
Scipion del Ferro RPG Superstar 2011 Top 4 |

This will be the Out of Character thread for Team Aboleth. Consisting of;
Fraust - Elf Alchemist 9
Charles - Student of War
Calumny - half-elf magus 9
Gravefiller - arcane duelist 9
Augrim - Inquisitor 9
Character creation will entail;
-20 pt. buy
-Any Core, Bestiary, or Bestiary 2 race (tieflings must get the tiefling trait)
-Any Core, APG, UM, or UC class
-Wizards lose Scribe Scroll and gain Spell Focus. Alchemists lose Brew Potion and gain Extra Bombs.
-No crafting feats, or leadership
-Standard WBL (46,000 gp, no more than 18,000 spent on one item)
-Any two traits, each must be from a separate category (You may take Faction traits)
-Max HP at level one, each level thereafter is based on your hit-dice plus con.
d6 = 4
d8 = 5
d10 = 6
d12 = 7
This scenario will take place in the deserts of Osirion, but your character need not originate from there. They only need to be a member of the Pathfinders.

Calumny Tas'Vere |

I might be willing to try one of the teamwork feats. I'm just starting to get the character together now and will probably do the bulk of the work tomorrow/Monday, as I'm away from my home computer and using my friends' is tough. Not to mention their kids waking me up at 6 a.m. the last two days.

Scipion del Ferro RPG Superstar 2011 Top 4 |

Augrim,
The math on your stats looks good. I'm not sure how you are wielding a heavy shield and a greataxe at the same time though. Do you mean a dwarven waraxe, that's one-handed? Or are you planning on swapping between shield/dagger and greataxe?
I would go straight inquisitor with the anger inquisition, but to each their own. Using the rage subdomain is legit. Keep in mind you stack inquisitor and barbarian levels, so you can actually rage for 25 rounds per day.
Will you do me a favor and note how much HP you have while raging, 133
I think your HP is short normally as well.
1d12 (12) + 8d8 (40) + CON (45) + Toughness (9) = 106
I'm not sure where you got that 5 marked in there from? If your favored class bonus is going into HP there would be 8 more.

Charles Beecroft |

Okay, I have constructed a full build for Charles, conforming to PFS standards.
Charles Beecroft, NG Human Fighter 2 / Rogue (Scout/Thug) 4 / Student of War 3
Let me know what you think :-)

Scipion del Ferro RPG Superstar 2011 Top 4 |

Okay, I have constructed a full build for Charles, conforming to PFS standards.
Charles Beecroft, NG Human Fighter 2 / Rogue (Scout/Thug) 4 / Student of War 3
Let me know what you think :-)
Looks good. I'm assuming you're using Eldritch Heritage to get the Arcane Bond from the Arcane Bloodline? That's pretty sneaky. I like it.

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http://plothook.net/RPG/profiler/view.php?id=7837
Took me a while to price everything. Even added starting wealth. Th only thin that might be iffy the Rapier. Considering it's my Arcane Bond, I just upgraded it from a +1 weapon. i don't rember the ruling on that, but I can change if necessary.
I'm also using the human favored class option for more spells.

Augrim Whyrwharf |

Augrim,
The math on your stats looks good. I'm not sure how you are wielding a heavy shield and a greataxe at the same time though. Do you mean a dwarven waraxe, that's one-handed? Or are you planning on swapping between shield/dagger and greataxe?
I would go straight inquisitor with the anger inquisition, but to each their own. Using the rage subdomain is legit. Keep in mind you stack inquisitor and barbarian levels, so you can actually rage for 25 rounds per day.
Will you do me a favor and note how much HP you have while raging, 133
I think your HP is short normally as well.
1d12 (12) + 8d8 (40) + CON (45) + Toughness (9) = 106
I'm not sure where you got that 5 marked in there from? If your favored class bonus is going into HP there would be 8 more.
Actually it says the rounds of raging stack with barbarian rounds, so 4 plus 5 from con plus 8 from inquisitor is 17.
I forgot to add the extra 9 hp from Toughness. The 5 is from the con bonus to the barbarian level.
I had battle-ax/shield and great axe combos on the go, and didn't nix the great axe in the end. Forgot about dwarven waraxe though. Will have a look.
As for that Anger archetype, it would mean a lower bab, lower saves, no fast movement, 7 rounds of rage instead of 17, and fewer hp, just to lose my domain and gain one extra attack per day, not to mention losing the cool flavor of a hotheaded brute who learned to channel his anger to the service of gorum.

