| clff rice |
Anybody feel like posting their BBEG here it might be fun to see some of these home brew baddies :)
Here is the BBEG for a low level game i ran, The player were about third level or so.
Hoagrack (A.K.A Hoggly )
CE Orc Blooded Dwarf Level 5 Fighter 2, Barbarian 2, Ranger 1
Str 18(+4)
Dex 14(+2)
Con 20(+5)
Int 13(+1)
Wis 14(+2)
Cha 05(-3)
Movement: 30ft
HP 67
AC 18 (+2 dex, + 6 Armor)
CMD 21 (+5 bab, +2 dex, +4 strength,)
BAB +5
CMB +9 (+5 bab, +4 Strength)
Fort +11 (+6 base, +5 Con)
Reflex +4 (+2 base, +2 Dex)
Will +2 (+0 base, +2 Wis)
Great Axe +10 to hit 1d12+6 damage x3 crit
Feats: Power Attack, Cleave, Great Cleave, Improved Sunder, Improved Inish
Special Abilitys: Darkvision 60' Slow and Steady, Defencive Training (+4 ac Vs giants), Hardy (+2 vs poison, Spells and spellike abilitys) Stability (+4 CMD against Trips and bullrushes), Orc Blooded, Orc Ferocity, Intimidating Weapon Familiarity Great Axe, Falchion, "orc" weapons are martial
Class Abilitys: Fast Movement, Rage, No Escape, Uncanny Dodge, Bravery +1, Track, Wild Empathy, Favored Enemy Humans
Skills
Acrobatics (Dex) +7, Climb (Str) +9, Heal (Wis) +6, Knowledge (dungeoneering) (Int) +6, Knowledge (engineering) (Int) +5, Knowledge (geography) (Int) +5, Knowledge (nature) (Int) +5, Perception (Wis) +8, Profession (Wis) +6, Ride (Dex) +7, Stealth (Dex) +7, Survival (Wis) +8, and Swim (Str) +8.
Gear: Spiked Mastercraft Chainmail, Mastercraft Great Axe, 10 Cheap Cigars, 2 potions of cure moderate wounds, 2 Potions of bulls strength, 4 tangle foot bags, 4 Alchemical sleep poisons. 4 throwing axes. Silver Falchion, 300 Gold, Half troll heavy war horse.
Background: Hograth is half dwarf and half orc. the product of a one in a million (forced) Union between an orc soldier and a dwarven maiden. Hograth was an ugly child reviled and abused as a youngling in the Skull drinker orc tribe, That is until one day he beat the chiefs sons head in with a rock and defecated on his shattered face. From than on he earned a modicum of respect. Still, Hograth had no love for the orcs that mistreated him. shortly after hograth took to the road to find his fortune and bacame a mercenary for hire there he made a name for himself in both unsaforyness and ferocity.
One day a cocky merc mouthed off and called Hograth by the name of Hogly due to his unsavory practices. Initially Hograth took offense to this and chopped the merk into bits. Eventually though, the name stuck and Hograth began kind of liking it.
Image: All hair and unsavory habits Hogarth is a vilely disgusting in both appearance, Hygene and personality. Hograths frame is stalky and impossibly thick. Imagine an huge orc squished down into the relativity shape of a dwarf. his face is all rough warty and tusks. with scraggly patches of hair where his beard should be sickly dark yellow eyes and and breath and BO that could gag a Otyough.
Hograth speaks with a gruff orkish accent. because of his tusks he slurs his speech from time to time and suffers from occasional bouts of drooling. He love cheep cigars and will often smoke them in the middle of a battle. (and has been known to blow smoke in opponents faces as part of a dirty trick maneuver.)Though he is comical inept at it Hograth enjoys to taunt, saying incredibly inappropriate things That just come off as more vile than taunting.
