godsDMit
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Ive never statted out anybody from movies or books or anything, but back when my group was playing D20Modern, we had a running joke about the skill "Knowledge: Theology and Philosophy"(Modern version of Knowledge: Religion) which was so damn long of a name that everyone shortened it to "Knowledge: Theo and Phil". Having ranks in that skill, so went the joke, that it let you know stuff about Theo and Phil, but just those two guys. Nobody else.
Obviously many classes had this as a skill, so I figured all of them up, and statted out Theo and Phil, at least one of them having at least one class level in each and every one of these classes.
Since D20M spanned everything from the Old West to the distant future, the final produce were these two guys who were time travelling adventurer-extrordinaires. One was melee and divine based, while the other focues on ranged and arcane.
Sadly, I think Ive lost the file with their stats in it, along with the level 1-20 progression, but t was definitely worth the time and effort.
| Ringtail |
A while back when Fallout 3 was fresh I statted up Deathclaws and used them in my 3.5 game, first on a random encounter chart, and later on in the game as monsters being bred and altered by the villian of the story arc. The players loved them, when they weren't the one being pounced. One player was another DM and asked for the statistics so he could use them as well. The druid in the group couldn't wait until he picked up an ability to let him wild shape into magical beasts so he could become one. It was really cool and quite a hit.
I wonder where I put the stats for those things...
| Lurk3r |
Nodwick- the quintessential adventurers' sidekick. I was coming into the campaign at Lvl 10 and wanted to just hang out and play a minor part, so I made Nodwick: Human Expert 7 PF Chronicler 3. Every skill but fly as a class skill, and some pretty stupid bonuses to said skills- only ever used with the 'aid another' action, so as not to upstage the party. Best of all, after muleback cords and ant haul, I had a carrying capacity of about 6000 pounds... PCs want to make the dragon's corpse into armor? I'll just carry it back then.
Charlie Bell
RPG Superstar 2015 Top 16, RPG Superstar 2013 Top 16
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Converting Iggwilv's stats to PFRPG was epic... literally.
But my most gnarly statblock ever was Yslethssur, a mind flayer lich wizard/cerebremancer. He was one of the main villains in a homebrew game I ran. He cast like a 13th level wizard and manifested like a 19th level telepath, and he had all the spells and powers that let you play with action economy. There's really great synergy with spells and psionics at that level.
| gbonehead Owner - House of Books and Games LLC |
Converting Iggwilv's stats to PFRPG was epic... literally.
But my most gnarly statblock ever was Yslethssur, a mind flayer lich wizard/cerebremancer. He was one of the main villains in a homebrew game I ran. He cast like a 13th level wizard and manifested like a 19th level telepath, and he had all the spells and powers that let you play with action economy. There's really great synergy with spells and psionics at that level.
Sounds like the elder brain that I'm statting out now. Especially nasty since I use the "psionics is different" sidebar, making a dual-casting wizard/psion especially nasty.
But my favorite was the 3.5e umbral blot that I gave ninja levels.
| gbonehead Owner - House of Books and Games LLC |
gbonehead wrote:But my favorite was the 3.5e umbral blot that I gave ninja levels.x_x
Yeah, it's not very often that I can make my plaers run from something. That was one of those times (though actually, they opened a gate into the home city of the their nemesis: the ethergaunts, fled through with it chasing them, and then plane shifted out of there ASAP).
Crimson Jester
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1st edition Ad&d, the GM had us roll 18d6 for the states and then assign individual dice to stats and therefore build our characters. I rolled all 6's. Yep the character had 18 in all stats. Rolled it right there in front of everyone. Only played for awhile not sure if my ranger made more than 4th level but damn that freak chance was such a cool character.
| Phneri |
Creating an NPC for a darker 3.5 game I ran. 300 year old assassin who'd been murdered, raised as a gravetouched ghoul, then spellstitched by the evil empire.
Wound up with a rogue who could improved invisibility himself, sneak attack with multiple scorching rays/round, teleport, and drop cloudkill.
And he ate people.
| Gendo |
I ran a campaign a few back, in which I did a lot of d20 Modern/d20 Star Wars crossovers into the 3E campaign I was running. As a joke, I added 6 levels of Monk to the Tarrasque. Needless to say, when it stood up and starting using Capeira (sorry if misspelled)...well, I managed to have all 6 of my players in that campaign do there best impression of a "deer caught in headlights" look.
| Phneri |
Sadly mine is apparently lost to the ether. And a Netbook crash.
It was an 8th/9th level rogue into assassin with the gravetouched ghoul and spellstitched template added. Final dex was approaching 30 and wisdom was high enough to allow 5th level spells.
I'm more bummed that I lost the stat block on the chick that made him. 15th level spellcaster with 67 spells/day. Man that was a pain to make.
InVinoVeritas
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The Bone Reef.
The PCs were traveling, and entered a kingdom ruled by a tyrant that did everything he could to prevent any travel out (it was part of a PC's background, and I ran with it). There were huge forces at the border, but the kingdom also had a coast. The tyrant had arranged for the Bone Reef to manifest to prevent boats from sailing out.
