| Ravenlute |
Normally when your Eidolon dies you can't summon it back until the next day and when you do it returns with only half of its hitpoints.
What about if it died and you cast 'Summon Eidolon' to bring it back the same day? How many hitpoints does it come back with? If it died of poison would it still be poisoned?
| mdt |
Normally when your Eidolon dies you can't summon it back until the next day and when you do it returns with only half of its hitpoints.
What about if it died and you cast 'Summon Eidolon' to bring it back the same day? How many hitpoints does it come back with? If it died of poison would it still be poisoned?
Rules are this :
A summoner can summon his eidolon in a ritual that takes 1 minute to perform. When summoned in this way, the eidolon hit points are unchanged from the last time it was summoned. The only exception to this is if the eidolon was slain, in which case it returns with half its normal hit points. The eidolon does not heal naturally. The eidolon remains until dismissed by the summoner (a standard action). If the eidolon is sent back to its home plane due to death, it cannot be summoned again until the following day. The eidolon cannot be sent back to its home plane by means of dispel magic, but spells such as dismissal and banishment work normally. If the summoner is unconscious, asleep, or killed, his eidolon is immediately banished.
So, you can summon them 100 times a day, it just takes one minute each time. Unless he's killed. If he was killed, he comes back at 1/2 HP the next day.
The spell let's you summon as if you had done the ritual normally, but he only lasts a few rounds. So he'd come back with 1/2 HP. If he then vanishes at the end of the spell, and you ritual summoned him again, he'd reappear with whatever his HP were when he disappeared from the spell's expiration.
| Abraham spalding |
So he'd come back with 1/2 HP. If he then vanishes at the end of the spell, and you ritual summoned him again, he'd reappear with whatever his HP were when he disappeared from the spell's expiration.
Which is a great reason to beat him to death before the spell ends so he comes back with more HP than just the few he had left after the fight.
Your GM will love you for it.
| mdt |
mdt wrote:So he'd come back with 1/2 HP. If he then vanishes at the end of the spell, and you ritual summoned him again, he'd reappear with whatever his HP were when he disappeared from the spell's expiration.Which is a great reason to beat him to death before the spell ends so he comes back with more HP than just the few he had left after the fight.
Your GM will love you for it.
The better thing to do would be to summon him before you go to bed using the spell, and blow all your remaining spells on cures while he waits. Then go to bed.
| Abraham spalding |
The better thing to do would be to summon him before you go to bed using the spell, and blow all your remaining spells on cures while he waits. Then go to bed.
At the end of the day yes -- in the middle of it not so much. Just kill him with things that give you bonuses for doing so then summon him back as normal so he comes back at a higher HP total.
So if we end our second fight of the 'theoritical adventuring day' with the eidolon having 1/4 of his normal total hp then we beat him to death and summon him back with the ritual. He now has 1/2 his HP and all we spent was time.
If in the middle of the third fight he dies and we summon him back with the spell and the fight ends and he only has... 1/3 his maximum HP with rounds left on the spell beat him to death the ritually summon him back and then heal him.
With a 100 hp eidolon beating him to death at 33 and then ritually summoning him back gets you a 'free' 17 hp before you heal him.
It's free healing.
It's also incredibly cheesy.
| mdt |
mdt wrote:The better thing to do would be to summon him before you go to bed using the spell, and blow all your remaining spells on cures while he waits. Then go to bed.At the end of the day yes -- in the middle of it not so much. Just kill him with things that give you bonuses for doing so then summon him back as normal so he comes back at a higher HP total.
So if we end our second fight of the 'theoritical adventuring day' with the eidolon having 1/4 of his normal total hp then we beat him to death and summon him back with the ritual. He now has 1/2 his HP and all we spent was time.
If in the middle of the third fight he dies and we summon him back with the spell and the fight ends and he only has... 1/3 his maximum HP with rounds left on the spell beat him to death the ritually summon him back and then heal him.
With a 100 hp eidolon beating him to death at 33 and then ritually summoning him back gets you a 'free' 17 hp before you heal him.
It's free healing.
It's also incredibly cheesy.
Cheesy, and it doesn't work.
You still can't summon him back with the ritual until the next day. If he dies from HP loss, he can't be resummoned again until the next day. See the quote above.
| Abraham spalding |
Cheesy, and it doesn't work.You still can't summon him back with the ritual until the next day. If he dies from HP loss, he can't be resummoned again until the next day. See the quote above.
facepalm Ok -- I see now, I completely forgot about the death line. It's a good thing that the spell has a line about ignoring the send back by death line in it.
I would suggest that even if you summon the eidolon with the spell though you still couldn't resummon him after that point with anything else since he still is in his next day time line. That's not removed just because he has hp back again -- he still died which is what sets the standard for when he can *normally* be summoned back.
| mdt |
mdt wrote:
Cheesy, and it doesn't work.You still can't summon him back with the ritual until the next day. If he dies from HP loss, he can't be resummoned again until the next day. See the quote above.
facepalm Ok -- I see now, I completely forgot about the death line. It's a good thing that the spell has a line about ignoring the send back by death line in it.
I would suggest that even if you summon the eidolon with the spell though you still couldn't resummon him after that point with anything else since he still is in his next day time line. That's not removed just because he has hp back again -- he still died which is what sets the standard for when he can *normally* be summoned back.
Agreed, I just said that if you use the spell, then any changes in HP he has affect him when you next ritual summon him. So curing him up the night before by spell summoning him is a good way to save spell resources the next day.