Hograth also from time to time refers to himself in the third person calling himself "The hog" Or "The Boss" And on occasion "The Boss Hog"
Tactics: Rage and power attack allot, try not to get flanked. If he knows your coming he drinks down his potion of bull strength.
| clff rice |
I was kinda going off the line in the template that read "magical experimentation" But whatever origins you want for old Maug works for me LOL.
Maug, Half Troll Heavy Horse CR6
XP 2,400
CN Large Giant
Init +2; Senses low-light vision, scent; Perception +6
Defense
AC 20, touch 20, flat-footed 15 (+5 Dex, –1 size, +6 natural)
hp 26 (2d8+16)Fast heal 5
Fort +11, Ref +5, Will +3
Offense
Speed 50 ft.
Melee 2 claws +11 (1d4+8), Bite +11 (1d6 +8)
Space 10 ft.; Reach 5 ft.
Statistics
Str 26, Dex 20, Con 27, Int 4, Wis 17, Cha 9
Base Atk +1; CMB +10; CMD 23 (27 vs. trip)
Feats Endurance, Run (B)
Skills Perception +8, Survival +8
SQ Rend, Fast Heal 5, Scent
Ecology
Environment temperate plains
Organization solitary
Treasure none
Special Abilities
Rend (ex): A half troll heavy horse that hits with both claw attacks against the same target automatically deals an additional 1d4+8 damage.
Maug resemble a huge, mostly hairless Clydesdale with grey green knobby skin and huge ripping teeth. instead of hooves Maug has bony thick claws. Insanity pools in the creatures big savage eyes. Its hellish whinny can send terror through even stout hearts. Some say he was driven mad by hograths stench.
| clff rice |
Another baddy for a game I'm gonna run someday.
I will post his background later.
Ogangasa Yayet The Wyrm of worms.
lesser Worm that walks Adult Black Dragon, Abberant Blood Sorcarer 8 CR 20
XP 307,200
CE Large abberation (water, Augmented)
Init +5; Senses dragon senses; Perception +24
Aura frightful presence (180 ft., DC 19)
Defense
AC 30, touch 10, flat-footed 29 (+1 Dex, +20 natural, –1 size)
hp 201 (14d8+8d6+ 110) Fast Heal 5
Fort +16, Ref +12, Will +18
DR 5/magic; Immune acid, paralysis, sleep not subject to critical hits, sneak attack, precision damage or flanking, poison.; SR 22
Offense
Speed 60 ft., fly 200 ft. (poor), swim 60 ft. Burrow 15 ft
Melee bite +25 (2d6+10), 2 claws +24 (1d8+7), 2 wings +19 (1d6+3), tail +19 (1d8+10), slame 1d8 +19 (1d8+3)
Space 10 ft.; Reach 10 ft. (15 ft. with bite)
Special Attacks breath weapon (80-ft. line, DC 22, 12d6 acid), corrupt water, Acid ray 1d6 +4 (5 day) Worm Smite (see Below), Corrupt Water
Spell-Like Abilities (CL 14th)
At will—darkness (60-ft. radius)
Spells Known (CL 11th)
5th (4/day) Summon Monster V, Prying eyes
4th (6/day) Shadow Projection*,Black Tentacles, Animate dead
3rd (6/day) Tongues, Draconic Resorvior, Rage, Haste, Beast shape I
2nd (6/day) See Invisibility, Summon Swarm, Protective Spirit*, Locate Object, Bulls Strength, Spider Climb
1st (6/day)—alarm, mage armor, obscuring mist, Touch Of Gracelessness*, Ant Haul* Enlarge person
0 (at will)—dancing lights, detect magic, mending, message, read magic, Resistance, Mage Hand, Spark*, Prestidigitation
* from APG
Statistics
Str 25, Dex 12, Con 21, Int 14, Wis 17, Cha 15
Base Atk +14; CMB +24; CMD 33 (37 vs. trip)
Feats Alertness, Improved Initiative, Improved Vital Strike, Power Attack, Skill Focus (Stealth), Vital Strike, Weapon Focus (bite), Eschew Materials, Improved Grapple
Skills Fly +12, Handle Animal +16, Intimidate +19, Knowledge (arcana) +19, Perception +24, Spellcraft +19, Stealth +20, Swim +32
Languages Common, Draconic, Giant
SQ speak with reptiles, swamp stride, water breathing, Discorperate
Worm-Smite(Ex): Once every five rounds, Ogangasa Yayet can make a touch attack to deliver a worm-smite. A creature struck by this attack must succeed on a Reflex save(DC 26) or be become covered in ravenous worms. On Ogangasa Yayets next turn and every turn thereafter, the target takes 11d8 points of slashing damage per round, as the worms consume the target's flesh and burrow into it's organs. The worms remain until destroyed or removed--or until the target is slain, indicating the worms have devoured their victim.
