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I am making my first society character which will be a wizard. What type of equipment should I buy? Is it smart to carry tools for fishing or general survival? Would a simple compass be helpful?
I am assuming that society play uses the normal rules for carrying capacity, and since I'm a wizard my light load is very limited.
What is useful items to have on hand while adventuring? How much should I rely on others?
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I am making my first society character which will be a wizard. What type of equipment should I buy? Is it smart to carry tools for fishing or general survival? Would a simple compass be helpful?
I am assuming that society play uses the normal rules for carrying capacity, and since I'm a wizard my light load is very limited.
What is useful items to have on hand while adventuring? How much should I rely on others?
Yes, normal carrying rules are used. How strictly they are applied will depend upon the GM.
Fishing tools, etc. are not a necessity. I would ensure you have:
First mod
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Spell component pouch ;-)
Rope
Flint and steel
Torch, lantern, or the light spell
Sack
Paper and means of writing
Some sort of trail rations
As soon as you can afford
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Potion of cure light wounds
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Thanks.
I have never really used many of the simple items before, but always felt better having them. Guess it comes from thinking too realistically.
is it easy to buy scrolls during a game? I am a little worried since making my own is not allowed. I don't want to run out of magic or use my limited spell slots for one off spells.
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is it easy to buy scrolls during a game? I am a little worried since making my own is not allowed. I don't want to run out of magic or use my limited spell slots for one off spells.
Scrolls of 1st level spells cast at first level are freely available. By the time you're high enough level to need more expensive scrolls, access shouldn't be a problem (though the cost will add up). In any case, scrolls are pretty much the best thing you can do for a caster.
Good luck!
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The structure of Society play is such that each adventure is (typically) a one-shot excursion, usually done in a single day. Between adventures, you're assumed to be "in town" and can therefore buy things before or after a given session. There's no need to prove that you can feed yourself in the interim. If you have ranks in Profession, Craft or Perform, you can make a "Day Job" roll after each session to earn a little extra gold that represents your work between adventures. Aside from that, however, you don't really have to be concerned with anything outside the adventure modules.
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Make sure you have some way to deal with swarms - they tend to show up a lot in the lower-level mods, and at Tier 1-2 they can kill you real quick. A torch will do, alchemist's fire is better.
Once you get 2 PA, spend it on your free 750gp purchase and get a wand of cure light wounds. Much cheaper than potions in the long run, and someone will be able to use it on you in 90% of the cases. Unless you'd rather have a wand of magic missile... but remember, the "party cleric" isn't necessarily someone who's your RL friend, and he/she may not want to waste his own spell slots or consumables to heal you. They'll probably be fine to use your own wand on you, though.
Painlord did a great listing of how to be a better PFS player that has some really good stuff in it. Stuff like "have a ranged weapon", "have your own healing", "have something to deal with swarms", etc. Find this thread and live by it.
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Once you get 2 PA, spend it on your free 750gp purchase and get a wand of cure light wounds.
Unless wands are on the "always available" list (I don't think they are, but feel free to correct me as I don't have the document in front of me), you'll have to wait a bit later to get that wand. Aside from things on your Chronicle Sheets or the Always Available list, you can't acquire items costing more than a certain GP limit, and said limit increases as you gain PA. Once you have 4 PA, you can buy any legal item costing 500gp or less. At 9 PA, the limit increases to well over 1k, though I don't remember the exact number. So (again, unless CL1 wands are on the list, but I don't think they are) you can't buy (using gold or PA) a Wand of Cure Light Wounds until you either have 9+ PA or get one on a Chronicle Sheet.
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HowlingWolf wrote:is it easy to buy scrolls during a game? I am a little worried since making my own is not allowed. I don't want to run out of magic or use my limited spell slots for one off spells.Scrolls of 1st level spells cast at first level are freely available. By the time you're high enough level to need more expensive scrolls, access shouldn't be a problem (though the cost will add up). In any case, scrolls are pretty much the best thing you can do for a caster.
Good luck!
Important note, a 1st level character can't start with scrolls, they can't buy scrolls until they start playing.
