PFS PBP Game: Players leaving the game in the middle of action.


Pathfinder Society

Liberty's Edge

Hello, everyone:

I wonder what's up when you have a Society Game bya Play-by-Post and, in the middle of the scenario, half your players leaves the game. Is the game still legal for the rest of the players? Do I have to make a Chronicle's Sheet for the players that leave the game?

Thanks for your answers.


I don't think it's treated any differently than a tabletop game where players leave early. Having said that, I'm not sure what the "official" policy is; I think you generally keep playing (maybe adding a pregen, if needed to fill up the party) and everyone gets a chronicle (even the folks who left early, although they may miss out on XP, prestige, etc.). I'm not sure what people do in practice, though.

Grand Lodge

Pathfinder Starfinder Roleplaying Game Subscriber

Is play by post even legal for PFS play?

Grand Lodge 4/5 *

LazarX wrote:
Is play by post even legal for PFS play?

Yes it is.

Grand Lodge 4/5 5/55/5 ***

Ravenath wrote:
Is the game still legal for the rest of the players?

Yes. It is similar to character death. Although, if the table drops below the minimum legal number of players, I would give those remaining the option to add a pregen to finish the mod. Otherwise, they may be penalized for another player's actions.

Ravenath wrote:
Do I have to make a Chronicle's Sheet for the players that leave the game?

At minimum, I would report they played it. If they are available to receive a chronicle, they should get one, if for no other reason than to track expendables.

If they completed any faction missions and at least three encounters, they are supposed to receive PA/XP as well.

If they are unwilling to take the chronicle for some reason, I would report their character numbers to Hyrum/Mark.

It is bad form to walk away from a table in the middle of a mod. Hopefully, this is a one-time occurrence. I would hesitate to allow them to play at my table (real or virtual) again, unless the reason for leaving was compelling.

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