A target can use a full-round action to attempt to remove the hungry worms. Escaping requires a Reflex save(DC 26). Rolling on the ground--and this crushing the worms--provides a +2 circumstance bonus on the save. Dealing at least 20 points of fire damage destroys the worms, but deals the same amount of damage to the victim as well.
Dis-corporate(Ex): As an immediate action, Ogangasa Yayet can dis-corporate, collapsing into a pile of slithering vermin. You now count as a centipede swarm with as many hit points as normal and without poison. Your form is not actually centipedes though, but worms. In the round when the use this ability, the worms fall to the ground, filling their space. Unless each worm is destroyed within 1 round, the writhing worms burrow into the earth or slither away(if you choose). As long as any component vermin of Ogangasa Yayet, Ogangasa Yayet can, within 24 hours, breed and create a new body to house the malicious essence. This swarm has the same faceing as you do.
| Lobolusk |
my king of the weerewolves for my expedition to castle ravenloft
and his 3 guards. i run him this saturday. the apl is 7
Mank'iller king of the werewolves of barovia cr9?
werebear barb lvl3-all stats while raging
hp 106
50 ft speed
ac 21( =4 dex +6 nat -1 size +2 lycanthrope +2 advanced template -2 rage +naked courage)
cmb 17
cmd30
str-31+10
dex 17+3
con 29+9
int 6 -2
wis 18+4
cha 8-1
fort +12
ref +4
will +7
bab+6 3+bear3+barb)
2 claws +16 dmg 1d6 +10 (grab)
bite +16 dmg 1d6+10 (lycanthrope curse dc15)
earth breaker +2 +18 2d6+12
awesome blow +17 2d6+12
feats:endurance,run,power attack,improved bullrush,awesome blow
rage power:knock back
naked courage,fast movement,rage,uncanny dodge
direwerewof ranger 3 praetorian guards cr7?
hp 63 dr/10 silver
ac 23
leather armor
light steel shield
str 25+7
dex 20+5
con 23+6
int 6-2
wis 18+4
cha 12+1
fort +9 Ref+8 Will +5
bab +6
cmd 29
cmb 14
ATTACKS:
1. s.sword +15 1d6+7
2. shield bash +13 1d4+7
3. bite +13 1d8 +7 (trip) curse of lycanthropy dc15
FEATS: run, skill focus perception weapon focus(bite),2 weapon fighting,improved shield bash,
Ranger stuff:
favored enemy humans (+2)
favored terrain (woods)
track
wild empahty
combat feat:Improved shield bash
| Lobolusk |
Ohh kool. any background into on the werewolf king?
i watched a wrestling movie where the highschool was the grizzlies and the mural they had was a sweet looking angry bear with fire in its eyes and claws of doom. I said to my self that is going in a campaign. originally in Expedtion to castle ravenloft there is a mad nymph, but that didn't work for me. i wanted a bear king and he was king of the werewolves so he was therefor a werebear!
he wears a sweet crown of gold and tarnished silver i haven't decided what it will do yet.
| Lobolusk |
also has this. he has been driven mad by the corruption of the land
Perpetual Rage (Ex) A tainted raver is constantly in a state of
insane fury similar to a barbarian’s rage. In this state, the
raver gains a +4 bonus on its Strength and Constitution
scores, a +2 bonus on Will saves, and a –2 penalty to
Armor Class (included in the statistics above). An effect
that counters rage, such as the calm emotions spell,
temporarily suppresses this ability and negates these
bonuses and penalties.