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Lamplighter wrote:Once you get 2 PA, spend it on your free 750gp purchase and get a wand of cure light wounds.Unless wands are on the "always available" list (I don't think they are, but feel free to correct me as I don't have the document in front of me), you'll have to wait a bit later to get that wand. Aside from things on your Chronicle Sheets or the Always Available list, you can't acquire items costing more than a certain GP limit, and said limit increases as you gain PA. Once you have 4 PA, you can buy any legal item costing 500gp or less. At 9 PA, the limit increases to well over 1k, though I don't remember the exact number. So (again, unless CL1 wands are on the list, but I don't think they are) you can't buy (using gold or PA) a Wand of Cure Light Wounds until you either have 9+ PA or get one on a Chronicle Sheet.
You can get any one item of 750gp or lower by spending 2PA from your faction. Items received in this fashion don't have to be on the always available list. (The specific reason for this rule was, in fact, to allow low level characters to get limited access to things they needed to survive, like CLW wands, shield wands, etc., per what Josh Frost indicated back when he was in charge.)
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Lamplighter wrote:Once you get 2 PA, spend it on your free 750gp purchase and get a wand of cure light wounds.Unless wands are on the "always available" list (I don't think they are, but feel free to correct me as I don't have the document in front of me), you'll have to wait a bit later to get that wand. Aside from things on your Chronicle Sheets or the Always Available list, you can't acquire items costing more than a certain GP limit, and said limit increases as you gain PA. Once you have 4 PA, you can buy any legal item costing 500gp or less. At 9 PA, the limit increases to well over 1k, though I don't remember the exact number. So (again, unless CL1 wands are on the list, but I don't think they are) you can't buy (using gold or PA) a Wand of Cure Light Wounds until you either have 9+ PA or get one on a Chronicle Sheet.
Jiggy, I believe that the standard interpretation is that if you use PA to purchase an item it bypasses the normal purchasing limitations.
Edit - Dang, Ninja'ed again.
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Todd Lower wrote:Jiggy, I believe that the standard interpretation is that if you use PA to purchase an item it bypasses the normal purchasing limitations.Really? Where does it say that? If I'd known then I'd have had a wand quite a while back. O_o
I can confirm this one as well but unfortunately I am on my mobile and can't getntovthe linked discussion easily.
| kikanaide |
Really? Where does it say that? If I'd known then I'd have had a wand quite a while back. O_o
While it doesn't say it directly, the "spending prestige" is separate from "tracking prestige," the section that describes the gold limits. I believe the common interpretation is that the granting of one item is a "boon," as under "spending," rather than a "purchase," as under "tracking."
The words in tracking prestige seem to be written with the intent of a actual purchase, rather than an abstract PA-based purchase. That section could also benefit from an "beyond what is always available" being inserted in place of "above the base price limits," since there are no base price limits.
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one place you can find a reference to it is in the archives of general discussion, under a thread called shopping with prestiege points. I've not yet figured out how to do the links...sigh...but here is the url:
http://paizo.com/paizo/messageboards/paizoPublishing/pathfinder/pathfinderS ociety/general/shoppingWithPrestigePoints
hope this helps.
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one place you can find a reference to it is in the archives of general discussion, under a thread called shopping with prestiege points. I've not yet figured out how to do the links...sigh...but here is the url:
http://paizo.com/paizo/messageboards/paizoPublishing/pathfinder/pathfinderS ociety/general/shoppingWithPrestigePoints
hope this helps.
It does, thanks!
Wooooo I'mma have a WoCLW next session! *does happy dance*
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teribithia9 wrote:one place you can find a reference to it is in the archives of general discussion, under a thread called shopping with prestiege points. I've not yet figured out how to do the links...sigh...but here is the url:
http://paizo.com/paizo/messageboards/paizoPublishing/pathfinder/pathfinderS ociety/general/shoppingWithPrestigePoints
hope this helps.
It does, thanks!
Wooooo I'mma have a WoCLW next session! *does happy dance*
Sorry, had to.
| kikanaide |
I've not yet figured out how to do the links...sigh...but here is the url:
http://paizo.com/paizo/messageboards/paizoPublishing/pathfinder/pathfinderS ociety/general/shoppingWithPrestigePoints
hope this helps.
Hey, just use "url." Ie for google, you'd use [ url=www.google.com]link[/url] Lose the space on the first one, and it'll work great.
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teribithia9 wrote:Hey, just use "url." Ie for google, you'd use [ url=www.google.com]link[/url] Lose the space on the first one, and it'll work great.I've not yet figured out how to do the links...sigh...but here is the url:
http://paizo.com/paizo/messageboards/paizoPublishing/pathfinder/pathfinderS ociety/general/shoppingWithPrestigePoints
hope this helps.
thanks. I'll try that again next time...last time I tried, it didn't work for some reason. maybe I had some inadvertant control characters in there or somethig.
