
Avianfoo |
6 people marked this as FAQ candidate. Answered in the FAQ. |

Lets say the summoner has 11 Str and the eidolon has 21 Str.
What happens that while fused a synthesist takes 20 Str damage (leaving it on 1 Str) and then unfuses?
Does the Str damage go with the eidolon or does it remain with the summoner?
a) If damage stays the summoner would be on 0 Str and would have to regain how much Str to be back to full? 11 or 20? Also what happens if the eidolon is (somehow) resummoned immediately? Would it return with 10 Str (max loss is 11.. so 21-11=10 Str remaining)?
b) If damage goes with the eidolon then when the summoner unfuses he is reset to his 11 Str. Which would mean that the eidolon can only be healed of the damage when the eidolon is fused again. Wouldn't this mean the summoner has, in effect, a physical stat buffer to keep from dying from say Con damage.

mdt |

The simplest way is to have the stat damage stay with the Eidelon if it's physical, and the summoner if it's mental.
Yes, that would mean that he has a buffer. What would happen is, the eidelon's con is reduced to 0 by drain let's say. The eidelon dies. The summoner returns to normal and can be attacked and damaged normally (including being con damaged).
Since there's no rules for what happens when the eidelon dies of stat damage, the GM should just return him at half-stat value, similar to HP.
If you have it transfer back and forth, you have issues with instadeath or trying to adjudicate percentages, etc. Easier to just keep the damage with whatever creature owned the stat.

Avianfoo |

The simplest way is to have the stat damage stay with the Eidelon if it's physical, and the summoner if it's mental.
Yes, that would mean that he has a buffer. What would happen is, the eidelon's con is reduced to 0 by drain let's say. The eidelon dies. The summoner returns to normal and can be attacked and damaged normally (including being con damaged).
Since there's no rules for what happens when the eidelon dies of stat damage, the GM should just return him at half-stat value, similar to HP.
If you have it transfer back and forth, you have issues with instadeath or trying to adjudicate percentages, etc. Easier to just keep the damage with whatever creature owned the stat.
Arn't there currently "insta-kill" scenarios with e.g. barbarian rage and wild-shape? Or pretty much anything that gives a temporary Con boost followed by heavy hp/Con loss?

mdt |

Arn't there currently "insta-kill" scenarios with e.g. barbarian rage and wild-shape? Or pretty much anything that gives a temporary Con boost followed by heavy hp/Con loss?
True.
I don't particularly care for those myself, I think it's a bad mechanic to give a class a power that is supposed to be beneficial but has an excellent chance of insta-killing them.

Avianfoo |

Avianfoo wrote:
Arn't there currently "insta-kill" scenarios with e.g. barbarian rage and wild-shape? Or pretty much anything that gives a temporary Con boost followed by heavy hp/Con loss?True.
I don't particularly care for those myself, I think it's a bad mechanic to give a class a power that is supposed to be beneficial but has an excellent chance of insta-killing them.
I am in total agreement here. Some people just like dancing on the edge.