Scipion del Ferro RPG Superstar 2011 Top 4 |

http://plothook.net/RPG/profiler/view.php?id=7837
Took me a while to price everything. Even added starting wealth. Th only thin that might be iffy the Rapier. Considering it's my Arcane Bond, I just upgraded it from a +1 weapon. i don't rember the ruling on that, but I can change if necessary.
I'm also using the human favored class option for more spells.
The Arcane Bond rules give you a masterwork weapon that you can upgrade as though you had the feats. So you can upgrade it for half the cost of buying the magical enchantments. Currently it's a +2 defending keen spell-storing rapier which would normally cost 50,000. You can get that for 25,000. Unfortunately that's 7,000 more than the limit I put on items.
Since we're level 9, when you're using a bardic performance you can give your weapon an additional +2 enhancement bonus of your choice.
Everything else looks good.

Scipion del Ferro RPG Superstar 2011 Top 4 |

Still working, but here is where I am at so far.
Hmm...under normal circumstances I would love to test out the teamwork feats, but this character is very feat starved as is. Sorry.
So far you've got a ton of spare points for abilities. You've only spent 10 on Dexterity and 2 on Intelligence.

Augrim Whyrwharf |

I might be willing to try one of the teamwork feats. I'm just starting to get the character together now and will probably do the bulk of the work tomorrow/Monday, as I'm away from my home computer and using my friends' is tough. Not to mention their kids waking me up at 6 a.m. the last two days.
The Outflank/Paired Opportunist combination is nice, because if we both threaten a baddie and one of us crits, we each get attacks of opportunity for free. (one person crits which provokes from the other, which then provokes from the original critter).
A dwarven inquisitor and elven magus would make an odd, if interesting, pair to have worked and trained together before.

Augrim Whyrwharf |

You can't use the two together. Outflank requires you to be flanking in order to provoke the AoO from scoring a critical hit. Paired Opportunist requires you to be adjacent with your ally (side-by-side). It's doable if you add in Gang Up, but that's a lot of feats.
Ah, you are correct. Now if you had a third party member with Paired Opportunist who could stand kitty corner to the two PCs with Outflank...

Ridley Blix |

Quick and dirty update. Haven't totaled up the gear yet, but that's the next step. Off to a bar-b-q right now, hopefully finish up tonight. I listed the contact juggling as Perform (contact juggling). Character's bombs are going to be small blown glass spheres full of the alchemical ingredients and capped off with a dob of molten glass.

Calumny Tas'Vere |

Hmm, I think Paired Opportunist is likely to work better, since neither of us has acrobatics to easily try to flank someone, but I'm willing to give either a shot. If we do that, I'd debate taking combat reflexes to increase the number of AOOs I can make.
However, as an inquisitor, don't you automatically treat your allies as if they had the feat for your purposes? IIRC, you don't actually need me to have it for you to use it.
Solo Tactics (Ex): At 3rd level, all of the inquisitor's allies are treated as if they possessed the same teamwork feats as the inquisitor for the purpose of determining whether the inquisitor receives a bonus from her teamwork feats. Her allies do not receive any bonuses from these feats unless they actually possess the feats themselves. The allies' positioning and actions must still meet the prerequisites listed in the teamwork feat for the inquisitor to receive the listed bonus.
Can I take weapon focus: touch? The feat mentions unarmed attack and ray attack, but I wasn't sure touch was a legal choice...
(Calla's coming together, though she'll still take a bit longer and I've got to grab a shower and head to work. You're welcome to check out what's done so far. I know I still need a trait, a couple feats, gear and her prepared spells, but I think she should be good beyond that. I've assumed I could buy additional spells for her spellbook as if I were buying scrolls of the appropriate level.)