The PCs didn't have access to flying, teleport, plane shift, or any of those techniques yet. So, they braved the seas and the Bone Reef. They grabbed a boat, crewed it themselves, and sailed away.
A bleached mostrosity made of a single expanse of broken bones, shipwrecks, and barnacles rose in the water ahead of them. That was the Bone Reef.
The fight went in multiple stages. First, the PCs had to control the sailboat, trying to arrange for it to steer away from the Reef. When it became clear that the Reef itself adjusted to cut off their path, they worked hard to arrange for the boat to land safely on the reef.
Once they arranged that, skeletons and corpses from all the gathered shipwrecks stormed the sailboat. They started fighting the undead, while one of the party tried to determine just how the Reef worked. In the meantime, the Reef started curling around the sailboat, threatening to enclose and crush it. The PCs discovered that if you weren't actually touching the Reef itself, it didn't know you were there, and so the cleric was able to get everyone Water Walking to jump out of the boat and finish off the undead. However, the Reef continued to rise up out of the sea, and the water underneath the PCs' feet was draining away...
The last skeleton was dispatched just as the last bit of water drained out, and the PCs were standing on the Bone Reef itself, completely surrounded. They stood in essentially a makeshift ossified arena of shipwrecks, whale bones, and other towering structures of death. The Reef itself started to attack the PCs. Spears of bone would jut out at them. Skulls would rain down upon them. The PCs worked feverishly to find the weaknesses in the structure, basically destroy how it knew of their presence. Traveling across the shifting, deadly ground of the unholy structure, they finally destroyed the central chambers that served as its mind.
The Bone Reef, no longer sensing a threat, started to unfold, and sink back into the sea. Victory was not yet the PCs', however. They then had to rush back to the sailboat and figure out how to patch it up well enough to be seaworthy as the ground sank once again beneath the waves. It was only after this was accomplished that they were free of the Bone Reef.
Madclaw
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Madclaw wrote:Yeah, it's not very often that I can make my plaers run from something. That was one of those times (though actually, they opened a gate into the home city of the their nemesis: the ethergaunts, fled through with it chasing them, and then plane shifted out of there ASAP).gbonehead wrote:But my favorite was the 3.5e umbral blot that I gave ninja levels.x_x
hahaha, that's great.
| flamethrower49 |
The Bone Reef.
Omitted: Sheer awesome.
Nice. Very nice.
My own story involved a coven of hags. They were all advanced, with class levels. A barbarian annis hag, a sea hag druid (with a huge alligator companion), and a green hag with assassin levels. The party had an NPC with them who unknowingly carried the hag's eye, so they could see everything the party did. When I slammed them with this, the fighters were hit hard by the barbarian's furious assault. They rallied against her, but when the rest of the coven revealed themselves and death attacks and Baleful Polymorphs showed up, the party freaked and ran. I don't rightly recall the party incapacitation rate, but there was at least one death.
That whole story arc had shown the influence of the hag coven, with them meddling in everything the PCs saw and did. (That werewolf hill giant was a little bit of a badass on his own, though.)
The party later tried scry-and-die tactics against them... which were kinda foiled, by virtue of the hag's eye worn in the presence of the party. That was a rough couple of sessions for them.
psionichamster
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I ran a campaign a few back, in which I did a lot of d20 Modern/d20 Star Wars crossovers into the 3E campaign I was running. As a joke, I added 6 levels of Monk to the Tarrasque. Needless to say, when it stood up and starting using Capeira (sorry if misspelled)...well, I managed to have all 6 of my players in that campaign do there best impression of a "deer caught in headlights" look.
Tarrasque "Eddie Gordo"?
You, sir, win two internets!
| Veiled Nail |
Using 3.5 splatbooks, etc.
Jack from Alltrades City. A 20th level character with +0 BAB.
1 level of each of the following (in order):
Rogue
Cleric
Druid
Wizard
Bard
Ardent Dilettante
Radiant Servant of Pelor
Visionary Seeker
Death Delver
Purifier of the Hallowed
Divine Oracle
Contemplative
Combat Medic
Exemplar
Virtuoso
Evangelist
Sacred Exorcist
Master of Radiance
Dragon Disciple
Alienist
Casts as:
9th level Cleric
1st level Druid
1st level Wizard
1st level Bard
1st level Death Delver
Str 10
Dex 13
Con 10
Int 13
Wis 15
Cha 11
Saves:
F +14 R +10 W +32
| Dal Selpher |
Several years ago I had my players go up against the fabled terrasque. We had talked about the beast for ages, but none of us had ever actually gone up against it in play. So it showed up as a prophesied destroyer of the world and the party got to step in and be the likewise prophesied light to stop it.
It was a blistering fight, but the party came out on top. 7 in-game days later, I sprung my favorite DM tactic on them.
From the blasted remains of the beast, burst a new terrasque, this one though had templates! 3 of them!
Templates are my favorite DM tool, and adding three to the terrasque was amazingly fun for me and made my players crap their pants.
carborundum
RPG Superstar 2010 Top 32
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Awesome! I've always wanted to do that. Reminds me of something I read... aha!
LINK to The 30-headed Terrasque