| ProfessorCirno |
4th Edition owns. What's up Paizo forums?
The other day before the weekend I was at Borders and there were groups of people getting ready to play all different editions and I was in the mood for some 4th so I went to that group and asked if I could join. They were super chill and invited me in and I joined as a one shot NPC (I was a dragonborn warlord it was awesome). I love the huge variety of options available to me even though I'm not some lame wizard. In combat I was giving advice and setting my allies up and pointing out openings and illustrating my dragonborn's inborn tactical knowledge, and out of combat my high diplomacy and history skills were a huge welcome to the party.
Then after the game a few people were grumpy but everyone there was chill so there weren't edition wars or anything.
This weekend I was in a 3.5 game because while I like 4e I like 3e too, and it was crazy fun, like, you wouldn't even believe it! I was a half elf bard/Sublime Chord, it's great.
Man even the supplements own! Gamma World is crazy fun and the board games are some of the best board games I've played (though admittingly I'm no connesoir).
Being a gamer right now is way sweet, and I'm super glad I have all this awesome stuff to play. Thanks, WotC!
| P.H. Dungeon |
These days I'm feeling fried with both 4E and 3E. I gave up on 3E a few years ago after running it for several years and completing Savage Tide. Since then I've run a couple of campaigns in 4E both of which took the PCs to high paragon tier. My most recent one just came to an end, and now I just don't feel inspired to run D&D at all (at least not the game systems).
I liked that 4E felt a lot more balanced than 3E, but the "twinkiness" of combat was killing me. Tracking conditions, zones, forced movement, interrupt actions, knocking ghosts prone etc... Fights really were feeling like a boardgame, and I was feeling like a book keeper running it. I know a lot of people claim that some of the actions and such you can do in 4E allow for players and dms have more opportunity to narrate the actions of their characters, but I wasn't seeing that happen with my group. Sometimes I didn't really know what was going on narrativewise I just knew what mechanical effects were being enacted.
Right now I'm doing some gaming soul searching, as I look for a new rpg to meet my needs. I'm playing in a 3E warhammer campaign, which I'm quite liking, but I'm not sure if I'd enjoy running the system for an extended campaign.
| ProfessorCirno |
Male dragonborn :p. If it helps I described his scales as being garishly bright colored, and he often boggled at how the males of other races would attract mates with the boring, drab colors and monotone skin.
~*~
As far as editions and GURPS and etc etc, if there is anything I have learned it is that there is no single system for everything. I enjoy 4e and 3e and 2e and beyond, I enjoy BESM, I enjoy ORE and Reign and AFMBE. Risus, Mutants and Masterminds, Spycraft. SWSE and Deadlands and Dogs in the Vineyard.
Each of those games excels at different things. I wouldn't play D&D if I want a wacky anime style game, I'd play BESM. I wouldn't play Dogs in the Vineyard if I want a high flying fantasy adventure game, I'd play D&D 3e or 4e. If I want to mow down zombies by the hundreds, I wouldn't play AFMBE, but I want to run away screaming from zombies and desperately try to not die, I would. How gritty do I want my fantasy game? That makes the difference between D&D and GURPS and RuneQuest and Warhammer (vaguely in that order from least grit to vague grit to quite gritty to Sam Raimi Black Humor Everyone is Dying)
Perhaps ironically for all the edition warring, Pathfinder and 4e are incredibly similar, especially post-APG and Essentials. Even beyond the fact that they both try to fix the same problems, simply in two different system chassis, they're philosophically the same as well. In many ways, Pathfinder is AD&D while 4e is BECMI.
| Bluenose |
Right now I'm doing some gaming soul searching, as I look for a new rpg to meet my needs. I'm playing in a 3E warhammer campaign, which I'm quite liking, but I'm not sure if I'd enjoy running the system for an extended campaign.
OK, probably not the thread for this, but what are you looking for in a fantasy RPG? Changing to something different in terms of rules or setting is something I find helps my enthusiasm for GMing up.
| Rathendar |
As far as editions and GURPS and etc etc, if there is anything I have learned it is that there is no single system for everything. I enjoy 4e and 3e and 2e and beyond, I enjoy BESM, I enjoy ORE and Reign and AFMBE. Risus, Mutants and Masterminds, Spycraft. SWSE and Deadlands and Dogs in the Vineyard.
Each of those games excels at different things. I wouldn't play D&D if I want a wacky anime style game, I'd play BESM. I wouldn't play Dogs in the Vineyard if I want a high flying fantasy adventure game, I'd play D&D 3e or 4e. If I want to mow down zombies by the hundreds, I wouldn't play AFMBE, but I want to run away screaming from zombies and desperately try to not die, I would. How gritty do I want my fantasy game? That makes the difference between D&D and GURPS and RuneQuest and Warhammer (vaguely in that order from least grit to vague grit to quite gritty to Sam Raimi Black Humor Everyone is Dying)
As a fellow player of many different game systems i can only say +1 to this here, the first sentence especially.
joela
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ProfessorCirno wrote:As a fellow player of many different game systems i can only say +1 to this here, the first sentence especially.As far as editions and GURPS and etc etc, if there is anything I have learned it is that there is no single system for everything. I enjoy 4e and 3e and 2e and beyond, I enjoy BESM, I enjoy ORE and Reign and AFMBE. Risus, Mutants and Masterminds, Spycraft. SWSE and Deadlands and Dogs in the Vineyard.
Each of those games excels at different things. I wouldn't play D&D if I want a wacky anime style game, I'd play BESM. I wouldn't play Dogs in the Vineyard if I want a high flying fantasy adventure game, I'd play D&D 3e or 4e. If I want to mow down zombies by the hundreds, I wouldn't play AFMBE, but I want to run away screaming from zombies and desperately try to not die, I would. How gritty do I want my fantasy game? That makes the difference between D&D and GURPS and RuneQuest and Warhammer (vaguely in that order from least grit to vague grit to quite gritty to Sam Raimi Black Humor Everyone is Dying)
Here! Here! (Adds another +1 to the prior post.)
| Aardvark Barbarian |
I truly prefer 4E/3E style games to anything else, and am not a fan of "# of successes" based systems.
But if a friend is running Shadowrun or anything White Wolf, I'm in. It's just another game.
Not big on Sci/Fi just fantasy, but I have no problems playing Star Wars.
Never been a follower of Lovecraftian lore, but that won't stop me from a game of Cthulu.
Role-playing is Role-playing, even if I don't care for the genre or game system, if I get to Role-play it will always be better than not, and I will always make the best out of my opportunity to play a Role-playing game.
| Uchawi |
GURPS adds 3.5 complexity to character generation ,and then adds to it by being a point buy system and not classed based. However, it is like 4E D&D in regards to standardized damage, including spells, and how monsters or creatures behave. It offers a more realistic or gritty style in regards to playing, but that can be compensated for based on health (hit points), and the type of equipment you have. But is does not reach the spell complexity (high fantasy magic system) of 3.5, although it does offer an equal variety of spells, to keep things interesting. The only feature I don't like about it is psionics, but they got caught in the trap of making it distinct and seperate from spells, versus just a different power source or flavor. Just like every version of D&D that supports psionics has done.