Jadeite
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| 3 people marked this as FAQ candidate. |
Whirlwind Attack (Combat)
You can strike out at every foe within reach.
Prerequisites: Dex 13, Int 13, Combat Expertise, Dodge, Mobility, Spring Attack, base attack bonus +4.
Benefit: When you use the full-attack action, you can give up your regular attacks and instead make one melee attack at your highest base attack bonus against each opponent within reach. You must make a separate attack roll against each opponent.
When you use the Whirlwind Attack feat, you also forfeit any bonus or extra attacks granted by other feats, spells, or abilities.
Rapid Attack (Ex): At 11th level, a mobile fighter can combine a full attack action with a single move. He must forgo the attack at his highest bonus but may take the remaining attacks at any point during his movement. This movement provokes attacks of opportunity as normal. This ability replaces armor training 3.
Both abilities modify a full attack instead of being their own full round action (like Spring Attack).
With Rapid Attack, the character loses 'the attack at his highest bonus' while Whirlwind Attack allows a character to make a attack at his highest bonus against any opponent in reach.So, does a character combining both abilities lose all his attacks (making this combination a rather bad choice) or none? And would he be able to move while attacking any opponent within reach?
Jadeite
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The Last line of Whirlwind Specifically states that it does not work with other feats abilities and spells. So no, you cannot use them together.
It just says you don't get any extra attacks from feats like TWF or spells like haste. Rapid Attack doesn't grant extra attacks, just extra movement.
| Bob_Loblaw |
I like the idea of the fighter being able to move, attack, move, attack, etc up to his movement all the while being attacked. It makes for a cool scene. I would have to spend more time evaluating it to see if it's overpowered or not. My concern might be with some of the combat maneuvers or reach weapons. As it stands right now, I think I would allow it at first glance.
Jiggy
RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32
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I'd say they are mutually exclusive. Use one or the other but not a combination.
I'd think this as well, though I could also see a case for the following:
The Mobile Fighter thing uses the normal allotment of attacks, minus the best one. Whirlwind Attack replaces the whole set of attacks with a completely different, unrelated and independent set of attacks. You could say that MF causes you to lose one attack from the "base set", then WWA causes you to lose the *rest* of the "base set" and gain an entirely new set. Of course, you could use the same logic to say that WWA's elimination of your normal attacks deprives you of the ability to "pay for" the MF ability because you no longer have the attack that it asks you to sacrifice, which leads you back to the "mutually exclusive" idea again.
| Lord_Malkov |
Rapid attack is its own sort of action, that is really what is happening here. It is actually a full round action that lets you combine a move and a modified full attack. It should also be noted that the "move" being referred to is a move and not a move action. So you couldn't use improved feint and then full attack. Rapid attack is its own limitation, you can do these two thungs but that is it.
Since rapid attack is its own modified full attack action, you can't use whirlwind attack with it. Similarly you could not use flurry of blows to get a higher Bab and then replace that action with whirlwind attack. You have to pick one or the other.