Augrim Whyrwharf |

Hmm, I think Paired Opportunist is likely to work better, since neither of us has acrobatics to easily try to flank someone, but I'm willing to give either a shot. If we do that, I'd debate taking combat reflexes to increase the number of AOOs I can make.
However, as an inquisitor, don't you automatically treat your allies as if they had the feat for your purposes? IIRC, you don't actually need me to have it for you to use it.
Quote:
Solo Tactics (Ex): At 3rd level, all of the inquisitor's allies are treated as if they possessed the same teamwork feats as the inquisitor for the purpose of determining whether the inquisitor receives a bonus from her teamwork feats. Her allies do not receive any bonuses from these feats unless they actually possess the feats themselves. The allies' positioning and actions must still meet the prerequisites listed in the teamwork feat for the inquisitor to receive the listed bonus.Can I take weapon focus: touch? The feat mentions unarmed attack and ray attack, but I wasn't sure touch was a legal choice...
(Calla's coming together, though she'll still take a bit longer and I've got to grab a shower and head to work. You're welcome to check out what's done so far. I know I still need a trait, a couple feats, gear and her prepared spells, but I think she should be good beyond that. I've assumed I could buy additional spells for her spellbook as if I were buying scrolls of the appropriate level.)
Augrim gets two free teamwork feats, and other than look out or duck and cover, none of the others are very useful given his combat style, and I'd rather the outflank than either of those.

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Gravefiller613 wrote:http://plothook.net/RPG/profiler/view.php?id=7837
Took me a while to price everything. Even added starting wealth. Th only thin that might be iffy the Rapier. Considering it's my Arcane Bond, I just upgraded it from a +1 weapon. i don't rember the ruling on that, but I can change if necessary.
I'm also using the human favored class option for more spells.
The Arcane Bond rules give you a masterwork weapon that you can upgrade as though you had the feats. So you can upgrade it for half the cost of buying the magical enchantments. Currently it's a +2 defending keen spell-storing rapier which would normally cost 50,000. You can get that for 25,000. Unfortunately that's 7,000 more than the limit I put on items.
Since we're level 9, when you're using a bardic performance you can give your weapon an additional +2 enhancement bonus of your choice.
Everything else looks good.
No problem I'll drop it down to a +1 then and just pick up Vigorous sheathe. Between my Performances and spells, I should have plenty of to hit power.Or should I just Drop one of the additional +1 enhancements? Keen Perhaps?

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Calumny Tas'Vere wrote:Augrim gets two free teamwork feats, and other than look out or duck and cover, none of the others are very useful given his combat style, and I'd rather the outflank than either of those.Hmm, I think Paired Opportunist is likely to work better, since neither of us has acrobatics to easily try to flank someone, but I'm willing to give either a shot. If we do that, I'd debate taking combat reflexes to increase the number of AOOs I can make.
However, as an inquisitor, don't you automatically treat your allies as if they had the feat for your purposes? IIRC, you don't actually need me to have it for you to use it.
Quote:
Solo Tactics (Ex): At 3rd level, all of the inquisitor's allies are treated as if they possessed the same teamwork feats as the inquisitor for the purpose of determining whether the inquisitor receives a bonus from her teamwork feats. Her allies do not receive any bonuses from these feats unless they actually possess the feats themselves. The allies' positioning and actions must still meet the prerequisites listed in the teamwork feat for the inquisitor to receive the listed bonus.Can I take weapon focus: touch? The feat mentions unarmed attack and ray attack, but I wasn't sure touch was a legal choice...
(Calla's coming together, though she'll still take a bit longer and I've got to grab a shower and head to work. You're welcome to check out what's done so far. I know I still need a trait, a couple feats, gear and her prepared spells, but I think she should be good beyond that. I've assumed I could buy additional spells for her spellbook as if I were buying scrolls of the appropriate level.)
Though as Inquisitors pick up the spell Cooridinated Manuevers. It grants your Alliess Teamworks feats you possess. Needless to say, it's amazing for Initiative and Flanking considering Inquisitors have all Teamwork feats at there disposal.

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Gravefiller613 wrote:Updated my rapier...spent the excess money from droping keen to buy a ring of protection +1 and a vigorus sheathe.Got a bit more money as well. You can only craft a +3 weapon at level 9.
Where is vigorous sheath from? I can't seem to find it anywhere.
All right changed again. Not sure how to spend the extra money. A few good potions or scrolls maybe.
vigorus sheathe is from the APG cost is 1,800

Calumny Tas'Vere |

OK, I *think* Calla's done. One of my magic items isn't "official," but you can decide if you want to allow it or not. No problem if you rule against it as it was admittedly a last-minute substitution.
(Also note that the money might not add up perfectly, as I just paid the costs for the extra spells in my spellbook as if they were scrolls, but didn't include the scrolls in my gear.)
Augrim, I ended up not taking a teamwork feat as you should be able to use your feats even if I don't have it. If you really want me to take it, I've got no problem subbing it in, though.

