[What Lies in Dust] Major map error? *minor spoiler*


Council of Thieves

Liberty's Edge

I am starting to run the 3rd part of Cot. I just noticed on page 29 it says that every point on the map marked with a T is where a trap is.

The map on page 32 does not have any squares marked with a T.

Is there a corrected map someplace?


They removed the "T"s from the map, because it made it too cluttered. I believe one of the developers said that if a party faced multiples of the traps it would make for a boring and frustrating session, and adviced that DMs should either simply decide on 3-4 locations were traps could be (and disregard the rest after one was triggered), or simply have the party face one of the traps no matter where they went (but never more than one).

Paizo Employee Creative Director

Absolutely. In fact, you can generally tell in game play once the traps stop being a challenge or interesting—once this occurs, having another ten or so traps hit the PCs is not good times play. It's just annoying.

So yeah, hit the PCs with like 1–4 traps, or however much it takes them to figure out a good way to deal with them or until they get bored. The traps are there basically to trick the PCs into heading into the building, after all, and not spend lots of time goofing around on the outer grounds.

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