| Game Masquerade |
Last August, I started a home brew pbp set in a world of my creation that ran fairly successfully for about two months. Unfortunately, right around the end of that time, my personal life took a roller coaster ride (got married, bought a house, got promoted and had to start working overtime), and I was unable to maintain my duties as GM, so the game was summarily cancelled.
It was necessary, but I always regretted it, because it was turning out to be a fun campaign, and IMHO the setting is great and ripe for adventuring.
Fast forward about 7 months, and now my schedule has been toned down quite a bit. I feel the time is right to revisit this setting, only this time with a new campaign featuring a new area of the world (and perhaps a new group of adventurers!). Also, this game will feature rotating GMs, so it is expected that anyone who wishes to participate have at least a little experience GMing a game.
I'm looking for around 6 players for a non-evil campaign. Interesting concepts preferred. And rather than repost a bunch of information, you can find a lot of info on the setting here and here.
You can also read the first pbp thread here.
As far as my GMing style goes, I prefer a fun and engaging story above all else. I don't like to railroad my PCs, but I do like to make sure that wherever they choose to go, epic adventure awaits. I use a lot of visual aids to help spark the imagination, and I try to be cinematic and descriptive in my posts. Sometimes I play a little fast and loose with the rules, but only to the benefit of the players and the story. While I'm not afraid to let a PC die, I'll usually give them a way out if they play intelligently and look hard enough. I enjoy using a lot of puzzles, mysteries, and riddles in my games, too.
If you wish to GM in this game, don't feel like you have to play it safe. I'm pretty open-minded, and if a key NPC has to die to progress the story then so be it. I only ask that you honor the integrity and the spirit of the setting to try to maintain as much continuity as possible. Please don't have the moon crash into the planet, for instance :)
If you are interested in joining this game, please post your concepts here. Interesting, fully fleshed out concepts are always more exciting than one-liners. If you have any further questions, please let me know :)
| Fraust |
Interested in this, though I'm not much looking to DM. If that's an out and out requirement, then I'll have to think about it, but if you don't mind a player only, that would be much preferred.
Time's scarce at the moment, but I did get a bit of a glance at your setting write ups. I'm thinking someone from Nimbus (preferably human rather than gnome), some type of spell caster strongly connected with elemental air/flight.
What sources are you allowing on this? (if that's already been covered, sorry. Ignore the question and when I have a second to read everything I'll figure it out).
Concept will be partially dependent on what's available. Think either the skysurfing kid from Treasure Planet (cartoon based on Treasure Island in space) or someone who flies through their own power. Either one is going to be something of a daydreamer who uses their flight to escape the pressures of their life, though one would be more skater type mentality and the other would be more jet fighter mentality...
Like I said, I'll read more about what's going on and try to get something here more coherent.
| Game Masquerade |
Interested in this, though I'm not much looking to DM. If that's an out and out requirement, then I'll have to think about it, but if you don't mind a player only, that would be much preferred.
Time's scarce at the moment, but I did get a bit of a glance at your setting write ups. I'm thinking someone from Nimbus (preferably human rather than gnome), some type of spell caster strongly connected with elemental air/flight.
What sources are you allowing on this? (if that's already been covered, sorry. Ignore the question and when I have a second to read everything I'll figure it out).
Concept will be partially dependent on what's available. Think either the skysurfing kid from Treasure Planet (cartoon based on Treasure Island in space) or someone who flies through their own power. Either one is going to be something of a daydreamer who uses their flight to escape the pressures of their life, though one would be more skater type mentality and the other would be more jet fighter mentality...
Like I said, I'll read more about what's going on and try to get something here more coherent.
Nimbus is powered and elevated entirely by steam. The gnome engineers make good use of the natural geothermic activity taking place in the mountains and volcanoes below them and use giant flexible tubes to pipe the super-heated air up to the city, where it powers the massive steam thrusters that keep the city afloat. So essentially, everything is run on steam or via clockwork mechanisms, including airships and the like.
I suppose a steam-powered skyboard is feasible in this setting, but it would be prohibitively expensive, especially at first level. So maybe it could be something you work toward?
Btw, all characters will start at 1st level. Acceptable sources include pretty much anything published by Paizo.
| Fraust |
On the subject of GMing, I'm down pending a further reading of the setting, as well as just how rotating is going to work. I'm planning on running my own PbP game in the not exactly near future, and I don't want to put too much on my plate. Switch every level, every story arc, every month? Need an idea along those lines.
I love steam punk, and was hoping Nimbus would be along those lines. Might come up with a little different idea by tonight (hoping to read through all the campaign info in the next six or so hours and have a character concept cemented shortly thereafter). Yeah, flying sled might be a little much at first, for some reason I got it in my head we were seventh or so.
Playtests ok or no, as it's not officially published just yet? Thinking of a gunslinger/alchemist (would start gunslinger and eventually work toward alchemist) going for a mad max type (female though). Acts like a heartless mercenary, but always comes up with a reason to not take the really bad guys money. Not bad in a fight, but relies more on brains than brawn.
Anything you want to reveal about the campaign itself? Do we know eachother? Are we working toward a specific goal? Is it going to be free reign as in make what you want and see what happens?
| Mayze |
Alright, here's an alias I threw together for the gunslinger character. If she's not cool for this campaign I've got ideas for another character I can put up when I get a few more minutes of free time.
Been looking through the old posts, don't know how much of this is important, but I doubt it'll hurt eh?
I like a fairly even split between combat and roleplaying, for online games maybe a little more in the way of combat than RP, but they're both important.
Maze dreams about learning more about lost technology and where they went wrong. When she has nightmares, it's of her and those like her missing some small detail and making the same mistakes as their ancestors.
Her aspirations are to explore the world and find those who can be trusted with the knowledge she discovers out there.
She feels the world around her is either slipping back into dangerous habits, or going about their lives with blinders on to the possibilities of using technology intelligently. She would love to convince people to find the middle ground she thinks she's discovered.
Are the campaign traits you wrote still valid for this?
| Game Masquerade |
Yes, those campaign traits will still apply. And their potency will increase as you level. I like Maze, she sounds pretty cool :)
Also, I don't know if you saw them in the old discussion thread, but I have some adapted firearms rules posted that I think we will still use. They don't include revolvers, though. I'll have to take a look at those.