Mend to fix non-magical arrows


Rules Questions


Is it possible to use the Mend cantrip, or the Make Whole spell for that matter, on non-magical arrows that have hit their targets?

Adamantine arrows are expensive, after all!

Liberty's Edge

Sylvanite wrote:

Is it possible to use the Mend cantrip, or the Make Whole spell for that matter, on non-magical arrows that have hit their targets?

Adamantine arrows are expensive, after all!

Mending:
This spell repairs damaged objects, restoring 1d4 hit points to the object. If the object has the broken condition, this condition is removed if the object is restored to at least half its original hit points. All of the pieces of an object must be present for this spell to function. Magic items can be repaired by this spell, but you must have a caster level equal to or higher than that of the object. Magic items that are destroyed (at 0 hit points or less) can be repaired with this spell, but this spell does not restore their magic abilities. This spell does not affect creatures (including constructs). This spell has no effect on objects that have been warped or otherwise transmuted, but it can still repair damage done to such items.

Ammunition:
Projectile weapons use ammunition: arrows (for bows), bolts (for crossbows), darts (for blowguns), or sling bullets (for slings and halfling sling staves). When using a bow, a character can draw ammunition as a free action; crossbows and slings require an action for reloading (as noted in their descriptions). Generally speaking, ammunition that hits its target is destroyed or rendered useless, while ammunition that misses has a 50% chance of being destroyed or lost.

Make whole works the same as mending for your purposes; I didn't include it. Yes, you can use mending to repair an arrow. The casting time for mending means that it takes 10 minutes per arrow, tho. Disagreement about whether it works probably stems out of the wording of destroyed, damage, rendered useless, etc.


You might want to check the weapon blanch .....

Weapon Blanch
Source: Advanced Player's Guide

These alchemical powders have a gritty consistency. When poured on a weapon and placed over a hot flame for a full round, they melt and form a temporary coating on the weapon. The blanching gives the weapon the ability to bypass one kind of material-based damage reduction, such as adamantine, cold iron, or silver. The blanching remains effective until the weapon makes a successful attack. Each dose of blanching can coat one weapon or up to 10 pieces of ammunition. Only one kind of weapon blanch can be on a weapon at one time, though a weapon made of one special material (such as adamantine) can have a different material blanch (such as silver), and counts as both materials for the first successful hit.

Costs 100 Gold for 10 arrows.....


KenderKin wrote:

You might want to check the weapon blanch .....

Weapon Blanch
Source: Advanced Player's Guide

These alchemical powders have a gritty consistency. When poured on a weapon and placed over a hot flame for a full round, they melt and form a temporary coating on the weapon. The blanching gives the weapon the ability to bypass one kind of material-based damage reduction, such as adamantine, cold iron, or silver. The blanching remains effective until the weapon makes a successful attack. Each dose of blanching can coat one weapon or up to 10 pieces of ammunition. Only one kind of weapon blanch can be on a weapon at one time, though a weapon made of one special material (such as adamantine) can have a different material blanch (such as silver), and counts as both materials for the first successful hit.

Costs 100 Gold for 10 arrows.....

Gah! I can't believe I didn't know about that. You just saved me a lot of imaginary money. Thank you. We even have a character with a bunch of ranks in alchemy in our group!

Howie, thank you for the answer as well. I'll be packing some real adamantine arrows as well, in case I ever need to shoot out chains or anything like that. Mending his specialty arrows will give my Arcane Archer something to do during downtimes and while he's on watch.

Dark Archive

I'm going to answer my own question here:

"Make whole can fix destroyed magic items (at 0 hit points or less), and restores the magic properties of the item if your caster level is at least twice that of the item."

And

"Repairing a magic item requires material components equal to half the cost to create the item, and requires half the time. The make whole spell can also repair a damaged (or even a destroyed) magic items—if the caster is high enough level."

It isn't clear to me whether Make Whole bypasses the repairing cost, and double the caster level is a bit steep, but it would mean that a 16th level caster could repair +1 Bane(whatever) arrows for just over 40gp each.

Richard

Grand Lodge

Well, the monk of the empty hand who uses an adamantine durable arrow as his core weapon is interested.


Alternately, you could always just craft the arrows yourself. If you have the arrowheads from your used arrows, it's a simple Craft (Bows) to make arrows. The DC is 12, so if you have 2 ranks in it/+2 Int bonus, you can take 10 and make them easily. If you already have the adamantite arrows heads, the cost and time to make is negligible.


Holy thread necromancy!

Flintas, I believe that it will come down to DM houserule as to whether or not the arrowheads are still viable. I agree that you can probably try and search the arrowheads up and then re-craft new arrows, but there's nothing in the rules that says that is a possibility.


Sylvanite wrote:

Holy thread necromancy!

Flintas, I believe that it will come down to DM houserule as to whether or not the arrowheads are still viable. I agree that you can probably try and search the arrowheads up and then re-craft new arrows, but there's nothing in the rules that says that is a possibility.

True. I probably should have said, If the arrow heads from the spent ammunition are still viable and retrievable, then you could craft new arrows.

Shadow Lodge

I know its quite old, but I figured I'd just point out that while Adamantine weapon blanch is a lot cheaper to apply to arrows than buying 10 adamantine arrows, it does not ignore hardness like adamantine arrows do, it just bypasses DR/adamantine. A lot of people I've talked to haven't realized that small fact, and can change why you'd use the adamantine. Great against golems, not so great against objects.


If you're using actual adamantine arrowheads (not blanched), then even if the arrow (a sum of parts) is destroyed, the head should still be intact. Fishing them out of corpses may vary in difficulty depending on what you kill, but it should be possible in the vast majority of cases.

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