
Average Joe 23 |
Alright, so I've got a couple of new players with uber-pathfinder/gaming experience, and they're putting my newb GM status to the test by coming up with challenging character concepts.
One wants to play a Drow Noble template using the information from the bestiary. I'm letting him create a 4th level character, but I need input on what level a drow noble character should be (perhaps EL -2) to compensate for the powerful racial modifiers, spell resistance, and spell like abilities. In other words, would a 2nd level Drow Noble PC (prolly fighter) be equal to a 4th level core race PC? Keep in mind that I include wealth with PC level, and thus in this scenario would only allow him starting wealth for a 2nd level character also.
Drow Noble Characters
Drow nobles are defined by their class levels—they do not
possess racial Hit Dice. A drow noble’s challenge rating
is equal to her class level. Drow nobles possess all
of the racial traits listed above for drow characters,
plus the following.
+4 Dexterity, +2 Intelligence,
+2 Wisdom, +2 Charisma, –2
Constitution. Noble drow
are very agile, observant,
and regal. These ability
score modif iers replace the
standard drow ability score
modifiers.
Spell Resistance:
Drow nobles have spell
resistance equal to 11 +
their character level.
Spell-Like Abilities:
Drow nobles can cast
dancing lights, deeper
darkness, faerie
fire, feather fall,
and levitate
each at will,
and have detect
magic as a constant
spell-like ability. A
drow noble can also
cast divine favor, dispel
magic, and suggestion
once per day each. In
some cases, a drow noble’s
spell-like abilities might vary,
although the level of a particular spelllike
ability does not. A drow noble’s caster level for her spell-like abilities is equal to her
character level.
Medium: Drow are Medium creatures, and have no
bonuses or penalties due to their size.
Normal Speed: Drow have a base speed of 30 feet.
Darkvision: Drow can see in the dark up to 120 feet.
Drow Immunities: Drow are immune to magic
sleep effects and get a +2 racial bonus to saves against
enchantment spells.
Keen Senses: Drow receive a +2 racial bonus on
Perception checks.
Light Blindness: Abrupt exposure to bright light blinds
drow for 1 round; on subsequent rounds, they are dazzled
as long as they remain in the affected area.
Poison Use: See Special Abilities, above.
Weapon Familiarity: Drow are proficient with the hand
crossbow, rapier, and short sword.
Languages: Drow begin play speaking Elven and
Undercommon. Drow with high Intelligence can choose
bonus languages from the following: Abyssal, Aklo, Aquan,
Common, Draconic, Drow Sign Language, Gnome, or Goblin.

Montana77 |

I'd be very wary of letting someone play a Drow noble, they are powerful and should primarily be used as npcs.
Is there some way you could convince him to play a regular drow (of noble origin if it's in his character's background), they're still better than the core races but much closer in power level.
Are any of the other players in the group playing non-core races?
If not, he defenately needs to have an LA (Level adjustment) of at least +2 (or level penalty -2 if you haven't played DnD 3.5).
If you feel that the character will be too powerful, just ban him from that race. It's your perogative as a GM since it's not a core race.
Besides, if you're playing in Golarion, drow on the surface are almost unheard of. And they're never good (since good drow are killed for being "defect").
(There's information on Golarion drow in the third part of the Second Darkness AP)
Back in 3.5, regular Drow had LA +2, but they were also a little more powerful than PF drow, so with the Pathfinder rules you could probably let the regular drow advance as the other races.
As a new GM, handling experienced players can be hard, and he's not making it easier on you.

Average Joe 23 |
Thanks for the input. To answer Montana77, no one else is playing a non-core race, but the guy that joined with him is talking about playing a half-dragon. Honestly, I'm okay with it. I just need to decide whether I should start their class levels off at 1 or 2 so they're equal to a 4th level core race/class.

Caius |
Thanks for the input. To answer Montana77, no one else is playing a non-core race, but the guy that joined with him is talking about playing a half-dragon. Honestly, I'm okay with it. I just need to decide whether I should start their class levels off at 1 or 2 so they're equal to a 4th level core race/class.
On the half dragon issue do remind him that if he's applying it a creature with no racial hit die he gets no breath weapon.