing how much sense that makes... ;)


Ellara wrote:
DM Darkhoof wrote:

Well give me a backstory, history, stats, ect :)

The more complete your character the easier it will be for me to decide :D

Amazing how much sense that makes... ;)

Hehe

And now Deevor might throw down! Interesting :D


Alright, I'd like to toss my name into the hat. I came up with an idea for a Magus with the Bladebonded archtype the other day, and I've been dying to try it out. I'll toss up the backstory now, and get the stats drawn up by tomorrow. I'm afraid I don't have the Player's Guide to Second Darkness, but I think I've got something that should work based on the blurb they give in description of the product.

Feihriel Lianodel is an elven magus (trying to choose between LN and CN for his alignment) from Cheliax, and has practiced the union of swordplay and spellcraft as part of a long family tradition. He has come of age recently, and having mastered the fundamentals of his craft, he was soon to inherit his family's ancestral blade, an ornate rapier called "Spitenail," named in honor of Calistria. Just under a month ago, however, his home was broken into, his father severely injured, and the sword stolen, along with several other valubles.

Though his family (descended from Kyonin nobility in ages past) has a better lot in life than most elves in Cheliax, they are still elves, and only a token effort was made by the local law to recover what was stolen. His father still in recovery, it fell to Feihriel to retrieve the blade, and he with his family's resources, he learned the thief has fled Westcrown, and indeed Cheliax, and has tracked the scoundrel to Riddleport.

As the son of a noble elven house, Feihriel has a strong sense of tradition, and of entitlement. He's a bit of a cad and a fop, and prides himself on his style and his wit. He puts on a facade of hardened cynicism, but for the right reasons, he will take to a cause with unusual fervor (usually to defend the honor of his family, elvenkind, or Calistria). He is not one to let slights pass, though his retaliations are usually measured against the insult. He has an interest in history and architecture, and a taste for high adventure, especially in exotic locales. He likes to test himself, but always attempts to make displays of levity.

Edit: As far as his campaign trait goes, Feiriel's funds are starting to dry up, so he's hoping to make some cash by hiring himself out at the Gold Goblin. Beyond that, he figures it will be a good place to begin his search for the lout that stole his family's weapon. He has the Looking for Work trait.


I am working up an idea using the strong godling and the magic domain.

The strong godling uses con instead of wis for determining the save DCs and uses per day of the lineage domain.

For the magic domain special power, you can use it a number of times per day based upon wisdom (con for the mighty godling) but there is no save DC. The character makes an attack considered a thrown weapon using his wisdom modifier instead of dex with damage still relying on strength.

Verbatim, the mighty godling would use wis for the attack. But, it seems to me to be an oversight that occurred when making a rule to cover the whole host of domains.

So, any chance you would rule that con could be used instead of wisdom for the attack?


On another note, what will be the chances of augmenting items that we start with? IOW, will we have the opportunity to make magic, increase magic, of weapons and etc. that we have? I considered the heirloom weapon from the PF armory guide but it would be a waste to have something completely useless after first level or so.


To Thing:

1) Yea, you can use your Con instead of WIS for the attack roll. It makes sense as far as the lineage domain ability is.

2) You will have a chance, several in fact, to earn money AND explore Riddleport. The adventure is very RP centric, with alot of things going on with the gambling hall and whatnot. So yes, you could find ways to enchant items in town. Riddleport is fairly large.


Thanks DM Darkhoof, I have so many ideas floating around in my head that I will need to take some time to sort it out and come back later.


Just remember this one cavet:

"Everything has a price"


Wot wot? You called?

Depending on what it is, I could tell you the Price for what it is you seek.

For example, I'm just the right Price to go on an adventure with. Now if you want to go on a safari, you need to talk to Joe T Price. His real name is Joesph. Strange fellow, and my third cousin. We don't talk very much, he always drabbles on about various kinds of foods and going on safaris.


Pathfinder Adventure, Adventure Path Subscriber

OK then .... nothing too special, but an elven courtesan cleric of Calistra is bubbling under the radar...her background is also working its way through.


Deevor wrote:
OK then .... nothing too special, but an elven courtesan cleric of Calistra is bubbling under the radar...her background is also working its way through.

I cannot wait to see it :D


Martinaj here, checking in with my character (changed his first name). I've got everything finished except for purchasing gear and tallying final skill bonuses.


Wow I expected more interest! Guess not many people want to play Second Darkness eh?


