
LizardMage |

So I'm working up a sorcerer for a group of street preformers. My idea is to make him a street magician who uses things like smokesticks and gun powder to create small explosions and fireworks to entertain, also the old standards of pulling things from behind ears and rabbits from hats all that jazz.
The skill selection I'm looking at for this is Sleight of Hand, Bluff, and Perform. I'm just not sure what the Perform should be defined as.
My thoughts are Theatrics, Showmanship, or Stage Tricks.
I figure someone has made a similar street performer so I'd love your thoughts or suggestions for what to define the Perform skill as or adding different skills to the set.
Thanks.

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The Adventurer's Armory has a trait 'Stage Magic' which seems ideal for this sort of character, it basically lets you expend alchemical items for a bonus on Perform checks. The trait suggests setting yourself (harmlessly) on fire with Alchemist's Fire to get a bonus to Perform (comedy), or using a Smokestick to aid a dramatic entrance for Perform (act).
Also, unless you're using a house rule, RAW the Perform skill has only the 9 different categories - you can't simply make up new categories... which also implies that whatever you want to do should fit into one of the 9 existing groups in one way or another. In general I'd suggest that the Act and Oratory categories cover a lot of potential (non-musical) ground.
Of course, Slight of Hand itself doubles as a substitute Perform skill anyway, so you could skip having any other Perfom skills completely.