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bugleyman wrote:Important note, a 1st level character can't start with scrolls, they can't buy scrolls until they start playing.HowlingWolf wrote:is it easy to buy scrolls during a game? I am a little worried since making my own is not allowed. I don't want to run out of magic or use my limited spell slots for one off spells.Scrolls of 1st level spells cast at first level are freely available. By the time you're high enough level to need more expensive scrolls, access shouldn't be a problem (though the cost will add up). In any case, scrolls are pretty much the best thing you can do for a caster.
Good luck!
Where is that in the guide? I see the always available section that says 1st level scrolls 50g or less are always an option
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Chapter 4 (Character Creation), Step 10: "You may not purchase magic items during character creation"
However, you might take a chance and save enough gold to purchase a scroll or potion at the beginning of your first session. Just realize that you would be gambling that you would have a chance to do so within the scenario.
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I was planning on having a strength of 8 or 9, but no matter how I figure it I end up over the light load limit. is it worth while to lower my dex and up my strength?
I Was planning on having a shortbow, but being a wizard I really don't want to have to use it a lot. Dropping it and the arrows frees up around five pounds...but is it a good idea to not have a range weapon?
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I was planning on having a strength of 8 or 9, but no matter how I figure it I end up over the light load limit. is it worth while to lower my dex and up my strength?
I Was planning on having a shortbow, but being a wizard I really don't want to have to use it a lot. Dropping it and the arrows frees up around five pounds...but is it a good idea to not have a range weapon?
Look into buying a Masterwork Backpack out of the APG. If you want a bow, look at making it out of Darkwood.
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HowlingWolf wrote:Look into buying a Masterwork Backpack out of the APG. If you want a bow, look at making it out of Darkwood.I was planning on having a strength of 8 or 9, but no matter how I figure it I end up over the light load limit. is it worth while to lower my dex and up my strength?
I Was planning on having a shortbow, but being a wizard I really don't want to have to use it a lot. Dropping it and the arrows frees up around five pounds...but is it a good idea to not have a range weapon?
Once you get to the pa point where you can buy things over 1000 gp, there's also something called muleback cords that you can get. They give you +4 str, effectively, but only for the purpose of carrying equipment.
Also, I would advise a crossbow rather than a bow. Remember, you take your strength penalty to damage when using a bow. You don't when using a crossbow.
Or...just a wand of magic missile.
| hogarth |
Once you get to the pa point where you can buy things over 1000 gp, there's also something called muleback cords that you can get. They give you +4 str, effectively, but only for the purpose of carrying equipment.
They take up the same magic item slot as a cloak of resistance, however, so there's a trade-off.
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Or...just a wand of magic missile.
+1...for a low-strength caster (negative modifier), a WoMM is always a better choice than a bow, it takes the same actions to draw/use, will do equivalent damage (considering your penalty to strength), conserves encumbrance, and is an always-hit item. Add a spring-loaded wrist sheath and you've all set. Can't go wrong there.
You might even consider getting it before a WoCLW. In my experience, low-level wizard-types rarely get damaged and when they do, the healer can nearly get you back to 100% with a single cure spell. A potion of CLW or two can easily cover you, for the first couple of scenarios and/or the absence of a healer, until you earn the forth PA so you can have both a WoMM and a WoCLW.
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teribithia9 wrote:Or...just a wand of magic missile.+1...for a low-strength caster (negative modifier), a WoMM is always a better choice than a bow, it takes the same actions to draw/use, will do equivalent damage (considering your penalty to strength). . .
Could use a Crossbow to get around low STR mod, though you most likely would be over a light encumbrance by doing so, however if your ranged you don't need to move around much anyway. Would depend on the character's DEX I suppose, auto hit with MM is nice.
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Chapter 4 (Character Creation), Step 10: "You may not purchase magic items during character creation"
However, you might take a chance and save enough gold to purchase a scroll or potion at the beginning of your first session. Just realize that you would be gambling that you would have a chance to do so within the scenario.
Unless you get stuck playing a very strange scenario right out of the box, you should be able to have some "shopping time" before the box text that sends you on your way out of Absolom. And that will still be after character creation, so you can then buy the needed scrolls/potions/etc.
