| Wildonion |
Boy, seems to be a few of these popping up lately. Has provided some helpful reading, but now I think I need specific advice. In the next month or so I am going to be starting up a new campaign and I was interested in getting some tips from the boards on how best to build my Sorcerer.
He is going to be a human with the Silver Draconic Bloodline (which is immutable, as the GM has already written this extensively into the upcoming story, and I enjoy the theme.) and probably aiming toward the Dragon Disciple PRC. At the moment the party is looking like it will have a Monk, a Two Weapon Warrior, an Urban Ranger, and a Priest (from Tome of Secrets). The campaign begins at level 3, with 20 point buy for ability scores, and 6000 gold for items (with no more than 3000 spent on a single item). We have access to the Tome of Secrets, the Core Rules, the APG, and UM.
Given what is in the rest of the party, and the general lack of blasting power, I am thinking that a battlefield controller would be the best character to mix in with the rest of the party. Somebody who can lock down enemies or weaken them, so that the melee guys can just cut 'em to pieces. I wouldn't mind having some utility or offensive spells (I know that Acid Arrow is a favorite, for how it scales and such) but it seemed best to focus on the control aspect. On thing that I would like to note is that I am not interested in extreme optimization—such as dropping strength to a 7 to boost another stat—but I have no problem lower some aspect of the character by a bit to pull in a bonus in another. Thank you for at least reading this far and doubly so for any advice!
| Grey Lensman |
If you don't plan on entering the Dragon Disciple PrC an options might be to take a second bloodline with the UM feats, going for either Primal (elemental) or Rime-Blooded (Boreal) as an additional option. The arcane power of Primal grants +1 per die for cold spells, while the Rime-Blooded forces any target hit by one of your cold spells to save or be slowed for 1 round. Also consider the Rime Spell metamagic feat, which can entangle any target of your cold magics. If the group is low on blasting, look into being able to do some control effects while you blast, it's a nice option if you can do both at the same time. Since silver dragons have ice breath, they follow the theme you appear to be taking. Granted, these are options for higher levels, but planning for them now (or whatever you plan to choose) is never a bad idea.