Enhance Arrows, Flame Arrow, and Arcane Strike


Rules Questions


It's me again. Back with another archery+magic question...

The Arcane Archer's "Enhance Arrows" ability specifies that it must be used on non-magical arrows. I am curious how this interacts with arrows that have A) had Flame Arrow cast on them....and/or B) The archer has used Arcane Strike at the start of his turn.

I'm pretty sure Arcane Strike doesn't interfere, as the wording states the arrows are "treated as magic for the purpose of overcoming damage reduction," which doesn't actually make them magical arrows. (Oddly enough, I think that the wording of this feat allows it to function in an Anti-Magic Field...though it seems opposed to common sense.)

Flame Arrow, on the other hand, casts a spell on the arrow that makes it deal +1d6 fire damage. It is a no save, no spell resistance situation though, and makes no mention of making the arrows magical (which would mean they overcome DR/magic). The spell, I would assume, would be suppressed in an AMF, though I do not know if this makes the arrow itself magical. The arrow has a spell on it, but does any item with a spell on it become, itself, magical?

Thoughts?


Sylvanite wrote:

It's me again. Back with another archery+magic question...

The Arcane Archer's "Enhance Arrows" ability specifies that it must be used on non-magical arrows. I am curious how this interacts with arrows that have A) had Flame Arrow cast on them....and/or B) The archer has used Arcane Strike at the start of his turn.

I'm pretty sure Arcane Strike doesn't interfere, as the wording states the arrows are "treated as magic for the purpose of overcoming damage reduction," which doesn't actually make them magical arrows. (Oddly enough, I think that the wording of this feat allows it to function in an Anti-Magic Field...though it seems opposed to common sense.)

Flame Arrow, on the other hand, casts a spell on the arrow that makes it deal +1d6 fire damage. It is a no save, no spell resistance situation though, and makes no mention of making the arrows magical (which would mean they overcome DR/magic). The spell, I would assume, would be suppressed in an AMF, though I do not know if this makes the arrow itself magical. The arrow has a spell on it, but does any item with a spell on it become, itself, magical?

Thoughts?

I think they all work together. While the arrows in question have been "enhanced", they don't actually have an enhancement bonus, which makes them non-magical. The Greater Magic Weapon spell on the other hand does grant the enhancement bonus, so those arrows would be magical.

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