Mastermind |

[Ready] Augrim, dwarven inquisitor
[Ready] Calumny, half-elf magus
[Ready] Charles, human student of war
[Nearly Ready] Jeroph, human arcane duelist
[Almost Ready] Ridley, elf alchemist
I like the item mott ;)
Gravefiller do you need help making an alias for your character? Click on 'My Account' at the very top, in 'Messageboard Aliases' click on 'Create New Alias.'
Maybe we'll be able to start sometime tomorrow.

motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |

I like the item mott ;)
Thought it'd be fun to see it in practice (also thought about seeing if the Shadow Falconer's Glove would pass muster, since that was probably my favorite of the items, though I ended up going with other items).
FWIW, I've got someone playing your Hound Master in my kingmaker campaign, though he hasn't yet had a chance to do too much with his class abilities. That's still probably my favorite single thing from the competition, and I came really close to pitching one for this campaign (but really want to see what the magus can do).
Looking forward to getting started here.

motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |

I don't mean to toot my own horn here, but I love the variety offered by the flask. It offers usefulness in so many situations all based on what the player uses it for. I'm really fond of items that are only limited by the players imagination.
My problem was I didn't really have any money left for the actual potions to put in it! I ended up tweaking slightly to get a bunch of first-level ones in there, but I'm curious to see if I'll get to give it a try.
I tend to be a bit conservative as a player (give me a good archer in the back ranks who can just snipe from a less dangerous position) -- and would normally avoid risking the sickened condition -- but I'm trying to be a bit less cautious.

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[Ready] Augrim, dwarven inquisitor
[Ready] Calumny, half-elf magus
[Ready] Charles, human student of war
[Nearly Ready] Jeroph, human arcane duelist
[Almost Ready] Ridley, elf alchemistI like the item mott ;)
Gravefiller do you need help making an alias for your character? Click on 'My Account' at the very top, in 'Messageboard Aliases' click on 'Create New Alias.'
Maybe we'll be able to start sometime tomorrow.
I could make an alias, if the plothook character sheet does not suffice. i just figured Alias were for actually society characters, which i haven't been fortunate enough to play in yet.

Calumny Tas'Vere |

Generally you'll make an alias for every PBP character. Doesn't really have anything to do with society play that I'm aware of. That way it's easy for everyone to just click on your username to see your character.

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Generally you'll make an alias for every PBP character. Doesn't really have anything to do with society play that I'm aware of. That way it's easy for everyone to just click on your username to see your character.
Roger that, this is my first game on these forums.

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Is it alright to talk tactics?
I built jeroph to be a light combat controler and buffer. Though he can pull off emergancy healing and a few debuffs. Other than that he's good for any one on one combat.
Sort of a bag of tricks with a bit more combat focus than my usual bards.
If so, above is the general idea of my build. However, I like beign a team player. So if you think I fit better in other roles, let me know.
If we aren't allowed to talk tactics. I'm sorry, and I'll be good from here on out.

Charles Beecroft |

Charles is pretty much a high AC, high weapon-damage-output fighter, who has the added advantage of being a fairly well-rounded scholar.
Flanks are good (to take advantage of sneak attack), but he can live without it if necessary ;-)
He can also do a little bit of 'de-buffing' in terms of free demoralize attempts, sickening opponents when he gets sneak attack, etc.

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Ohh good...thought is was going to get in trouble for metagamming.
Jeroph is really good at messign with mage's or martial characters in a one on one situation. He's not optimized for their, as I felt that was not in the spirit of the class.
He's built around havign a lot of tricks and stackign effects, and is still capable of handling himself in an antimagic field or against foe around his CR.
Obviously he can't do everything, but he covers those bases well. and while not the true everyman that most bards are, he is a bit more combat effective in my personale opinion.
Personality wise. Jeroph wants to show off just a little, but not enough to risk himself or his coworkers. Being of a modest level of experience, he likes to be effective and flashy whenever possible. So expect him to be proud of whatever contributions he makes to the party in and out of combat.