Unlike a barbarian’s rage, a tainted raver’s perpetual
fury does not prevent it from taking actions that require
reasoned thought or concentration. A tainted raver can
cast spells, use skills, activate magic items, and even act
calmly and rationally
Madness (Ex) A tainted raver is
irretrievably mad. It uses its
Charisma modifier on Will
saves instead of its Wisdom
modifier and has immunity to
confusion and insanity effects.
Anyone targeting a tainted
raver with a thought detection,
mind control, or telepathic
ability makes direct contact
with its tortured mind and
takes 1d3 points of taint
(depravity) from that contact.
(Ignore this effect if you are
not using the taint rules.)
A tainted raver cannot
be restored to sanity by any
means short of a miracle or
wish spell. If restored to
sanity, a tainted raver loses
this template and all the
modifiers it applies.
| Lobolusk |
I always made his voice as eloquent as possible. . . and a British accent.
I also gave him a BS artifact that let him apply his massive racial hit dice as a caster level bonus. So his caster level was ~23 and he had every 3rd level or less buff cast on him under the sun (at caster level 23).
reminds me of REX READY!
| clff rice |
Moonduslax the hell Dragon (aka Eclypse)
Before you towers the most Horrendous beast imaginable. enormous dual heads the color of burning blood sway back and forth on long Thick necks. heat ripples forth from the beasts mouths obscuring the facial features Only 12 Glowing Orbs 6 per head are routinely observable Twin tails Lash behind the beast than suddenly the creatures identity is apparent as its wings blot out the light, Like an Eclips.
Moonduslax CR 25
XP 1,638,400
NE Dragon (extraplanar, Evil, Fire, Earth)
Init +; Senses low-light vision, scent; Perception +55
Aura: Fear aura
Defense
___________________________________
AC 40, touch 2, flat-footed 40 (+0 Dex, –8 size, +38 natural)
hp 620 (40d12+360)
Fort +31, Ref +22, Will +31
Special defenses Immunities Poison, Fear, Paralysis, Sleep, Fire, SR 36, Dr 20/Magic, Dr 10/Good.
Offense
___________________________________
Speed 50 ft. Fly 250 ft (clumsy)
Melee (-8 Size mod) 2 Bites + (4d8+29), 2 claws + (4d6 +19), 1 Tale slap (4d6 + 29 + Ironization.)
Space 30 ft.; Reach 30 ft. (60 ft. with tail slap)
Specia attacks Flame Breath (70' cone,12d10 fire Reflex Dc 31 for half, Usable ever 1d4 rounds.), Profane Breath (70' cone,12d10 Profane Reflex Dc 31 for half, Usable ever 1d4 rounds.),Feindish Conflagration, Rend (2 Bites 4d8+29)
Spell Like Abilities (CL 22)
At will—Locate Object, Darkness, Poison, Unholy Aura, Suggestion, Find the Path, Desecrate, Unholy Blight, Contagion, Blasphemy, Unhallow, Greater Teleport (Self + 500 lbs of items only)
3/day—Discern Location, Horrid Wilting, Summon Monster IX, Destruction.