It seems to have a reputation as the weakest of the APs, but I'm willing to give anything a try (plus, it'd be cool to play an AP that I don't own. All I really know about this one is that it starts in Riddelport and there are drow at some point).


I'll play. Will sort a character out later on today. :)


martinaj wrote:
It seems to have a reputation as the weakest of the APs, but I'm willing to give anything a try (plus, it'd be cool to play an AP that I don't own. All I really know about this one is that it starts in Riddelport and there are drow at some point).

I did not know that. Go figure for my first AP I would pick the one no one likes >.>

Ah well!

4 more days anyway! :P


I have an idea for a half-orc sorcerer.

He's the child of a local prostitute. He never knew his father or even heard much about him. She's tried to take care of him, but has never really been capable of it so he's largely grown up on the street. Lately he's been getting too big for begging, so he's moving to petty theft and running errands for the local criminals.
Strange things have also begun happening around him, the awakening of his sorcerous blood. He'd been hoping to make his mark in the local criminal world, but this may lead him down another path.

Mechanics-wise I haven't decided yet whether it's worth actually starting him with one level of rogue or just going straight to sorcerer and using a trait & skills to give him the rogue flavor. (Hmmm. Sneak attack should work with some spells, right? That's at least a little mechanics advantage.)

I'm thinking Shadow bloodline, seems appropriate to the background and the campaign, but I haven't settled on that yet.

Stealth and Face type skills: he's not cute, but he's charming. Probably more of a battlefield controller/debuffer than direct damage, but that will evolve as he picks spells.


Sneak attack MAY work with spells, I would have to check. At the most, it would work with spells that require attack rolls. I will let ya know. Generally though you would be doing so much damage that you wouldn't need the piddly little d6 extra.


I know from 3.5 that worked. The attacks needed an attack roll, and it was harder to get than a normal sneak attack, as you still provoke AoO and unless your spell is silent you practically have to break stealth to cast it.


Here's my "application". :)

Will sort out the loose ends - inc. the background - soon.

If you feel we have too many sneaky types, or not enough of another, I'm quite happy to change things.


Pathfinder Adventure, Adventure Path Subscriber

From reading some of peoples experiences with this AP, the reason they don't like it, is that the first 2 books deal with settling themselves into Riddeport, and the motivations to continue to the later part isn't particularly good. The player companion does really set the party with the right motivations to start with, but would be helped by at least 1 elf in the party.

I'm currently buying the AP as I'm thinking of running it for the group I play in, so wanted to find out what others thought. However, I'd love to play it first and see how it goes. I'm hoping it'll be good.


I'm interested in joining this and I'm wondering if you'd allow a drow noble? I know the drow are supposed to be the bad guys in this but I think it would make a really interesting dynamic with in the party.


mathpro18 wrote:
I'm interested in joining this and I'm wondering if you'd allow a drow noble? I know the drow are supposed to be the bad guys in this but I think it would make a really interesting dynamic with in the party.

Honestly I will not allow Drow, because they are the bad guys. Normally I wouldnt care but for this? No drow.

Sorry Mathpro.


Its fine, What about Dhampire?


Eh sure go ahead.


Any thoughts on Hanah?

I realise that, compared to a lot of the concepts on here, hers is quite simple but, sometimes, ordinary people get caught up in extraordinary situations.


I'm working on a Dhampir Cleric who's very angry at the blood that surges through his veins and instead of turning it on others like his father did he's decided to help others to spite his blood. I'll have his completed character sheet up in a few hours(I have it done just need to create the profile and I don't have time atm).


I'd like to withdraw my name from the application process. This one looks like it's going to be a little too crazy for my tastes.


OK guys sorry to say I actually have filled the last 2 spots. 2 friends of mine wanted to play, and I let them have the spots.

Thanks for the interest and I hope that sometime we get to play together!


Pathfinder Adventure, Adventure Path Subscriber
DM Darkhoof wrote:

OK guys sorry to say I actually have filled the last 2 spots. 2 friends of mine wanted to play, and I let them have the spots.

Thanks for the interest and I hope that sometime we get to play together!

Let me know if you want any back-up and I'll spec out the cleric, and I was just getting beginning to write up her background, never mind...you know where to find me...

Have fun and good luck....Drow always make great enemies....


^^ Likewise. :)


Hanah wrote:
^^ Likewise. :)

I will keep you both in mind :)


DM Darkhoof wrote:


I will keep you both in mind :)

Thanks, you know where to find me...I may lurk a while too...and it doesn't have to be a cleric if you want a different class...but I will go with an elven character if a space pops up.

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