I know, as a GM, if I am going to be running an all-new set of PCs, they definitely need time to try and stock up on other healing means and additional resources. Remember that part of the GM's job is to make the gam fun for the players, ad being too strict on not allowing the neophyte Wizard or other spellcaster to stock up on scrolls makes the game less fun for them.
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Chapter 4 (Character Creation), Step 10: "You may not purchase magic items during character creation"
However, you might take a chance and save enough gold to purchase a scroll or potion at the beginning of your first session. Just realize that you would be gambling that you would have a chance to do so within the scenario.
IMHO, this is a cheese move and I would not allow it. If you can hold 50gp back from your initial allotment of gp and spend it at the outset of your first mod, then why have the "no magic" clause in the rules.
I believe that RAI for step 10 is more akin to "You may not purchase magic items with your initial allotment of gold."
If, during the mod, you gain cash, you could purchase any available item if the mod supports it (large enough, time to buy, etc).
Otherwise, you have to wait until the conclusion of your first scenario to purchase any magic items.
Just my 2cp
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Frankly, spellcasters should just get an ammo belt loaded with various wands. Whip out the weapon of choice and start bustin' caps.
Except until you have 9 PA, you can't actually buy a 1st level wand. (You have to spend 2 PA instead. And I wouldn't advise spending ALL your PA on wands. When you need a restoration, PA is very useful.)
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Jiggy wrote:Frankly, spellcasters should just get an ammo belt loaded with various wands. Whip out the weapon of choice and start bustin' caps.Except until you have 9 PA, you can't actually buy a 1st level wand. (You have to spend 2 PA instead. And I wouldn't advise spending ALL your PA on wands. When you need a restoration, PA is very useful.)
So you just save up all your gold for your first five sessions, then buy about 5 wands (and spend 2 CPA on a sixth). Now you're a friggin' gatling gun of spells!
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teribithia9 wrote:So you just save up all your gold for your first five sessions, then buy about 5 wands (and spend 2 CPA on a sixth). Now you're a friggin' gatling gun of spells!Jiggy wrote:Frankly, spellcasters should just get an ammo belt loaded with various wands. Whip out the weapon of choice and start bustin' caps.Except until you have 9 PA, you can't actually buy a 1st level wand. (You have to spend 2 PA instead. And I wouldn't advise spending ALL your PA on wands. When you need a restoration, PA is very useful.)
You could go with that tactic. But if you die, you're not going to have either the gold or the PA to get raised if you do.
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Well, if you're like me, the itch for an excuse to make a new character is strong enough that you're not too worried about dying. ;) Also, how the frick are you going to die in a Sub-Tier 1-2 PFS mod when you have six wands? (Also, by this method, you still have 8/10 PA, so not too bad of a setback.)
EDIT: Also, I appear to like the word "also".
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I think too much stress is put on having a bunch of wands at low level. I bought one with high-level wizard, a wand of mage armor. I still have that wand 8 levels later with over 30 charges on it. I rarely if ever have a need for other low-level wands. YMMV though.
I personally would rather spend the 1/2PA on high level scrolls for my spellbook, but that's just me.
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I think too much stress is put on having a bunch of wands at low level. I bought one with high-level wizard, a wand of mage armor. I still have that wand 8 levels later with over 30 charges on it. I rarely if ever have a need for other low-level wands. YMMV though.
I personally would rather spend the 1/2PA on high level scrolls for my spellbook, but that's just me.
I almost always buy/use PA to get a wand of CLW. I'd have to say though that my Sorcerer's still has most of the charges since he is vain enough to want to stay out of all of that blood and dirt and stuff. :-)
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FWIW, I tell new players to spend 2 PA on a Wand of CLW even if they can't use it. Then I advise them to save until they get 16 (CPA). After that, they can do what they want.
Of course I don't really listen to my own advice. One character spent his first 8 PA on 4 wands. But then again if my character dies, so what. :-)
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FWIW, I tell new players to spend 2 PA on a Wand of CLW even if they can't use it. Then I advise them to save until they get 16 (CPA). After that, they can do what they want.
Of course I don't really listen to my own advice. One character spent his first 8 PA on 4 wands. But then again if my character dies, so what. :-)
Your first two PA should be on a wand of CLW even if you can't use it. Some players find it incredibly rude to use everybody else's charges but to never expend the resources themselves. Those same players though blow through their wands because they want to be team players and wind up on the short end of the stick. Be polite and just spend the PA.