Statistics
Str 44, Dex 10, Con 24, Int 22, Wis 23, Cha 26
Base Atk +40; CMB +67; CMD ( vs. trip)
Feats 20
Skills Appraise 36, Bluff 51, Climb 38, Craft (traps) 22, Diplomacy 26, Disguise 15, Fly 15, Heal 21, Intimidate 51, Linguistics 21, Perception 55 (Includes +6 Natural), Sense Motive 43, Spellcraft 37, Stealth 9, Survival 37, Swim 30, and Use Magic Device 45
Knowledges Arcana 29, Dungeoneering 27, Engineering 25, Geography 25, History 29, Nature 27, Nobility 24, Planes 31, Religeon 29
Language Telepathy( one mile), Common, Draconic, Sylvan, Infernal, Abyssal, Ork, Ignan, Aquan, Terran, Auran, Celestial, Giant
Ecology
Environment The abyss
Organization solitary
Treasure Double standard.
Special Abilities
Fiendish Conflagration (Su) By bringing both of her breathweapons to bear at the same time Eclipse can create a elemental comflagration which dose 24d10 damage ( Reflex Dc 31, Half) in a 70' cone. Creatures reduced to 0 or fewer Hit points by this attack must roll a Fortitude save Dc 31 or be effectively disintegrated. For each creature slain by this breath, weather from Disintegration or just raw damage, Calls forth either a Medium (for victims Sized Medium Sized or smaller) Or large (for Victims sized Large or Bigger.)fiendish fire elemental Under Moonduslax's Control. These elementals remain for one hour before they fade back into the Firey Netherhell from which they came. Moonduslax cannot use Either of her breathweapons for 2d4 rounds after using this ability.
Polymorph (Su) Moonduslax can Assume the form of a Small or medium humanoid female 1 time each day. She may adopt this disguise as long as she wishes.
Strafe (Ex) Moonduslax My inhail a deep breath and strain a battlefield With one of her breath weapons. This ability is useable only during a full move action Any creature within an area of 70' By 250 Ft are affected by whichever breath-weapon eclipse chose to use. Eclipse cannot use her Fiendish Conflagration ability during a strafe. Nor can she use her Breath weapon for 2d4 rounds after a strafe.
Metallicized (Su) anyone struck by eclipses tail must roll a fortitude save dc 31 or be turned into solid Iron. Effects which counter petrifaction also counter this effect With a special Caster level check Dc 31. The save is constitution based.
Smite good (Su) 1/day as a swift action (adds Cha bonus to attack rolls and damage bonus equal to HD against good foes; smite persists until target is dead or Moonduslax rests.
True Eclipse (Su): In a special rite taking a week of preparation Moonduslax can Ritualistically devower 100 HD worth of creatures And use the energy to blot out the sun for as long as long as she likes. Eclypses' death instantly ends the effect. A wish or miracle Has a chance to supress the effects for one hour per caster level. Roll a caster level check against a Dc of 31.
Fear Aura: Save Dc 56
Spells: Casts Spells as an 18th lvl sorcerer. Slots 8/8/8/8/7/7/7/6/3
Cantrips—Detect magic, Read magic, Light, Mage hand, Mending, Message, Arcane mark, Prestidigitation.
1st—Alarm, Protection from good, True Strike, Ray of enfeeblement, Expeditors retreat.
2cd— Resist Energy, Shocking Ray (Electrical Scorching Ray), Mirror Image, Spectral Hand, Pyrotechnics.
3rd— Summon Monster III, Heroisim, Vamperic Touch, Haste
4th—Black Tenticles, Animate dead , Greater Invisibility, Enervation
5th— False Scrying, Magic Jar, Baleful Polymorph, Cloudkill
6th— Globe Of invulnerability, Symbol Of persuasion, Eyebite
7th— Mass Hold Person, Delayed Blast Acid ball, Reverse Gravity
8th—Screaming Cloud (Sonic Incendiary cloud), Clone
9th— Mages Disjunction.
<Description>
Ecology
Habitat & Society
Combat
Eclipse is a terror in combat, Years Of War in hell have made her a disciplined soldier. She always uses any magical items to her Full Advantage, And she always has many back up plans At her disposal.