Fire elementalist 1st level spells


Rules Questions


I am running a fire elementalist and I am having issues finding a specialized school spell for 2nd level. Burning hands worked for first level. (using herolab). Burning disarm didnt work as it is transmutation. It looks like it has to be evocation/fire elemental for me to load it as a school spell. (so far it seems to be requiring both).

Edit:
Ok.. I loaded every first level spell into my spell book and went to my specialized spell tab. The only 2 first level spells that work according to herolab is burning hands and... Dancing lantern. Great!

Is this correct or something I can take to Herolab? It seems kinda limited to me.

Zandakar:

ZANDAKAR BAJADEK CR 1
Male Human (Varisian) Wizard 2
NG Medium Humanoid (Human)
Hero Points 2
Init +2; Senses Perception +1
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DEFENSE
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AC 12, touch 12, flat-footed 10. . (+2 Dex)
hp 15 (2d6+4)
Fort +2, Ref +2, Will +2
Resist fire 5
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OFFENSE
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Spd 30 ft.
Melee Dagger +2 (1d4+1/19-20/x2) and
. . Quarterstaff +2 (1d6+1/20/x2) and
. . Touch Attack +2 (As Spell/20/x2)
Ranged Crossbow, Light +3 (1d8/19-20/x2) and
. . Ranged Touch Attack +3 (As Spell/20/x2)
Special Attacks Fire Jet (1d6+1) (6/day) (DC 14)
Spell-Like Abilities Dancing Lights (3/day)
Wizard Spells Known (CL 2, 2 melee touch, 3 ranged touch):
1 (3/day) Mage Armor, Color Spray (DC 14), Burning Hands (DC 15), Ill Omen
0 (at will) Disrupt Undead, Read Magic, Light, Detect Magic
--------------------
STATISTICS
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Str 12, Dex 15, Con 14, Int 17, Wis 8, Cha 7
Base Atk +1; CMB +2; CMD 14
Feats Scribe Scroll, Spell Focus: Evocation, Varisian Tattoo: Evocation, Wizard Weapon Proficiencies
Traits Elemental Pupil: Fire, Focused Mind
Skills Appraise +8, Concentration: Wizard +7, Knowledge: Arcana +8, Knowledge: History +7, Knowledge: Local +7, Knowledge: Nature +7, Knowledge: Religion +7, Knowledge: The Planes +7, Perception +1, Spellcraft +8
Languages Goblin, Orc, Thassilonian
SQ Bonded Object: Ring (1/day) (Sp), Fire Supremacy (Fire damage 1), Hero Points (2), Water
Combat Gear Crossbow, Light, Dagger, Ranged Touch Attack, Quarterstaff, Touch Attack; Other Gear Backpack (12 @ 20.48 lbs), Bedroll, Chalk, 1 piece, Ink (1 oz. vial, black), Inkpen, Parchment (sheet) (3), Rations, trail (per day) (5), Ring, Rope, hempen (50 ft.), Scroll: Darkvision, Vanish, Spell component pouch, Spellbook, wizard's (blank), Waterskin, Wrist sheath, spring loaded
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SPECIAL ABILITIES
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Bonded Object: Ring (1/day) (Sp) DC 20 + spell level to cast spells without the bonded object. Once per day, you can cast any spell in your spellbook for free.
Damage Resistance, Fire (5) You have the specified Damage Resistance against Fire attacks.
Elemental Pupil: Fire +1 dam when cast damaging spells of chosen element.
Fire Jet (1d6+1) (6/day) (DC 14) (Su) 20' line deals 1d6+1 Fire damage and sets targets on fire for 1d6/round Ref halves/negates.
Fire Supremacy (Fire damage 1) If you are within 5' of a fire at least as large as a campfire, you can draw the fire around you for 1r. Anyone striking you with a non-reach melee attack takes fire damage.
Focused Mind +2 to Concentration checks
Hero Points (2) Hero Points can be spent at any time to grant a variety of bonuses.
Spell Focus: Evocation Spells from one school of magic have +1 to their save DC.
Varisian Tattoo: Evocation Spells from chosen school gain +1 caster level.
Water You must spend 2 slots to cast spells from the Water school.
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Created With Hero Lab® - try it for free at http://www.wolflair.com!


Waylorn wrote:

I am running a fire elementalist and I am having issues finding a specialized school spell for 2nd level. Burning hands worked for first level. (using herolab). Burning disarm didnt work as it is transmutation. It looks like it has to be evocation/fire elemental for me to load it as a school spell. (so far it seems to be requiring both).

Edit:
Ok.. I loaded every first level spell into my spell book and went to my specialized spell tab. The only 2 first level spells that work according to herolab is burning hands and... Dancing lantern. Great!

Is this correct or something I can take to Herolab? It seems kinda limited to me.

** spoiler omitted **...

As per the spell lists on page 194 of the APG or in the PRD, those are, in fact, the only two school spells for a 1st level fire wizard. Second level spells are Burning Gaze, Fire Breath, Flaming Sphere, Pyrotechnics, and Scorching Ray. You could also have a metamagic'ed Burning hands as a 2nd level spell.


Bobson wrote:


As per the spell lists on page 194 of the APG or in the PRD, those are, in fact, the only two school spells for a 1st level fire wizard. Second level spells are Burning Gaze, Fire Breath, Flaming Sphere, Pyrotechnics, and Scorching Ray. You could also have a metamagic'ed Burning hands as a 2nd level spell.

This seems correct from what I have found. I also noticed that Summon monster seems to be acceptable at higher spell levels. Seems odd.


Yar.

Waylorn wrote:
I also noticed that Summon monster seems to be acceptable at higher spell levels. Seems odd.

This is because with the higher level summon monster spells, you can summon Elementals. When you summon an elemental, the spell gains that elementals subtype (summoning a Fire Elemental makes the summoning spell a Conjuration (fire) spell), and is thus usable by an Elementalist.

~P

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