| Beats |
"Each round of immersion in running water inflicts damage on a vampire equal to one-third of its maximum hit points—a vampire reduced to 0 hit points in this manner is destroyed."
I had a sorcerer who was using quickened Hydraulic Pushes on himself for swift movement. If he becomes a vampire, is the spell enough to cause a third of his life go away every time he tries that?
| HaraldKlak |
"Each round of immersion in running water inflicts damage on a vampire equal to one-third of its maximum hit points—a vampire reduced to 0 hit points in this manner is destroyed."
I had a sorcerer who was using quickened Hydraulic Pushes on himself for swift movement. If he becomes a vampire, is the spell enough to cause a third of his life go away every time he tries that?
You are not immersed in the water, and surely not for the whole round, so I wouldn't say that.
| Brooks |
I had a sorcerer who was using quickened Hydraulic Pushes on himself for swift movement. If he becomes a vampire, is the spell enough to cause a third of his life go away every time he tries that?
I hate to do this, but I can't help but to suggest a metagame question. If your sorcerer using a quickened Hydraulic push is in immediate danger of suddenly being turned into a vampire, that particular spell is perhaps not his most pressing concern.