| Anthony Kane |
[General Opinion Question] Alchemist exchange Poison Use for Trap Finding?
Just a general opinion question. I have a player that wants to play an Alchemist. But they wanted to know if they could swap out their poison use/poison save bonuses/poison immunity for Trap Finding and trap sense.
It seems like a fair trade. Add Trap Finding at 2nd level. You get Trap Sense at Level 4 and it increases by +1 every 4th level (8, 12, 16 and 20). Grant them the Quick Disable Rogue Talent at Level 6 to exchange out swift poisoning.
Like I said this is an opinion question. I'm going to let the player do it.
Just looking for feed back and thoughts from others.
| DM Stompinator |
[General Opinion Question] Alchemist exchange Poison Use for Trap Finding?
Just a general opinion question. I have a player that wants to play an Alchemist. But they wanted to know if they could swap out their poison use/poison save bonuses/poison immunity for Trap Finding and trap sense.
It seems like a fair trade. Add Trap Finding at 2nd level. You get Trap Sense at Level 4 and it increases by +1 every 4th level (8, 12, 16 and 20). Grant them the Quick Disable Rogue Talent at Level 6 to exchange out swift poisoning.
Like I said this is an opinion question. I'm going to let the player do it.
Just looking for feed back and thoughts from others.
Seems fair to me, personally.
| beholderbob |
Rather then swap abilities, I think a feat would be a better solution. My perspective is that the job of finding/disarming traps is a task I, as a DM, am happy to see anyone take. Below are a few quickie feats, but I think they (or something written better!) is needed in pathfinder. They allow for an alternate to trap finding, but it takes 3 feats to equal the rogue completely, but a single feat allows for a chance of disarming those magic traps.
Feat: Trap Savant
You are able to disarm magical traps.
Normally - only rogues can disarm magical traps.
Feat: Improved Trap Savant
Requires: Trap savant or Trapfinding ability.
You add 1/2 your level to Perception skill checks made to locate traps
special: this does not stack with Trapfinding. Instead, characters with trapfinding ability gain the ability to re-roll a perception check
once a day per 5 levels, decided before success/failure is determined.
Feat: Greater Trap Savant
Requires: Trap Savant or trapfinding ability
You add 1/2 your level to disarm device skill checks made to disable traps
special: this does not stack with Trapfinding. Instead, characters with trapfinding ability gain the ability to re-roll a disable device check once a day per 5 levels, decided before success/failure is determined.
Feat: Magical Disarm
Requires: Trap Savant
This feat to allow a spellcaster to disarm a magic trap (assuming he takes the feat trap finder above), sacrificing spell levels equal to the trap to be allowed a spell caster level check.
eh...