Shorafa Pamodae

Mayze's page

37 posts. Alias of Fraust.


Classes/Levels

Female Human (halfdragon) Sorcerer/Summoner 3|Init: +8; darkvision 60', low-light, Perception: +1| HP: 35/35; AC: 19; Tch: 15; Flt: 14; CMD: 23|Fort: +5; Refl: +5; Will: +4|

About Mayze

Mayze the Dervish, greatest spearwoman who ever lived!
-probably a better archer than spearwoman...

Female Human Half Dragon Summoner 3 Sorcerer (Eldritch Scrapper) 3
Shaitan bloodline, Favored Class: Sorcerer (+3 hit points)

-=Attributes=-
Str: 24
Dex: 18
Con: 19
Int: 14
Wis: 12
Cha: 15

-=Defense=-
AC: 19; Tch: 15; Flt: 14; CMD: 23;
+4 Natural, +4 Dex, +1 Dodge
Fort: +5; Refl: +5; Will: +4;
Resistances: Acid 10; Immunities: Cold, Paralysis, Sleep;
HP: 35; HD: 3d8+15

-=Offense=-
BA: +2; CMB: +9;
Spd: 30; Init: +8;

Attacks:

-=Claw=-
+9 melee, 1d4+7
-=Bite=-
+9 melee, 1d6+7
-=Long Spear=-
+9 melee, 1d8+14
-=Composite Long Bow=-
+7 range, 1d8+8

Spellcasting:

CL: 3/3; Stat: Charisma/Charisma
Sorcerer Spells Known
0th: (5)detect magic, mage hand, prestidigitation, ray of frost, read magic
1st: (3)grease, snowball, vanish

Summoner Spells Known
0th: (6)arcane mark, daze, guidance, light, mending, message
1st: (4)mage armor, enlarge person, rejuvenate eidolon (lesser), shield

Feats, Skills, Traits:

Feats
Dodge (b human), Combat Reflexes (b traits), Eschew Materials (b class), Improved Initiative (b flaw), Mobility (1st), Power Attack (3rd)
Flaw: Deformed Vocal Cords

Skills
Bluff 1+2+3
Climb 1+7+0
Diplomacy 1+2+0
Intimidate 1+2+3
Know Local 1+2+3
Linguistics 2+2+3
Sense Motive 1+1+0
Spellcraft 1+2+3
Stealth 1+4+0
Survival 1+2+0
Swim 1+7+0
Use Magic Device 3+2+3
Languages: Common, Varissian, Draconic, Kelish, Osiriani, gnoll, terran

-=Campaign Trait=-
Gnoll Killer: You grew up in rural Katapesh, in a region where gnoll activity was a fact of life. You killed your first gnoll at a young age when a group of gnoll slavers attacked your village, home, or caravan, and your hatred of gnolls has only grown since then. Something in your past fueled your hatred of gnolls even further— perhaps your family was slaughtered by gnolls, or maybe you even served a few harrowing weeks as a prisoner of a gnoll tribe before a miraculous escape. When you heard that Garavel was looking for brave men and women to aid in retaking the village of Kelmarane from a tribe of gnolls in the service of the notorious Carrion King, you knew you had to be part of the group, and signed up immediately. You gain a +1 trait bonus on attack rolls and weapon damage rolls made against gnolls. If you’re a spellcaster, you gain a +1 trait bonus to spell save DCs for damaging spells against gnolls.

Equipment:

Longspear +1 (2308), Composite (+7) Longbow +1 (3100), Efficient Quiver (1800), 10 blunt arrows (1), 10 pheromone arrows (150), 40 regular arrows (2), Wands (Cure Light Wounds 20, Enlarge Person 10, Gravity Bow 10, life Conduit 10, Mage Armor 10, Lesser Rejuvenate Eidolon 20, True Strike 10, Vanish 10) (1500)

Character:

Background
Daughter of a powerful family of arcane casters back in Varissia, Mayze has always been something of a black sheep. While she never exactly resisted her innate magical abilities, she always seemed to channel them into avenues running at odds with those of her family. This eventually lead to her abandoning her family name as well as her homeland, in search for adventure in other lands.

She seems to have found a new home in Katapesh. Not only is it a land where no one recognizes her, but she has also been tricked and sold into slavery twice...both times fighting her way fee and escaping into the harsh desserts. Truly this land is the perfect place to build her reputation as a great adventurer!

Appearance
A little taller than average for a human woman, Mayze has a lithe and athletic frame. Her mixed ancestry is obvious, with a pair of horns emerging from her temples and sweeping back over her cranium. Patches of tiny white scales spot her face and neck like freckles, but larger scales cover her shoulders, biceps and forearms.

She carries a wicked bladed spear hung with bundles of teeth and feathers tied together, and intricately woven leather cordage. Trophies from her favorite kills. On her hip is a full quiver, though she doesn't appear to carry a bow. A well worn travelers pack hangs off one shoulder.

Five foot ten, one fifty pounds (thinking the draconic musculature and wings probably add to weight a bit), porcelain while skin with blue veins easily visible on nonscalled areas. Dark hair, though an unusual amount of grey coming in for someone in her early twenties.

Mannerisms
When she speaks, her voice is a raspy growl, only vaguely recognizable as feminine. Though she seems to understand a number of languages, she only ever speaks in Draconic, and seems quite disdainful of those who can't at least understand it.

Though skilled in the eldritch arts, she is a warrior at heart, and is always willing to demonstrate her prowess and bravery. As is often the case with those who live and die by their skill at arms, she knows there are no guarantees for a tomorrow, so enjoys each day as though it might be her last.