| draxar |
A friend of mine is running a game using the setting of Eberron, and the rules of Pathfinder. Mostly it's just using Pathfinder stuff, but there are Dragonmarks, Warforged, Eternal Wands, etc. Stuff from Eberron books gets looked at and accepted, rejected or altered as needed.
One of my backup concepts (I'm currently playing a Summoner with the Mark of Shadows) is a Dragonmark Heir based around the idea of getting himself and/or others from A to B – unless you've got someone with Greater Teleport available, you need to have had someone with Teleport actually visit somewhere to have them be able to teleport you there. So, the idea of this character is that he (when he reaches that level) could travel overland to reach the target zone, spend a while there to fix it in his memory, teleport back to wherever the clients are based, then start teleporting people into the target zone.
The big problem I'm running into with the concept is this: What do I do with my first three levels?
First three, 'cause we've shifted Dragonmarks around a bit – You still get the Least at 1st level, but you'd normally be getting the Lesser at 6th level. Oh, wait, no feat at 6th level in Pathfinder. So, shift that down to 5th. Which means that the class Dragonmark Heir then has to be shifted down to starting at 4th level, so it's still better than just taking the feats. This is probably okay balance-wise, as Pathfinder classes are generally more powerful than the non-OP D&D ones.
But I'm still left wondering... what do I do with those first three levels.
I want something that both fits the personality/role of the character (which'll be self sufficient, adventurous, slightly arrogant), but also is mechanically useful. Ranger could work for the whole being at home in the wilderness thing, or Rogue to add some stealth to it, but I'm not sure how well that would mesh with his teleportive powers. But something like Fighter or such could work for the armour, or for feats using my mobility. Sorcerer could get me even more movement spells, Magus could do a nice magic-fighty thing.
I'm probably going to take the Orien specific prestige class once I've finished with Dragonmark Heir, but that's not a definite; I could be persuaded to go a different direction if it made sense.
So, what can people suggest?
Currently the game is at 4th level, when I'd've just started Dragonmark Heir, and have 3 x Dimension Leaps, 2 x Some-other-level-one teleportation or movement spell and 1 x Dimension Door.
Character level 1st: Dimension Leap x 2, Prodigy x 1 (Caster level 1)
Character level 4th: Dimension Leap x 3, Prodigy x 2, Dimension Door x 1 (Caster level 7)
Character level 5th: Dimension Leap x 3, Expeditious Retreat x 2, Prodigy x 2, Dimension Door x 2, Adept x 1 (Caster level 8)
Character level 6th: Dimension Leap x 3, Expeditious Retreat x 2, Prodigy x 2, Dimension Door x 2, Phantom Steed x 1, Adept x 1 (Caster level 9)
Character level 7th: Dimension Leap x 4, Expeditious Retreat x 3, Prodigy x 3, Dimension Door x 3, Phantom Steed x 2, Adept x 2, Teleport x 2, Visionary x 1 (Caster level 14)
Not entirely sure what the Prodigy spell will be; Longstrider, Feather Step and Tireless Pursuit are both possibilities. Maybe Jump, but doesn't seem that useful.
Adept is likely to by Fly, but could be Jester's Jaunt instead. Visionary will probably be either Overland Flight or Bard's Escape
| Gilfalas |
I want something that both fits the personality/role of the character (which'll be self sufficient, adventurous, slightly arrogant), but also is mechanically useful.
Look up the Guide ranger in the APG. It seems perfect for what you want to do. Rangers are great utility, have excellent Skill Points, excellent saves and combat skills and can be as stealthy as any rogue if you want them to be.
And the Guide Ranger is exactly what your doing, going out of the way places and getting people there and back. You just have a great option to cut HUGE chunks off the travel time by porting a great deal of the way.
And since your travelling to so many different places and picking a certain favored enemy is hard, the guildes ability to choose anything as it's favored enemy so many times a day is really handy.